Walkthroughs / Margrave: The Blacksmith's Daughter / Act Two, Chapter 3: Liberating the Monster

Act Two, Chapter 3: Liberating the Monster

Margrave the Blacksmiths Daughter Walkthrough for Act Two, Chapter Three is packed full of screenshots, detailed instructions, and everything you'll need to know to beat this exciting hidden object adventure game.

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Act Two, Chapter 3: Liberating the Monster

Margrave The Blacksmiths Daughter Walkthrough Girl Statue

  • Collect the letter from Brites (yellow square).
  • Zoom into the statue of the girl (purple circle).
  • Collect the red currant (aqua circle).
  • Go up the stairs to Rudo’s tower.
     

Margrave The Blacksmiths Daughter Walkthrough HOG

  • Zoom into the hidden objects area (red rectangle).
     

Margrave The Blacksmiths Daughter Walkthrough HOG 1

  • Find the listed items (yellow circles).
  • Collect the tiara.


Margrave The Blacksmiths Daughter Walkthrough Drawers

  • Zoom into the chest of drawers (pink circle).
  • Collect the beetle lens (green circle).
  • Click the drawer (dark blue circle).
  • Collect the fish button and Keelin’s drawing (yellow circle).
  • Zoom into Rudo’s wardrobe (blue circle).
  • Click the nightgown (orange circle).
  • Collect the horseshoe code (green circle).
  • Collect the keg of rum (aqua circle).


Margrave The Blacksmiths Daughter Walkthrough Bookcase

  • Zoom into the bookcase to trigger a book puzzle.
  • Click the book to shuffle until the sea monster appears as shown above.
  • Collect the Nornhogg constellation.
  • Peek out of the window.
  • Go to the picnic garden.


Margrave The Blacksmiths Daughter Walkthrough Obsidian Direction

  • Follow the (pink arrow) to enter the obsidian campanile.


Margrave The Blacksmiths Daughter Walkthrough Obsidian Campanile

  • Collect the Oban constellation (green circle).
  • Go to the windmill area to the cliff top gatehouse.


Margrave The Blacksmiths Daughter Walkthrough Lock

  • Zoom into the lock (pink circle).
  • Pick the see-charm (yellow circle) and insert it into the lock.
  • Pick the horseshoe code (aqua square) and insert it into the lock.


Margrave The Blacksmiths Daughter Walkthrough Lock Puzzle

  • Click and slide the discs as shown above to unlock the gate.
  • Enter the gates and prepare to find Ganzini’s butterfly.
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