Walkthroughs / Mystery Case Files: Fate's Carnival / Chapter Six: Into the Theater Hall

Chapter Six: Into the Theater Hall

Mystery Case Files: Fate's Carnival Walkthrough Chapter Six: Into the Theater Hall features beautiful custom marked screenshots, detailed step-by-step instructions, and simple puzzle solutions to help you free the prisoners of Fate's Carnival.

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Chapter Six: Into the Theater Hall

Hammer

  • Collect the hammer.
  • Move to the theater of day and night.

 

Key

  • Insert the theater key into the lock and click it.
  • Examine the door to trigger a puzzle.
  • Solve the puzzle by inserting the correct keys into the locks.
  • Place the keys onto the hooks.
  • Click the arrows to switch between locks.
  • Move into the Theater Hall.

 

Wedge

  • Collect the wedge.
  • Move down once.

 

Sign

  • Place the wedge on the sign and use the hammer on the wedge.
  • Collect the mutoscope film and the raven feather 1/6.
  • Move to the Mutoscope.

 

Spring

  • Collect the spring.
  • Move to the Outside Carnival.

 

Spring

  • Click the spring and replace the spring to trigger a hidden objects area.

 

Ho1

  • Find the listed items.
  • Select the net to collect the dragonfly.
  • Select the leg and place it onto the puppet; collect the puppet.
  • Click the first and third buttons and collect the Rose.
  • Collect the mutoscope part.
  • Move to the Mutoscope. 

 

Mutoscope

  • Place the mutoscope part and the mutoscope film onto the mutoscope.
  • Collect the hook, the stethoscope and the token.
  • Click the bear head and collect the raven feather 2/6.
  • Move to the Gaming Machines.

 

Clue

  • Collect the raven feather 3/6.
  • Collect the black diary page.
  • Attach the hook onto the rope and collect the hook and rope.
  • Move to the Theater of Day and Night.

 

Window

  • Select the hook and rope to use on the window.
  • Collect the fuel and the raven feather 4/6.
  • Select Isis to use on the window and collect the 1st tryad.
  • Move to the Attractions.

 

Tryad

  • Collect the raven feather 5/6 and the 2nd tryad.
  • Move to Fabiano's Stage.

 

Raven

  • Collect the raven feather 6/6.
  • Move to the Theater Hall.

 

Feather Puzzle

  • Place the six raven feathers onto the door to trigger a puzzle.
  • Solve the puzzle by aligning the feathers to spell out “Alister Dalimar.”
  • Move to the Dressing Room.

 

Guillotine

  • Click the clown.
  • Collect the guillotine lever.
  • Select the corkscrew to remove the cork and collect the bottle of wine.
  • Collect magnet 1 and token 1.
  • Move to the Gaming Machines.

 

Guillotine Lever

  • Insert the guillotine lever into the slot and click it.
  • Collect the head.
  • Move to the Crossroads.

 

Left

  • Click the left statute and attach the head.
  • Collect the skeleton head.
  • Move to Fabiano's Stage.

 

Skeleton Puzzle

  • Attach the skeleton head onto the skeleton to trigger a puzzle.
  • Solve the puzzle by adjusting the joints correctly.
  • Speak to Fabiano.
  • Collect the digital reel.
  • Move to the Dressing Room.

 

Digital

  • Attach the digital reel and the stethoscope onto the safe to trigger a puzzle.
  • Solve the puzzle by turning the wheel correctly to get the code 1 3 5 2 7.
  • Collect the mutoscope film and the black diary page.
  • Move to the Mutoscope.

 

Wind

  • Collect the wind up key.
  • Move to the Dressing Room.

 

Frog

  • Insert the wind up key into the frog.
  • Collect the wick.
  • Move to Fabiano’s Stage.

 

Wick

  • Insert the wick into the lantern.
  • Select the fuel to use on the wick and use the lighter to ignite the wick.
  • Select Isis to collect the handle.
  • Collect the black diary page and trigger a puzzle.
  • Solve the puzzle by aligning the bones and skulls based on the clues.
  • Move to the Mutoscope.

 

Box

  • Attach the handle onto the box.
  • Collect the monogram.
  • Move to the Dressing Room.

 

Monogram

  • Insert the monogram into the slot and collect the 3rd tryad.
  • Move to Fabiano's Stage.

 

Tryads

  • Insert the 3 tryads into the slot.
  • Collect the bowl.
  • Move to Outside Carnival.

 

Bowl

  • Place the bowl onto the stand.
  • Collect the amulet of day and night.
  • Move to the Theater Hall.

 

Day

  • Insert the amulet of day and night into the slot to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Collect the switch.
  • Move to the Attractions.

 

Switch

  • Insert the switch into the slot to trigger a puzzle.
  • Solve the puzzle by clicking the buttons correctly then pulling the handle.
  • Move to the Roller Coaster Car.
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