Chapter 3: The Tower

The Royal Detective: The Lord of Statues Walkthrough for Chapter 3: The Tower will guide you through the third chapter of this hidden object game.

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Chapter 3: The Tower

The following contains screenshots and instructions on how to complete Chapter 3 from the CGG Royal Detective: Lord of Statues Walkthrough.

  • Zoom into the chair.

  • Use the RAG on the chair, then the NEEDLE AND THREAD.

  • Take the repaired CHAIR.

  • Return to the Dining Room.

  • Zoom into the box on the mantle.

  • Place the GOLDEN ANGEL on the groove to open the box.

  • Take the EMERALD.

  • Place the CHAIR on the switch on the floor to the right of the table to reveal a Hidden Object Area to the left of the fireplace.

  • Find the items listed.

  • Take the HORSE HEAD.

  • Return to the Mansion Hall.

  • Zoom into the white doors at the far end of the hall.

  • Place the CREST PARTS (x2) on the groove in the door to open it.

  • Enter Amadey's Workshop.

  • Zoom into the small stands connected together on the floor straight ahead.

  • Place the three PRINCESS FIGURES on the stands to initiate a puzzle.

  • The object of the puzzle is to place each figure on the correct pedestal.

  • Move figures by clicking two to swap them.

  • See screenshot for solution.

  • When finished, take the KNIGHT'S HAND.

  • Return to the Mansion Entrance.

  • Zoom into the tree on the left.

  • Use the GNOME on the tree to trim it.

  • Zoom into the tree again.

  • Have the ROOSTER knock down the ladder.

  • Take the GNOME back.

  • Zoom within the tree to initiate a puzzle.

  • The object of the puzzle is to reassemble the eggs.

  • Click an egg piece, move it to the base, and click again to release.

  • Not all pieces will be used.

  • See screenshot for solution.

  • When finished, take the FEATHER.

  • Return to Amadey's Workshop.

  • Zoom into the lock over the cabinet in the back corner.

  • Use the HORSE HEAD, the KNIGHT'S HAND, the FEATHER, and the HORSE'S LEG on the lock figure to restore it.

  • Look inside.

  • Take the large GOLDEN ARROWS on the left.

  • Return to the Square.

  • Give the Archer the GOLDEN ARROWS.

  • Return to the Tower Entrance and watch a cutscene.

  • Take the SPYGLASS dropped by the red-eyed statue.

  • Zoom into the front doors of the Tower.

  • Note the items you're missing.

  • Take the SIGNALMAN.

  • Return to Amadey's Workshop.

  • Zoom into the small railroad model on the back wall.

  • Place the SIGNALMAN on the small silver stand on the left.

  • Take the KEY. Place the MINER on the exposed brick wall on the right.

  • Give him the SPYGLASS to break down the wall.

  • Play the Hidden Object Area that appears.

  • Find the items listed.

  • Receive the BELL.

  • Return to the Maid's Room.

  • Zoom into the birdcage.

  • Use the KEY on the bird, then click on it to activate it.

  • Take the BRONZE RING.

  • Return to the Mansion Entrance.

  • Zoom into the box lying on the steps.

  • Use the BRONZE RING on the ox face to open the box.

  • Take the PAINT and the BELL (2).

  • Return to the Tower Entrance.

  • Zoom into the front doors of the Tower.

  • Place the BELLS (x2) on the stone jester to initiate a puzzle.

  • The object of the puzzle is to “color correct” the jester.

  • Click glass pieces to change their colors.

  • See screenshot for solution.

  • Go through the doors and click anywhere inside to watch the cutscene.

  • Take Miniature 14/26.

  • Zoom into the bust on the left.

  • Take the RUBY from its crown.

  • Return to the Mansion Hall.

  • Zoom into the suit of armor bordering the staircase.

  • Place the RUBY and EMERALD on the slots in the gauntlets to trigger a puzzle.

  • The object of the puzzle is to place the jewels on the correct rings.

  • Click on the rings to rotate them.

  • Click on the buttons to swap jewels.

  • Note that there's a certain number of gems of each color.

  • See screenshot for solution.

  • When finished, receive the HALBERD.

  • Return to the Tower Interior.

  • Zoom into the spiked ball in the hole in the floor.

  • Prop the ball out of the hole with the HALBERD.

  • Play the Hidden Object Area.

  • Find the items listed.

  • Receive the CANDLE.

  • Zoom into the area underneath the stairs.

  • Light the area by putting the CANDLE on the peg on the wall.

  • Take Miniature 15/26 and the CRANK HANDLE.

  • Zoom into the gated area on the right.

  • Use the CRANK HANDLE on the mechanism, then use the MINER to power it.

  • The elevator is now activated and will take you to the Tower Chamber on the next level.

  • Once there, click anywhere to watch a cutscene.

Congratulations! You've completed Chapter 3 from the Royal Detective: Lord of Statues Walkthrough!

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