Walkthroughs / Nightmare Realm: In the End... / Chapter Five: The Demon Book

Chapter Five: The Demon Book

Nightmare Realm: In the End Walkthrough for Chapter 5 The Demon Book - Tons of insider tips, helpful step-by-step instructions, and custom marked screenshots to help you find even the most carefully of hidden items and secrets.

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Chapter Five: The Demon Book

Log

  • Click to talk to the old man.
  • Take the LOG.
  • Click on the girl and she will disappear.
  • Click on the ledge to zoom in.
  • Take the GRAPPLING HOOK.
  • Click on the rope to pull it.
  • Click again to tie a loop in it.
  • Click one more time and use the rope on the log on the far ledge.
  • Take the ROPE and LOG.

 

Arbalest

  • Use the 2 LOGs on the arbalast.
  • Click on the arbalast to move it.

 

Grappling hook

  • Use the GRAPPLING HOOK and the ROPE on it.
  • Click on the spool to fire it.
  • You will receive the SUN AMULET.
  • Go forward.

 

Handle

  • Take the CRANK HANDLE and the PIKE.
  • Take note of the shield.

 

Pike

  • Click on the vent to zoom in.
  • Use the PIKE on the vent a few times to clear it.
  • Go forward.

 

Tongs

  • Click to zoom in on the desk.
  • Take the TONGS.
  • Go back one screen.

 

Seal

  • Click to zoom in on the vent again.
  • Use the TONGS to take the PART OF ANCIENT SEAL.
  • Go back one screen.

 

Flag

  • Click to zoom in on the flagpole.
  • Use the CRANK HANDLE on the hole.
  • Click to turn the handle.
  • Take the FLAG.
  • Go forward two screens.

 

Locker

  • Click to zoom in on the locker.
  • Use the PIKE on the locker to open it.
  • Take the BELT. Take the DRAGON HEAD TOKEN.

 

Book

  • Click to zoom in on the book.
  • Use the FLAG on it.
  • Use the BELT on the flag.
  • Take the DEMON BOOK.
  • Take the DRAGON HEAD TOKEN.

 

Dragons Heads

  • Click to zoom in on the desk. Use the DRAGON HEAD TOKENS on the empty slots.
  • Click to open the container.

 

Book Seal

  • Use the DEMON BOOK.
  • Use the PART OF ANCIENT SEAL on the cover.
  • Take the SEALED BOOK.

 

Vault

  • Click to zoom in on the vault.
  • Take the METAL FLAMES.
  • Use the SEALED BOOK on the case.
  • Use the METAL FLAMES on the sides of the engraving.
  • This will start a mini-game.

 

Sun

  • Use the SUN AMULET on the top.
  • The goal of the game is to first place the metal flames on the sides of the engraving in the holes.

 

Flame Puzzle

  • Then, move the figures to the same positions you saw on the shield earlier.
  • See the screenshot for the solution.
  • Watch the cutscene.

 

Ship

  • Take the WOODEN SHIP IN A BOTTLE.
  • Go back two screens.
  • You will receive the OLD KNIGHT FIGURINE.
  • Go back two screens.

 

Prisoner

  • Click to open the door.
  • Go inside the prisoner's cell.
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