Walkthroughs / Margrave: The Blacksmith's Daughter / Act Five, Chapter 19: Seraphim

Act Five, Chapter 19: Seraphim

Margrave the Blacksmiths Daughter Walkthrough for Act Five, Chapter 19 Seraphim is packed full of screenshots, detailed instructions, and everything you'll need to know to beat this exciting hidden object adventure game.

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Act Five, Chapter 19: Seraphim

Snowflake Door

  • Zoom into the snowflake door (yellow circle).
  • A puzzle will trigger.


Snowflake Puzzle

  • Solve the puzzle as shown.
  • Zoom into the magic lantern referring to the glyphs.
  • Use the numbers on the glyphs as a pattern to help you.
  • Each glyph is a segment of the snowflake; repeat the number pattern process for each glyph.
  • Enter into the tower.


Seraphim

  • Awaken the seraphim by using the divination tool (orange circle).
  • A puzzle will trigger.


Cards

  • Solve the card puzzle as shown above.
  • Match the stones with the symbols shown (solutions vary).

Congratulations you have completed Margrave: The Blacksmith’s Daughter!

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