Walkthroughs / Amaranthine Voyage: The Shadow of Torment / Chapter Four: Into Elana’s House

Chapter Four: Into Elana’s House

Amaranthine Voyage: The Shadow of Torment Walkthrough Chapter Four: Into Elanas House will guide you through Anther as you work to banish Torment and restore magic.

Originally posted:

Ask for help in the comments below!

Chapter Four: Into Elana’s House

Chapter-4-01-Cuckoo

  • Collect the note and the cuckoo.
  • Collect the squid head and the ceramic wing.
  • Attempt to open the door.
  • Move down once.

 

Chapter-4-02-Ceramic-Bird

  • Insert the cuckoo.
  • Insert the ceramic wing to trigger a mini game.
  • Solve the game by arranging the numbers correctly.
  • Collect the empty crystal and the incomplete decorative lock.
  • Move to the right.

 

Chapter-4-03-Gecko

  • Click the incomplete decorative lock and insert the porcelain gecko.
  • Adjust the gecko and the lilies into the correct alignment; collect the decorative lock and insert it into the handle.
  • Click it once.
  • Move down once.

 

Chapter-4-04-Turn

  • Attach the turn handle; click it once.
  • Collect the safety lock.
  • Move to the right.

 

Chapter-4-05-Safety

  • Select the safety lock to open the door.
  • Move to the right.

 

Chapter-4-06-Mini

  • Attach the miniature arrow head.
  • Collect the ink and the quill.
  • Select the curtain tie to hold the curtain and trigger a hidden objects area.

 

Chapter-4-07A-H-O-1

 

b

  • Find the items.
  • Collect the bident.
  • Move down once.

 

Chapter-4-08-Bident

  • Select the bident to open the shell; collect the black pearl.
  • Select the ink and quill to create and collect the harp notes.
  • Place the harp notes onto the harp to trigger a mini game.
  • Solve the game by strumming the correct melody.
  • Use the following sequence to solve: B – G – D – F – H - E – C – A - I
  • Collect 1 /2 flints and steel.
  • Move to the right.

 

Chapter-4-09-Black

  • Insert the black pearl; collect 1 /5 fragment shards and the vial.
  • Pour the vial into the open bottle; click the bottle.
  • Collect the squid tentacles.
  • Move down 2x’s.

 

Chapter-4-10-Squid

  • Attach the squid tentacles onto the squid head to trigger a mini game.
  • To solve the game assemble the squid correctly.
  • Collect the squid key and insert it to trigger a hidden objects area.

 

Chapter-4-11A-H-O-2

 

B

 

C

  • Find the items to unlock the window.

 

Chapter-4-12-Animal

  • Collect the animal sketches.
  • Move to the right 2x’s.

 

Chapter-4-13-Sketches

  • Place down the animal sketches to trigger a mini game.
  • Solve the game by re-creating the images.
  • Solve the game using the following sequences:
  • Sketch 1: A – A – A – B – B – B
  • Sketch 2:  A – A - A – A – B – B
  • Sketch 3:  A – A – A – A – B – B
  • Read the book and click the handle.

 

Chapter-4-14-Flower-Essence

  • Collect the 5 flower essences.
  • Collect 2 /2 flints and steel.
  • Select the flint and steel to light the candles; collect the box.
  • Move down 2x’s.

 

Chapter-4-15-Box

  • Give the man the box.
  • Click the ice 4x’s.
  • Collect the code for the bells.
  • Move ahead.

 

Chapter-4-16-Left

  • Use the bident to collect the left antler.
  • Move ahead.

 

Chapter-4-17-Clapper

  • Speak to the man.
  • Collect the bell clapper and 1 / 3 elemental discs.
  • Move down once.

 

Chapter-4-18-Code-Bells

  • Place the code for bells down and attach the bell clapper to trigger a mini game.
  • Solve the game by clicking the bells in the correct sequence.
  • Use the following sequence to solve: C – C – A – A – A – A – B – B – B
  • Click the hidden objects area.

 

Chapter-4-19A-H-O-3

 

B

  • Find the items.
  • Collect the power source.
  • Move to the Square.

 

Chapter-4-20-Power

  • Insert the power source.
  • Move to the right.
Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.