Walkthroughs / Moonlight Peaks / First Week Route: Farm, Money, and Magic

First Week Route: Farm, Money, and Magic

Step into Moonlight Peaks with a night-shift plan for farming, magic, quests, treasure clues, tools, and resident routes—plus quick fixes when maps, menus, or bugs get a little batty.

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First Week Route: Farm, Money, and Magic

Start with the Blood Grapes, Town Hall registration, and one active story objective. This is a flexible route, not a mandatory or perfectly optimized schedule. Quest mail, wait steps, and story scenes can shift between saves, so treat each numbered night as the next priority rather than a fixed calendar promise.

The classic opening-week disaster is crossing three nearly identical purple paths while a resident slips indoors and your bag fills with wood, flowers, and one mysterious rock. Open the full map before a long trip. An exclamation mark marks an outdoor scene, while a sparkling building marker means a scene waits inside. If a resident icon overlaps a building, check inside—but remember that schedules can change while you travel. Follow one main objective per night. You are building a kinder vampire life, not becoming unpaid night staff for every shrub in town.

Your Nightly Budget

ResourceOpening-week budget
EnergyUse about one quarter on crop care, half on the main quest or gathering job, and keep the rest for the trip home. When energy runs low, switch to talking, map checks, and loose forage.
ManaThe starting wand is broken. Once The Magic of Crops activates spellcasting, save enough mana for the required Aquaflux casts on Luna’s Moonfruit before spending it on optional magic.
Travel timeChoose one distant district per night. When the 5:00 a.m. warning appears, stop adding errands and head for the farm.
InventoryLeave home with at least six open slots. Aim for eight before a Cave of Echoes run. Group tools and current quest items so the menus cause less mischief.
Social stopsTalk to two or three residents already on your route. Do not cross town for a random gift unless that resident is part of the current objective.
CoinsKeep 350 coins ready when A Bridge Too Far reaches the debt step. The payment is required to move the quest forward.

Quest, Shop, and Unlock Radar

TriggerWhat it opensWhat to do
Wake Orlock on the farmOrlock’s Wine Scheme, Blood Grape Seeds, Viktor, and the Keg routeFind Viktor in the old building left of the farmhouse, plant the supplied seeds, then work toward a Keg and Red Wine.
Register at Town HallBrook and Chester sellingCross the bridge by the castle-like central building and climb the twin staircases. Brook sends Chester to the farm; items left in Chester sell after you sleep.
Meet the Townsfolk and A Roof Over Your HeadLuna’s seed route, Ridge, Howling Hammer, construction, and tool upgradesMeet the marked families and deliver 50 Wood to Ridge when requested. Buy seasonal seeds from Luna and visit Ridge inside Howling Hammer for construction and tool upgrades.
A Bridge Too FarAmbrosia Estate, Ambrosia Graveyard, Cave of Echoes, Moonlight Tower, and the Misty Shores routeTalk to Orlock, go to The Broken Lamp, pay 350 coins to Samael, complete the apology wait step, meet Mina at Fiona’s house, recruit Noel, Luna, and Sabrina, then return to the Cursed Bridge.
Complete The Dinner Party, then sleep and check the mailboxLuna’s Come Visit! letter and the route to The Magic of CropsThe dinner unlocks the Forms wheel and Hellkitten form. The letter can arrive after additional sleeps, so follow the active log instead of waiting on a fixed date.
The Magic of CropsWand repair, Aquaflux I, mana, and spellcastingVisit Luna’s Farm, take the wand to Webb of Wonders, return to Luna, and use Aquaflux on the Moonfruit when directed. Return on the later quest steps. Once spellcasting is active, Webb of Wonders sells more spells.

Night 1: Blood Grapes, Viktor, and Town Hall

  1. Wake Orlock outside the farmhouse and accept Orlock’s Wine Scheme.
  2. Enter the old building left of the farmhouse and meet Viktor.
  3. Clear only a small plot beside the house. Plant and water the supplied Blood Grapes. Keep the path between the door, field, and farm exit open.
  4. Go east into town. Continue to the castle-like central building, cross its bridge, climb the two staircases, and enter Town Hall.
  5. Register with Brook to receive Chester. Meet nearby residents only if they are already on the return route.

Relaxed route: Stop after Town Hall and one or two introductions. Efficiency route: Start Meet the Townsfolk with the nearest marked residents, but do not chase someone across a second district.

Save-safe: Water every planted tile, pull back anything you do not want Chester to sell, store spare materials, and sleep in the coffin before quitting.

Night 2: Money and Early Town Quests

  1. Water first, clear second. Give crop care the first slice of energy and random cleanup only a few swings.
  2. Check the mailbox, quest log, and map. Prioritize an exclamation mark or sparkling building tied to the active story.
  3. If A Bridge Too Far is active, follow the journal: talk to Orlock, enter The Broken Lamp, and pay Samael the required 350 coins. Speak to Orlock again if the journal still points to him.
  4. If you are short on coins, sell safe extras through Chester. Gather duplicate common forage and flowers, dig visible ground swirls, and sleep to settle the sale. Do not empty your quest-material storage for one payment.

Relaxed route: Learn the Town Hall, shop, and Broken Lamp routes while building the 350-coin reserve. Efficiency route: Arrive with the money ready and clear every currently available debt objective in one town loop.

Save-safe: Check which bridge objective is active, remove protected items from Chester, water the crops, and sleep.

Night 3: Wood, Introductions, and Wait Steps

  1. Obey any “wait” or “tomorrow” objective. These steps advance after sleeping; searching the map will not hurry them along.
  2. Gather Wood with two targets. Keep 50 Wood for A Roof Over Your Head and another 20 Wood for the Keg once its recipe appears.
  3. Finish missing introductions with the map. Check the building under a resident’s icon if their outdoor spot is empty.
  4. Visit Ridge at Howling Hammer when a quest sends you there. Tool upgrades require the listed tool, coins, and metal bars, so browsing is free even when buying is premature.

Relaxed route: Gather the roof Wood over several nights and add one social stop. Efficiency route: finish the 50-Wood bundle, reserve the Keg Wood, and clear one nearby story scene after your energy runs low.

Save-safe: Store both Wood reserves, verify no quest item is in Chester, confirm any wait objective is active, and sleep.

Night 4: Break the Misty Shores Gate—If It Is Ready

  1. Watch for Mina at the farm after the debt step. If she has not appeared, confirm the payment registered and sleep again. The apology visit can take more than one night.
  2. Meet Mina at Fiona’s house in Moonlit Pines. Use the quest marker instead of reading every purple forest fork like ancient runes.
  3. Recruit the three helpers listed in the journal: Noel, Luna, and Sabrina.
  4. Go to the Cursed Bridge when directed. The ritual opens the Ambrosia Estate, Ambrosia Graveyard, Cave of Echoes, Moonlight Tower, and the wider Misty Shores route.

Relaxed route: Recruit the helpers over more than one night. Efficiency route: check all three icons before leaving Fiona’s area and make one loop through their current locations.

Save-safe: Confirm the Cursed Bridge is passable or note the missing helper in the log, store gathered materials, water the farm, and sleep. Do not quit immediately after the bridge scene.

Night 5: Choose Mining or Fishing

  1. Take a light farm pass. Do not spend half the energy bar expanding the field before a cave trip.
  2. For mining, cross into Misty Shores and enter the Cave of Echoes. Bring food and about eight free slots. Keep Copper Ore, Iron Ore, Stone, Refined Stone, Charcoal, and every metal bar you make.
  3. For fishing, accept Outfish the Fisherman when Noel offers it. Noel supplies the rod for the challenge. Catch three different fish species and report back; completing the quest awards 250 coins and unlocks fishing.
  4. Leave while there is still travel time. A full bag at 4:50 a.m. is not an invitation to inspect one more tunnel.

Relaxed route: Tour Misty Shores, mark the cave entrance, or practice fishing near Noel. Efficiency route: spend most of the energy bar mining or finish the three-species contest, then forage and talk on the walk home.

Save-safe: Store ore and uncommon finds, confirm the fish objective updated if active, inspect Chester, water the crops, and sleep.

Night 6: Harvest and Process

  1. Harvest the Blood Grapes once they finish five growth nights. Missing a watering delays the harvest, so this priority may slide later.
  2. Keep at least four Blood Grapes for the Red Wine required by Orlock’s Wine Scheme.
  3. Craft the Keg for 20 Wood when its recipe is available. Load four Blood Grapes to make Red Wine. Processing is not instant, so plan another sleep before expecting delivery.
  4. Spend spare energy on one bottleneck: more Wood, more ore, or a small seed expansion. Do not attempt all three.

Relaxed route: keep the first harvest and learn the Keg menu. Efficiency route: reserve the quest batch immediately and sell only surplus crops or processed goods that are not needed for quests, food, or gifts.

Save-safe: Confirm the Keg is running or the wine delivery registered, store the remaining grapes, water the field, and sleep.

Night 7: Push the Next Story Scene

  1. Check the map before spending energy. After the bridge route, prioritize Tension in the Crest Garden when it appears.
  2. Prepare Copper for A Croak and a Crest. Its objectives call for four Copper Ore and one Copper Bar. A Copper Bar uses four Copper Ore and one Charcoal in the Furnace.
  3. Advance The Dinner Party when it reaches the log. Invite Elvira, Samael, Mina, Evan, and Ridge, then attend the event at the Ambrosia Mansion. Completing it unlocks the Forms wheel and Hellkitten form.
  4. Check the mailbox after every sleep. Luna’s Come Visit! letter begins the route to The Magic of Crops, but it may land after the first calendar week.

Relaxed route: complete one marked story scene and enjoy the newly opened districts. Efficiency route: carry the current quest materials, group invitations by district, and finish at the location closest to the farm.

Save-safe: Confirm the latest scene or invitation updated the log, store all ore and Moonfruit, inspect Chester, water the crops, and sleep.

What to Buy, Keep, and Sell

DecisionOpening-week rule
Buy firstBuy only enough in-season seeds for a patch you can water, plus one useful energy food before a cave run. Choose a well when refill travel is the problem or a bag upgrade when every long route ends with a full inventory.
DelayDelay the Barn, large décor purchases, luxury furniture, and optional spells until they solve a real problem in your routine.
Always retainCurrent quest items; 50 Wood for the roof; 20 Wood for the Keg; four Blood Grapes for Red Wine; Copper and Iron Ore; metal bars; Charcoal; Stone; Refined Stone; Fiber; quartz materials; Moonfruit; and the first copy of an unusual find.
Safe early salesDuplicate common forage, extra flowers after keeping one or two, surplus ordinary crops after reserving quest and food needs, fish not required by an objective, and processed goods made specifically for income.

If Your Route Falls Behind

A quiet mailbox does not mean the save is broken. Read the exact active objective, enter any sparkling building, finish open introductions, and clear every “tomorrow” or “wait” step by sleeping. If a resident seems missing, check the building under their map icon and allow for schedule movement. If a scene still does not appear, run one short farm-and-money night, save in the coffin, and check again. Do not restart the week because Moonlight Peaks moved a letter or story beat; this route bends without snapping.

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