Walkthroughs / Mystery Case Files: Fate's Carnival / Chapter Two: Enjoy the Attractions

Chapter Two: Enjoy the Attractions

Mystery Case Files: Fate's Carnival Walkthrough Chapter Two Enjoy the Attractions features beautiful custom marked screenshots, detailed step-by-step instructions, and simple puzzle solutions to help you free the prisoners of Fate's Carnival.

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Chapter Two: Enjoy the Attractions

Black

  • Collect the black diary page and examine the black diary.
  • Collect the gear.
  • Move ahead to the Mutoscope.

 

Cover

  • Click the cover and insert the mutoscope reel into it.
  • Collect the dart.
  • Collect the clam shell.
  • Move to Outside the Tent.

 

Dart

  • Toss the dart toward the target.
  • Collect the oil can.
  • Move into Larry’s Tent.

 

Rusty

  • Click the rusty gear.
  • Attach the 2 gears onto the puzzle and use the oil can on the larger gear to trigger a puzzle.
  • Solve the gears by placing the gears correctly.
  • Speak to Larry and collect the ticket.
  • Move to the Attractions.

 

Ticket

  • Click the ticket and insert the ticket into the slot.
  • Click the buttons in ABC order to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the sword and use it to pierce the balloon; collect the candy.
  • Select the key and insert it into the lock; collect the rubber gloves.
  • Select the dolls head and attach it to the doll body; collect the doll.
  • Click the book.
  • Click the panel then click the disc and symbols that are shown in the book.
  • Collect the driver’s seat.
  • Collect the rubber gloves.
  • Move to the Fish Gates.

 

Rubber

  • Select the rubber gloves to use on the plug.
  • Move to Marlena’s Tank.

 

Tank

  • Click Marlena’s Tank.
  • Collect the dart, the fish skeleton and the glue.
  • Select Isis to collect the scallop shell.

 

Diary Game

  • Click the curtains and collect the black diary page.
  • Click the diary to trigger a puzzle.
  • Solve the puzzle by arranging the pieces correctly using the clues.
  • Place the scallop and clam shells into the slots.
  • Collect the dart.
  • Move to the Outside the Tent.

 

Targets

  • Toss the 2 darts toward the target.
  • Collect the needle and thread.
  • Move to Larry’s Tent.

 

Thread

  • Select the needle and thread to mend the heart.
  • Collect the mended heart.
  • Move to Outside Carnival.

 

Heart

  • Insert the mended heart into the scarecrow.
  • Collect the mutoscope film.
  • Move to the Mutoscope.

 

Reel

  • Attach the mutoscope reel to the device.
  • Collect the magnet on a rope.
  • Move to Marlena’s Tank.

 

Magnet

  • Select the magnet on a rope to collect the tuning fork.
  • Move to the Fish Gates.

 

Fork

  • Use the tuning fork on the bottle; collect the ship.
  • Move to the Crossroads.

 

Glue

  • Select the glue to repair the puppet.
  • Collect the puppet.
  • Move to Marlena’s Tank.

 

Puppet

  • Place the puppet onto the ledge and the ship into the groove to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Zoom into the door and collect the diving suit.
  • Move to the Outside Tent.

 

Diving

  • Select the diving suit to use in the water.
  • Collect the bolt cutters.
  • Move to the Attractions.

 

Bolt

  • Use the bolt cutters to cut the fence.
  • Move to the Slot Machines.
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