Chapter Ten: Philip

Nightmare Realm: In the End Walkthrough for Chapter 10 Philip - Tons of insider tips, helpful step-by-step instructions, and custom marked screenshots to help you find even the most carefully of hidden items and secrets.

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Chapter Ten: Philip

Ancient Tablet

  • Use the ANCIENT TABLET on the slot.
  • This will start a mini-game.

 

Ancient Tablet Puzzle

  • The goal of the game is to move the symbols on the outside so that they match the sections on the inside.
  • See the screenshot for the solution.
  • Go forward.

 

Bureau

  • Take the PHONOGRAPH HORN.
  • Click to zoom in on the bureau.
  • Click to open the book.
  • Take the ARROW KEY.
  • Click on the drawer to open it.
  • Take the INHALER.
  • Zoom out.
  • Click on the bed to zoom in.
  • Click on the curtain to move it.

 

Inhaler

  • Click on Philip to talk to him.
  • Use the INHALER on Philip.

Record

  • Click on the bed again to zoom in.
  • Take the MECHANICAL ARM.
  • Take the VINYL-RECORD CASE.
  • Talk to Philip again.

 

Arm

  • Click on the door to zoom in.
  • Use the MECHANICAL ARM on the handle.
  • Go through the door.

 

Puppet

  • Take the MECHANICAL ARM.
  • Take the PUPPET CONTROLLER.
  • Take the HOOKED WIRE.

 

Puppet Controls

  • Use the PUPPET CONTROLLER on the puppet.
  • Use the MECHANICAL ARMS on the puppet.
  • Go back three screens.

 

Lightbulb

  • Click to zoom in on the indentation on the left.
  • Use the ARROW KEY on the empty slot.
  • Take the LIGHT BULB.
  • Go back to the right and then forward again.

 

Scorpion

  • Click on the bureau again to zoom in.
  • Use the HOOKED WIRE on the scorpion jar.
  • You will receive the PUPPET CONTROLLER.
  • Go back out on the balcony.

 

Mask

  • Use the PUPPET CONTROLLER on the puppet.
  • Click on the hood to zoom in.
  • Remove the broken mask.
  • Use the LIGHTBULB and the CURATORS MASK on the puppet.
  • Take the STARTING HANDLE that drops.

 

Phonograph

  • Click to zoom in on the phonograph.
  • Use the PHONOGRAPH HORN on the phonograph.
  • Use the STARTING HANDLE on the phonograph.
  • Use the VINYL-RECORD CASE on the stand next to the phonograph.
  • Click on the records and place them on the phonograph until you find the one that says "Begone."
  • Click on the needle to move it.
  • Click on the starting handle.
  • This will start a mini-game.

 

Puppet Puzzle

  • The goal of the game is to reposition the puppet to match the picture shown on the phonograph.
  • Click on the puppet controls to move the arms and body.
  • When you are done take the CROWN and the GATE KEY.
  • Go back one screen.

 

Phillip Battle

  • Use the CROWN on Philip.
  • Click on Philip to talk to him.
  • Go back twice and then go to the left.

 

Gate

  • Click on the gate to zoom in.
  • Use the GATE KEY on the door to open in.
  • Go through the gate.

 

David

  • Use the ORIGAMI TULIP on David.
  • Watch the cut scene.
  • Congratulations! You've completed Nightmare Realm... In the End.
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