Walkthroughs / Margrave: The Blacksmith's Daughter / Introduction: Fisherman’s Village

Introduction: Fisherman’s Village

Margrave the Blacksmiths Daughter Walkthrough for the introduction includes detailed instructions, custom screenshots, and puzzle solutions to get you through this first part of the game.

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Introduction: Fisherman’s Village

 

Margrave The Blacksmiths Daughter Walkthrough Opening Scene

  • Click the standing stone (yellow circle).
  • Collect the green beetle whistle (aqua circle).
  • Collect the sketch.
  • Go down the path (green arrow) toward the fishermen’s village.
     

Margrave The Blacksmiths Daughter Walkthrough Hidden Object Game

  • Click the hidden object area (red square).
     

Margrave The Blacksmiths Daughter Walkthrough HOG1

  • Find all the listed items (yellow circles).
  • Collect the yellow beetle whistle.
     

Margrave The Blacksmiths Daughter Walkthrough Stone Wall

  • Collect the pick axe (pink circle).
  • Use it to break the stone wall (blue circle).
  • Collect the red beetle whistle (orange circle).
  • Once the wall is broken, collect the blue beetle whistle.
  • Go toward the town to the gatehouse entrance.
     

Margrave The Blacksmiths Daughter Walkthrough Bones

  • Zoom into the bone tree (purple circle).
  • Collect the bone code sketch.
  • Notice the unusual shape on the tree, the entrance lock and the rusty head over the entrance.
  • Go back to the fishermen’s village.
     

Margrave The Blacksmiths Daughter Walkthrough Hut

  • Unlock the door to the hut (green circle).
  • Pick the bone code (purple square) use it to solve the lock puzzle.
  • Enter the hut.
     

Margrave The Blacksmiths Daughter Walkthrough Steam Puzzle

  • Click the inventory button (yellow circle) to reveal your colored beetle collection (pink rectangle).
  • Insert the beetles to activate the steam engine.
  • Trace the colors from the center of the maze to insert the color matched beetles into their correct spots.
     

Margrave The Blacksmiths Daughter Walkthrough Statues

  • Click on the metal arms (green circles) of the small statues until the large statues create an eye shape with their sickles.
  • Go forward toward the gateway.
  • Intro-09-Rusty-Head
  • Click the rusty head (blue circle) to go to the psychic plains.
  • A puzzle will trigger.
     

Margrave The Blacksmiths Daughter Walkthrough Seer

  • Pick the shapes that are out of place.
  • Do this until only an eye shape is left (green square).
  • Once you are at the gatehouse, collect the star shaped stone from the tree (yellow circle).
  • Go to the cliff top.
     

Margrave The Blacksmiths Daughter Walkthrough Cliff

  • Peer over the cliff (orange arrow).
  • You will see Miss Thorn.
  • Go to the fishermen’s village to get a tool to help her onto solid ground.
  • Collect the staff (blue circle) near the barrel.
  • Go back to the edge of the cliff and collect the map and note (pink circle) because Miss Thorn has disappeared.
  • Pick the star shaped stone (aqua square) and place it into the standing stone.
  • Go to the fishermen’s village.
     

Margrave The Blacksmiths Daughter Walkthrough HOG 2

  • Zoom into the hidden object area (red rectangle).
     

Margrave The Blacksmiths Daughter Walkthrough HOG

  • Find the listed items (yellow circles).
  • Collect the town page.
  • Notice the combination.
  • Go to the gatehouse.
     

Margrave The Blacksmiths Daughter Walkthrough Uisdean Notes

  • Refer to Uisdean’s notes (pink square).
  • Zoom into the shape in the tree (yellow circle).
  • Pick Miss Thorns staff (blue square) use it to tap the pattern on the note.
  • A tree hollow will reveal the moon shaped stone (green circle), collect it.
  • Go to the standing stone.
     

Margrave The Blacksmiths Daughter Walkthrough Stone

  • Pick the moon stone (pink square) and place it into the standing stone.
  • Collect the see charm.
  • Go to the town gate.
     

Margrave The Blacksmiths Daughter Walkthrough See Lock

  • Zoom into the lock (green circle).
  • Pick the town page (blue square) and use the combination to open the shutters.
  • Insert the see-charm (pink circle).
  • Pick the trident code (yellow square) and follow the pattern (A-F) to solve and open the gate.
  • Enter into the gate.
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