Walkthroughs / Mystery Case Files: Fate's Carnival / Chapter Nine: The Terminal

Chapter Nine: The Terminal

Mystery Case Files: Fate's Carnival Walkthrough Chapter Nine: The Terminal features beautiful custom marked screenshots, detailed step-by-step instructions, and simple puzzle solutions to help you free the prisoners of Fate's Carnival.

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Chapter Nine: The Terminal

Runes

  • Collect the black diary page to trigger a puzzle.
  • Click the black diary.
  • Arrange the runes into the correct spots.
  • Move ahead to the Ferris Wheel.

 

Timer

  • Select Isis to use on the stairs.
  • Collect the timer.
  • Collect the magnet.
  • Move down two times.

 

Magnet

  • Select the magnet to collect the screw.
  • Move to the Dressing Room.

 

Screw

  • Insert the screw into the pliers.
  • Collect the pliers.
  • Move to the Detectives Car.

 

Pliers

  • Select the pliers to use on the metal.
  • Collect the regulator.
  • Move to Snack Bar.

 

Regulator

  • Insert the regulator into the slot.
  • Collect the gargoyle horn 2.
  • Move to the Theater of Day and Night.

 

Griffon

  • Place the gargoyle horn 2 onto the gargoyle.
  • Collect the griffon.
  • Move to the Outside the Snack Bar.

 

Red

  • Place the griffon onto the box.
  • Collect the red flask.
  • Move to the Outside Carnival.

 

Flask

  • Pour the red flask into the bowl.
  • Collect the wind chart.
  • Move to the Theater of Day and Night.

 

Chart

  • Insert the wind chart into the slot.
  • Collect the discharged battery.
  • Move to the Dressing Room.

 

Discharge

  • Insert the discharged battery into the slot.
  • Collect the battery.
  • Move to the Ferris Wheel.

 

Battery 2

  • Insert the battery into slot.
  • Collect the developer.
  • Move to the Snack Bar Counter.

 

Developer

  • Place the developer onto the picture.
  • Collect the picture.
  • Move down one time.

 

Picture

  • Place the developer onto the picture.
  • Collect the picture.
  • Move to the Terminal Point.

 

Picture 2

  • Place the developer onto the picture.
  • Collect the picture.
  • Move to the Rails End.

 

Picture 3

  • Place the developer onto the picture.
  • Collect the picture.
  • Move to the Outside the Snack Bar.

 

Picture Pieces

  • Insert the four picture pieces into the picture.
  • Collect the black diary page.
  • Move to the Terminal Point.

 

Joints

  • Re-create the picture by adjusting the joints correctly.
  • Move to the Telephone Booth.

 

Sapphire

  • Collect the sapphire.
  • Move down once.

 

Gem

  • Insert the sapphire the ruby and the emerald into the slots.
  • Collect the neutral smiley and the twisted key.
  • Move to the Fabiano’s Stage.

 

Twisted

  • Insert the twisted key into the lock and click it.
  • Collect the poison rose killer.
  • Move to the Theater Day and Night.

 

Poison

  • Pour the poison rose killer onto the roses to trigger a puzzle.
  • Solve the puzzle by moving the discs and clicking the matching symbol.
  • A hidden objects area will trigger.

 

HO1

  • Find the listed items.
  • Select the scissor half and place it onto the other half; collect the scissors.
  • Arrange the picture pieces correctly; collect the silver rose.
  • Select the spade and use it to open the shell; collect the pearl.
  • Move to the Dressing Room.

 

Silver

  • Insert the silver rose into the slot.
  • Collect the stamp.
  • Move to Fabiano’s Stage.

 

Color

  • Select Isis to use on the lock and click it open.
  • Collect the Ironman and the black diary page.
  • Click the diary a puzzle will trigger.
  • Solve the puzzle by coloring the picture correctly as shown on the clue.
  • Make sure to change the eye color.
  • Move to the Telephone Booth.

 

Stamp Puzzle

  • Insert the stamp, iron man and the timer into the slots to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Move to the Ferris Wheel.

 

Film

  • Insert the mutoscope film into the device.
  • Collect the roller 3.
  • Move to Outside the Snack Bar.

 

Access

  • Insert the roller 3 into the slot.
  • Collect the access card.
  • Move to the Ferris Wheel.

 

Access Card

  • Insert the access card into the slot.
  • Examine the stairs to trigger a puzzle.
  • Solve the puzzle by switching the pieces to create the correct picture.
  • Place the control key into the slot.
  • Move up to the Ferris Wheel Car.

 

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