Walkthroughs / Margrave: The Blacksmith's Daughter / Act Three, Chapter 12: Piping

Act Three, Chapter 12: Piping

Margrave the Blacksmiths Daughter Walkthrough for Act Three, Chapter 12 Piping is packed full of screenshots, detailed instructions, and everything you'll need to know to beat this exciting hidden object adventure game.

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Act Three, Chapter 12: Piping

Bridge Control

  • Click Afi (orange circle).
  • Send Afi to the bridge control panel (pink circle).
  • Select the bridge control panel code (green square).
  • A puzzle will trigger; match the beads positions to the code.


Beads Puzzle

  • Solve puzzle as shown above.
  • Another puzzle will trigger; connect the power nodes to 15 amps of power.


Amps

  • Solve as shown above.
  • A parade puzzle will trigger; solve as shown.


Parade Puzzle

  • Click the arrow or music note when its matching shape is in the ring.
  • This will move the automations forward.
  • Do this for all 4 automations to complete the puzzle.
  • When complete; go to Market Street.


Hidden Object Area

  • Click Afi (orange circle) send him to the hidden objects area (red rectangle).


Hidden Object Area 1

  • Find the listed items (yellow circles).
  • Collect the ring.
  • Go to the ivory chapel.
     

Mermaid

  • Zoom into the mermaid (aqua circle).
  • Pick the fish button (yellow square) and place it upon her chest.
  • Proceed inside the ivory chapel.


Faceless

  • Zoom into the pillar (orange circle).
  • Click the rose eye (purple circle); use it on the pillar.
  • Uncover the faceless creature; click it.
  • Collect the wedding dress design.
  • Go to the seamstress workshop.
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