Walkthroughs / Amaranthine Voyage: The Shadow of Torment / Chapter Three: The Palace Terrace

Chapter Three: The Palace Terrace

Amaranthine Voyage: The Shadow of Torment Walkthrough Chapter Three: The Palace Terrace will guide you through Anther as you work to banish Torment and restore magic.

Originally posted:

Ask for help in the comments below!

Chapter Three: The Palace Terrace

Chapter-3-01-Tail-Hook

  • Attach the tail hook onto the mermaid torso; collect the mermaid hook.
  • Collect the notes and the stone daffodil.
  • Click the room divider to trigger a hidden objects area.

 

Chapter-3-02A-H-O-1

 

B

 

C

 

d

  • Find the items.
  • Insert the winged emblem; click aside the hay to collect the claw ring.
  • Select the claw ring to slice open the pillow and trigger a mini game.
  • Solve the game by finding the matching coins; collect the coin.
  • Insert the coin into the trinket to trigger a mini hidden objects area.
  • Find the items; click the cloth to uncover the apple, click the eye to uncover the banana, click the ice to collect the grapes.
  • Select the cloth to collect the lantern.
  • Click the jar and insert the lantern; give the creature the grapes.
  • Collect the freezing potion and use it on the strange egg shaped orb.
  • Select the triangle to crack it open; move the shards aside and collect the key.
  • Insert the key into the lock.
  • Collect the eyepiece.

 

Chapter-3-03-Rune-1

  • Collect 1 /3 rune pebbles.
  • Attach the mermaid hook.
  • Click the lever to trigger a hidden objects area.

 

Chapter-3-04A-H-O-2

  • Find the items.
  • Collect 2 /3 rune pebbles.
  • Move down 3x’s.

 

Chapter-3-05-Stone-Daffodil

  • Insert the stone daffodil; collect the wind up key and 3 /3 rune pebbles.
  • Move to the Palace Garden.

 

Chapter-3-06-Rune-Pebbles

  • Insert the 3 rune pebbles to trigger a mini game.
  • Solve the game by arranging the runes correctly.
  • Click the compartment; collect the prince figurine.
  • Move to the left.

 

Chapter-3-07-Prince

  • Place the prince and the princess figurines and insert the wind up key.
  • Collect the levitation spray and 1 /3 emblem pieces.
  • Move down once.

 

Chapter-3-08-Levitation

  • Select the levitation spray to remove the rocks.
  • Move ahead.

 

Chapter-3-09-Porcelain

  • Insert the porcelain tulip.
  • Collect the patterned piece.
  • Zoom into the gate.

 

Chapter-3-10-Shard-3

  • Collect 3/ 5 shard fragments.
  • Click the 2 bowls; collect the rope.
  • Collect the porcelain gecko.
  • Attach the eyepiece onto the telescope.

 

Chapter-3-11-Telescope

  • Zoom into the telescope to trigger a mini game.
  • Solve the game by finding the items.
  • Move down 2x’s.

 

Chapter-3-12-White

  • Collect the white feather.
  • Move to the Palace Garden.

 

Chapter-3-13-Patterned

  • Insert the patterned piece to trigger a mini game.
  • Solve the game by arranging the discs to complete the pattern.
  • Collect 1 /2 golden numbers, 2 /3 emblem pieces and the pruning knife.
  • Place the rope onto the vase; collect the vase with rope.
  • Click the faulty arrow; use the pruning knife and the white feather on the faulty arrow; collect the twig arrow.
  • Place the twig arrow into the bow; collect the bow with arrow.
  • Move ahead.

 

Chapter-3-14-Bow-Arrow

  • Shoot the bow and arrow toward the nest.
  • Collect 2 /2 golden numbers and 3 /3 emblem pieces.
  • Move down 2x’s.

 

Chapter-3-15-Vase-Rope

  • Place the vase with rope into the well.
  • Collect the growth potion.
  • Move to the Palace Courtyard.

 

Chapter-3-16-Growth

  • Select the growth potion to grow the ferns.
  • Collect the emblem.
  • Move down once and go to the left.

 

Chapter-3-17-Emblem

  • Zoom into the emblem.
  • Insert the 3 emblem pieces into the emblem to trigger a mini game.
  • Solve the game by filling each compartment with the same color.
  • Use the following sequence to solve: A x 2 – D – B – D x 2 - E – D – B – D x 2 – E – D x 2 – C – D x 2 – E – D x 2 – A – D – E – D – C – D – E – D x 2 – E – D x 2 – B – D – E – D x 2 – E
  • Insert the chest emblem; collect 4 /5 shard fragments and the diamond bracelet.
  • Collect the path instructions.
  • Move down once and move ahead.

 

Chapter-3-18-Woman

  • Speak to the woman.
  • Give the creature the diamond bracelet.

 

Chapter-3-19-Path-Game

  • Select the path instructions to trigger a mini game.
  • Solve the game by clicking the mushrooms based on the icons shown on the instructions.
  • Use the following sequence to solve: A –B – C – B –A – D – C – A – E – D – C – B

 

Chapter-3-20-Note

  • Collect the note, the miniature arrow head and the bottle.
  • Select the leather gloves to remove the bushes.
  • Collect the curtain tie.
  • Click the bottle open.
  • Collect the note and 5/ 5 shard fragments.

 

Chapter-3-21-Fragments

  • Insert the 2 golden numbers.
  • Insert the 5 shard fragments into the orb to trigger a mini game.
  • Use the following sequence to solve the 1st part: A – C – C – C – D – D – B
  • Then connect the dots to solve the 2nd part.
  • Collect the turtledove shape; insert it into the door.
  • Move to the right.
Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.