Walkthroughs / Nightmare Realm: In the End... / Chapter Six: Meeting Jeff

Chapter Six: Meeting Jeff

Nightmare Realm: In the End Walkthrough for Chapter 6 Meeting Jeff - Tons of insider tips, helpful step-by-step instructions, and custom marked screenshots to help you find even the most carefully of hidden items and secrets.

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Chapter Six: Meeting Jeff

Prisoner

  • Take the LARGE BRANCH.
  • Click to zoom into the roots.
  • Click on the mask.
  • Click on the sign to read it.
  • Look in the rat hole.
  • Use the LARGE BRANCH on the rock.
  • Click to talk to the man.
  • Go back 4 screens.

 

Termites

  • Click to zoom in on the termitarium.
  • Take the 6/9 PARTS of DARK ROBE.
  • Use the WOODEN SHIP IN BOTTLE on the termite hill.
  • You will receive the BOTTLE WITH TERMITES.
  • Go back to the prisoner's cell.

 

Roots

  • Click to zoom into the roots.
  • Use the BOTTLE WITH TERMITES on the roots.
  • Click to talk to the man.
  • You will receive the MAGIC POWDER.
  • Go back 4 screens.

 

Beast

  • Click to zoom in on the aquarium.
  • Use the MAGIC POWDER on the beast.
  • Take the ENCHANTED BEAST.
  • Go back to the prisoner's cell.

 

Rat Hole

  • Click to zoom in on the rat hole.
  • Use the ENCHANTED BEAST on the hole.
  • This will start a mini-game.

 

Rat Hole Puzzle

  • The goal of the game is to move the beast through the maze.
  • If you run across danger, you will have to start over.
  • See the screenshot for the solution.
  • You will receive the 7/9 PARTS of DARK ROBE.
  • Go back 6 screens.

 

Desk

  • Click on the desk to zoom in.
  • Take the 8/9 PARTS OF DARK ROBE.
  • Go straight to the Loom.

 

Robe

  • Click on the lever on each side of the loom. 
  • Click on the window on the left to zoom in.
  • Take the 9/9 PARTS OF DARK ROBE.
  • Click on the window on the right.
  • Use the 9/9 PARTS OF DARK ROBE on the loom.
  • This will start a mini-game.

 

Robe Puzzle

  • The goal of the game is to place the pieces of the robe in the right spots.
  • Right click to rotate a piece.
  • Once you think you have two pieces together correctly, you can click on the top to weave the pieces together. This will lock them in if they are correct.
  • Click on the top once the entire robe is put together.
  • Take the DARK ROBE.
  • Go back one screen, then go to the left.
  • Go through the gate after the cut scene.

 

Wrecking Ball

  • Click on Jeff to talk to him.
  • Click to zoom in on the hole on the left.
  • Click to move the glass.
  • Take the SACK LABELED DETERMINATION.
  • Click to zoom in on the crate.
  • Take the SACK LABELED FAMILY BONDS.
  • Click to swing the wrecking ball a few times.
  • This will break the right statue's head.

 

Scales

  • Click to zoom in on the scales.
  • Use the SACK LABELED DETERMINATION and the SACK LABELED FAMILY BONDS on the scale on the right.
  • This will start a puzzle... just move the sack labeled negligence to the scale on the left.

 

Rock

  • Click to zoom in on the left statue.
  • Take the ROCK.
  • Use the ROCK on the sword.
  • Take the PART OF THE SWORD.

 

Sword

  • Click to zoom in on the crate.
  • Use the PART OF THE SWORD on the lid.
  • Click to open the lid.
  • Take the GLASS PYRAMID.

 

glowworms

  • Click on the statue on the left to zoom in.
  • Use the GLASS PYRAMID on the glowworms.
  • Make sure it's on the glass and not the rocks or the pyramid will break and you'll have to get another one from the crate.
  • You will receive the GLASS PYRAMID WITH GLOWWORMS.

 

Lamp

  • Click to zoom in on the hole on the left.
  • Use the GLASS PYRAMID WITH GLOWWORMS on the lantern holder.
  • This will start a mini-game.

 

Weight Puzzle

  • The goal of the game is to move the stack of weights from the far left to the far right.
  • Bigger weights cannot go on top of smaller weights.
  • Use the following solution:
    • 1 to 3
    • 1 o 2
    • 3 to 2
    • 1 to 3
    • 2 to 1
    • 2 to 3
    • 1 to 3
    • 1 to 2
    • 3 to 2
    • 3 to 1
    • 2 to 1
    • 3 to 2
    • 1 to 3
    • 1 to 2
    • 3 to 2
    • 1 to 3
    • 2 to 1
    • 2 to 3
    • 1 to 3
    • 2 to 1
    • 3 to 2
    • 3 to 1
    • 2 to 1
    • 2 to 3
    • 1 to 3
    • 1 to 2
    • 3 to 2
    • 1 to 3
    • 2 to 1
    • 2 to 3
  • 1 to 3
  • Go forward.

 

Elevator

  • Take the COGWHEEL and the 3 pieces of ADHESIVE TAPE.
  • Click to zoom in on the switchboard.

 

Glass

  • Take the COGWHEEL.
  • Use the hammer on the glass until it breaks.
  • Take the ENERGY BULB and the KEY.
  • Click to pull the lever.
  • Zoom out.

 

Key

  • Click to zoom in on the engine.
  • Use the KEY on the lock.

 

Engine

  • Click to move the cogwheels and the broken bulb.
  • Use the 2 COGWHEELS and the ENERGY BULB to replace the broken pieces.
  • Use the ADHESIVE TAPE on the wires.

 

Lever

  • Click to zoom in on the switchboard.
  • Click on the lever.
  • Take notice of the symbols on the window.
  • Click to zoom in on the telegraph.

 

Telegraph Puzzle

  • Click on a symbol that matches the window.
  • Start from left to right.
  • Once you select a symbol, click the tube at the bottom.
  • Repeat this with all the symbols.
  • When you are done, click the lever at the top of the telegraph.
  • Go forward.
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