Walkthroughs / Mystery Case Files: Fate's Carnival / Chapter Eight: End of the Rail

Chapter Eight: End of the Rail

Mystery Case Files: Fate's Carnival Walkthrough Chapter Eight: End of the Rail features beautiful custom marked screenshots, detailed step-by-step instructions, and simple puzzle solutions to help you free the prisoners of Fate's Carnival.

Originally posted:

Ask for help in the comments below!

Chapter Eight: End of the Rail

Diamond Note

  • Collect the diamond note and the black diary page.
  • Move ahead to the Outside Snack Bar.

 

Triangle

  • Collect the triangle key and the diamond note.
  • Move down once.

 

Triangle Lock

  • Use the triangle key on the lock.
  • Collect the magnet 2 and the roller 1.
  • Move to the Outside the Snack Bar.

 

Latch

  • Insert roller 1 into the slot.
  • Collect the latch key and place it onto the nail.
  • Use the correct keys to unlock the lock.
  • Move to the Snack Bar.

 

Bar

  • Move to the snack bar counter.
  • Collect the adhesive tape.
  • Click the skeleton.
  • Collect the wing part.
  • Move to Fabiano’s Stage.

 

Wing Part

  • Attach the wing part onto the other one.
  • Collect the wing.
  • Move to the Crossroads.

 

Right

  • Click the right statute and attach the wing onto it.
  • Collect the register lever.
  • Move to the Snack Bar Counter.

 

Register Lever

  • Attach the register lever onto the register and click it.
  • Enter the code as shown.
  • Collect the diamond note.
  • Move to the Snack Bar.

 

Juke

  • Insert the 3 diamond notes into the jukebox to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Collect the punched card part.
  • Move to the Mutoscope.

 

Punch

  • Attach the punched card part onto the other.
  • Secure it using the adhesive tape and collect the punched card 1.
  • Move to the Rails End.

 

Old

  • Click the old punch card and insert punched card 1into the slot.
  • Collect the roller 2.
  • Move to the Outside the Snack Bar.

 

Roller

  • Place roller 2 into the slot and collect the drumstick.
  • Move to the Snack Bar.

 

Glass

  • Pour the bottle of wine into the glass.
  • Collect the fish skeleton 2.
  • Collect the empty bottle.
  • Move to the Snack Bar Counter.

 

Empty

  • Place down that empty bottle and the drumstick to trigger a puzzle.
  • Solve the puzzle by creating a pattern.
  • Round 1:  2 – 1 – 3 - 1
  • Round 2:  1 – 3 – 2 – 2 – 3 - 1
  • Round 3:  1 – 3 – 2 – 3 – 1 – 2 – 1 - 3
  • Collect the ruby and the magnet 3.
  • Move down one time.

 

Magnet

  • Place the 3 magnets onto the refrigerator.
  • Collect the hamburger and the knob.
  • Move to the Snack Bar Counter.

 

Hamburger

  • Give the skeleton the hamburger.
  • Collect the kitchen knife.
  • Move to the Rails End.

 

Knife

  • Use the kitchen knife to cut the tubes.
  • Collect the pipe wrench part and the activator 3.
  • Move to the Detectives Car.

 

Wrench Part

  • Attach the pipe wrench part onto the other part and collect the pipe wrench.
  • Use the pipe wrench to loosen the bolts.
  • Collect the code reel 1.
  • Move to the Theater of Day and Night.

 

Bag

  • Use the kitchen knife to cut bag.
  • Collect the code reel 2.
  • Move to the Dressing Room.

 

Bolt

  • Use the pipe wrench to loosen the bolts.
  • Collect the emerald and the code reel 3.
  • Move to the Mutoscope.

 

Code Reels

  • Insert code reels 1-2-3 into the slots.
  • Enter 4 6 9 into the machine using the wheels.
  • Collect the punched card 2.
  • Move to the Rails End.

 

Can Opener

  • Insert punched card 2 into the slot.
  • Collect the can opener part.
  • Attach the can opener part onto the other one and collect the can opener.
  • Move to the Snack Bar Counter.

 

Can

  • Open the can using the can opener.
  • Collect the fish skeleton 3.
  • Move down one time.

 

Fish Skeleton

  • Insert fish skeletons 1-2-3 into the door to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the coffee beans and place them into the grinder; collect the ground coffee.
  • Match the animals along with their food; collect the knob.
  • Move to the Rails End.

 

Knobs

  • Attach the two knobs onto the control to trigger a puzzle.
  • Solve the puzzle by positioning the buttons correctly.
  • Click the buttons after each set.
  • Move ahead to the Terminal Point.
Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.