Walkthroughs / Mystery Case Files: Fate's Carnival / Chapter One: Welcome to the Carnival

Chapter One: Welcome to the Carnival

Mystery Case Files: Fate's Carnival Walkthrough Chapter One: Welcome to the Carnival features beautiful custom marked screenshots, detailed step-by-step instructions, and simple puzzle solutions to help you free the prisoners of Fate's Carnival.

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Chapter One: Welcome to the Carnival

Raven

  • Click the raven.
  • Click the coat twice and collect the bronze key.
  • Collect the game coin.
  • Zoom into the chest; collect the corkscrew.
  • Place the bronze key into the lock and click it to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the planet and place it into the solar system; collect the solar system.
  • Give the cheese to the mouse; collect the mouse.
  • Select the sponge to use on the clown; collect the happy clown.
  • Collect the pruning shears.

 

Pruning

  • Examine the gate and select the pruning shears to trim the vines and trigger a puzzle.
  • Solve the puzzle by sliding the cylinders to uncover the buttons, and then click the buttons in numerical order.
  • Attempt to enter the gate.
  • Collect Isis.
  • Re-enter the gate.

 

Comedy

  • Select the Isis to go under the fence and collect the comedy mask.
  • Collect the mechanical bird.
  • Move to Outside the Tent.

 

Handle

  • Collect the knife handle.
  • Move down once.

 

Blade

  • Attach the knife handle onto the blade.
  • Collect the knife.
  • Move to Outside the tent.

 

Knife

  • Use the knife to slice the rope.
  • Move into Larry’s Tent and click anywhere.

 

Charm

  • Collect the raven charm, the wind up handle and the mutoscope film.
  • Select Isis to use on the bat.
  • Collect the tragedy mask.
  • Move down once.

 

Masks

  • Attach the comedy and tragedy masks onto the curtain.
  • Place the raven charm into the slot and collect the Black Diary and the lever beneath it.
  • Move down once.

 

Diary

  • Collect the black diary pages.
  • Click the diary open to trigger a mini-game.
  • Solve the game by setting the clock times per the clues.

 

Lever

  • Attach the lever and the wind up handle into the slots to trigger a puzzle.
  • Solve the puzzle by aligning the balls using the lever and the wind up handle.
  • Move to the Crossroads.

 

Battery

  • Select Isis to collect the battery.
  • Examine the poster.
  • Move to the Fish Gates.

 

Tape

  • Collect the dictation tape and the gear.
  • Click the figurine.
  • Move to Outside the Tent.

 

Dictaction

  • Attach the dictation tape onto the device.
  • Click it twice and collect the battery.
  • Move to the Crossroads.

 

Gate Puzzle

  • Insert the 2 batteries.
  • Click the gate to trigger a puzzle.
  • Solve the puzzle by creating a combination of 13.
  • Insert the wolf into the slot.
  • Click the lights off excluding the blue ones.
  • Click the lights off then click only the yellow ones on.
  • Click the lights off then click only the red ones on.
  • Give the rabbits the saw then click them as follows: left – right – left – right – left.
  • Click the bell.
  • Adjust the needle on the power meter.
  • Select the strong man arm to smash the glass.
  • Click the 3 zebras and insert the key into the lock.
  • Click the wheel 2 times.
  • Click the 3 sheep and insert the key into the lock.
  • Click the wheel 1 time.
  • Click the 3 mice and insert the key into the lock.
  • Click all the keys then click the lock.
  • Adjust the code to 3-1-5 using the icons as clues.
  • Move to the Attractions.
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