Chapter One: Enter the Camp

Amaranthine Voyage: The Shadow of Torment Walkthrough Chapter One: Enter the Camp will guide you through Anther as you work to banish Torment and restore magic.

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Chapter One: Enter the Camp

Chapter-1-01-Forward

  • Move ahead.
  • Collect the oil.
  • Click the disc 3x’s and receive 1 /3 strange discs.

 

Chapter-1-02-Pole

  • Collect the tent pole.
  • Attach the tent pole to trigger a hidden objects area.

 

Chapter-1-03A-H-O-1

 

B

 

C

  • Find the items.
  • Collect Winfield’s journal.

 

Chapter-1-04-Journal

  • Click Winfield’s journal 4x’s; collect 2 /3 strange discs.
  • Select the oil to lubricate the latch; click the box open.
  • Collect the trowel.
  • Collect the walking cane, the map, the red shard and 3 /3 strange discs.
  • Move ahead.

 

Chapter-1-05-Strange-Discs-Game

  • Select the 3 strange discs to remove the dome.
  • Collect the strange orb.
  • Insert the red shard into the orb to trigger a mini game.
  • Solve the game by aligning the image correctly.
  • Another mini game will trigger.
  • Solve the game by aligning the glyphs to match the one in the center.
  • Use the following sequence to solve: D – A – B – C – D – B – D – C
  • Collect the vault seal.

 

Chapter-1-06-Brush

  • Collect the brush; select the trowel to hoist the stone and collect the crane hook.
  • Connect the crane hook onto the dangling rope; attach the crane hook onto the column
  • Click the wheel.
  • Remove the dust using the brush; insert the vault seal.
  • Move ahead.

 

Chapter-1-07-Coal

  • Collect the coal sifter and the cloth.
  • Click the flower.
  • Collect the 5 flower essences.
  • Collect the wayfarer’s pearl.

 

Chapter-1-08-Glyph

  • Collect the glyph plate and insert it into the wall to trigger a mini game.
  • Solve the game by repeating the sequence shown.
  • Use the following sequence to solve: D –A – B – F – D – E – A – C – B
  • Move to the right.

 

Chapter-1-09-Objects

  • Zoom into the shelf to trigger a mini hidden objects area.

 

Chapter-1-10A-H-O-2

  • Find the items.
  • Collect the gimlet tool.

 

Chapter-1-11-Sifter

  • Collect the memory shell using the coal sifter.
  • Collect the fruit husk.
  • Collect 1 /3 jeweled pieces using the gimlet tool.
  • Click the memory shell 2x’s; collect the note and 2 /3 jeweled pieces.
  • Move down once.

 

Chapter-1-12-Gimlet

  • Select the gimlet tool to collect the ornate knob and the copper leaf.
  • Move to the right.

 

Chapter-1-13-Copper

  • Insert the copper leaf.
  • Zoom into the shelf; collect the necklace using the walking cane.
  • Move down once.

 

Chapter-1-14-Necklace

  • Click the necklace once.
  • Click the buttons on the necklace in the ABC order.
  • Collect the dagger and use it to collect 3 /3 jeweled pieces.
  • Insert the 3 jeweled pieces to trigger a mini game.
  • Solve the game by using the arrows to assemble the switch.
  • Use the following sequence to solve: C – B – A x 2 – D – C x 5 – B – D – A x 6 –        C x 2- D x 2 – C – D – A x 2 – C x 4
  • Click the lever.
  • Move to the left.

 

Chapter-1-15-Pearl

  • Select the Wayfarer’s pearl to give to the woman.

 

Chapter-1-16-Twig

  • Collect the twig, 1 /5 shard fragments and the square coin.
  • Select the twig to place it into the nectar; collect the twig with nectar.
  • Move to the left.
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