Walkthroughs / Sovereign Tower / Knight Recruitment, Base Stats, Traits, and Preferences

Knight Recruitment, Base Stats, Traits, and Preferences

Rule wisely—or rewind spectacularly—with our Sovereign Tower walkthrough. Master quest assignments, knight traits, gear, romances, emergencies, and timeline twists without losing your crown or your courtly charm.

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Knight Recruitment, Base Stats, Traits, and Preferences

The quest card says diplomacy, your knight has enough Charisma to charm a drawbridge, and the result still arrives wrapped in failure and armor damage. Welcome to Sovereign Tower, where hidden traits are already doing royal arithmetic before anyone bothers to tell you they exist. Use the roster below to check the whole knight: base stats, traits, preferences, equipment locks, and timeline state.

This reference covers PC patch 1.0.9, current on August 17, 2026. Base stats are listed as Strength / Agility / Charisma / Magic / Wits / Luck before level-ups and equipment. The game contains 24 recruitable knights across its branches, but mutually exclusive routes mean one timeline cannot seat all 24 lovable complications at the same Round Table.

How Hidden Information Works

Known traits appear when a knight joins. Hidden traits are active from the moment of recruitment even while their names remain concealed. Raise affinity and use free-time conversations to uncover character information. Read quest results because a debrief can reveal a trait or show that a story-key trait caused an Unexpected Outcome. Once the Intendancy is open, Alwena can investigate one knight per cycle and reveal one eligible rumor or preference. A dagger symbol (†) below marks information she can uncover. Feeding a favorite meal also records that taste permanently.

Trait matches add or remove quest score unless a different effect is stated. Preferences work differently: a liked quest type or condition gives about +1.33 affinity, while a disliked one costs about 0.75. Favorite meals give +1.5 affinity and a +0.5 quest-score bonus for that cycle. Ruler styles—Kind, Wise, Audacious, Tyrannic, and Omniscient—change affinity through matching audience choices.

Spoilers — Acts 1–3 and Recruitment Timelines

KnightHow to unlockLevel and armorBase STR / AGI / CHA / MAG / WIT / LCK
AlwenaAct 2 or later: open the Round Table with zero available knights. She volunteers once. Knights away on quests do not count as available; dead and resigned knights do not count either. Missing this offer loses the recruitment chance.Level 12; Armor 88 / 9 / 10 / 0 / 12 / 7
AngelicaJoins during the opening story.Level 1; Armor 54 / 8 / 3 / 0 / 2 / 7
AriPay 25 gold in the Summoning Room and choose The younger brother of the Basalt brothers.Level 8; Armor 65 / 13 / 8 / 3 / 8 / 6
ArronDefeat the Dragon Knight at the end of Act 1.Level 3; Armor 72 / 2 / 3 / 6 / 7 / 8
BrunhildaFollow the daughter-side Gavault route, beginning with Popular Investigations, and resolve that branch through its finale. This excludes Tarcus.Level 1; Armor 67 / 2 / 6 / 7 / 3 / 0
ChesterTrigger the cheese, mount, or Gwendan modifier on The Clean Keeper Goose, Part 2. Chester arrives in the follow-up.Level 15; Armor 6Random 0–15; every stat is rerolled whenever it is read
ChildericWin the Almor Grand Tournament.Level 6; Armor 97 / 4 / 4 / 0 / 12 / 4
DaguezAct 3 People-revolt crisis: make the People the lowest-satisfaction faction so his candidacy becomes available.Level 1; Armor 615 / 0 / 0 / 0 / 0 / 9
DulahanGoberto must die. Dulahan arrives two cycles later.Level 1; Armor 78 / 8 / 0 / 9 / 0 / 0
EdithPay 25 gold in the Summoning Room and choose The mystical knight.Level 8; Armor 77 / 10 / 3 / 12 / 7 / 0
EpicrateComplete the Brimwood storyline and resolve his trial at the Serpent Knight finale.Level 9; Armor 63 / 3 / 9 / 9 / 12 / 3
GideonAccept his candidacy in Cycle 13.Level 5; Armor 54 / 6 / 8 / 3 / 7 / 2
GobertoAccept his candidacy in Cycle 2.Level 1; Armor 78 / 1 / 3 / 0 / 0 / 0
GothildRecruit her after succeeding at Victoria’s Ambush, or through the Enberg interrogation audience or finale.Level 7; Armor 69 / 3 / 5 / 3 / 9 / 8
GwendanAccept his candidacy in Cycle 3.Level 1; Armor 65 / 4 / 8 / 2 / 3 / 1
LigiaComplete the Southbay storyline while her father is alive.Level 6; Armor 53 / 8 / 4 / 10 / 2 / 6
OliverAccept his candidacy in Cycle 19. He cannot appear if he was assassinated during the introduction.Level 6; Armor 72 / 8 / 3 / 3 / 9 / 6
RufusComplete Groveshire’s Mystical Research with enough Scholar satisfaction, or recruit The Wolf and reach the Wolf’s second free-time conversation at affinity 2.Level 1; Armor 76 / 6 / 1 / 3 / 7 / 1
SilgurEarn the normal success in the Groveshire storyline. The werewolf and Angelica special branches do not recruit him.Level 1; Armor 53 / 8 / 3 / 0 / 8 / 1
TarcusFollow the mother-side Gavault route. This excludes Brunhilda’s daughter-side recruitment.Level 1; Armor 86 / 3 / 1 / 0 / 10 / 5
The WolfSend Angelica to Almor’s Fight the Werewolf. Her special result tames the beast and causes The Wolf to visit the Tower.Level 1; Armor 53 / 7 / 3 / 3 / 7 / 1
UrsulaAccept her candidacy in Cycle 5.Level 1; Armor 53 / 4 / 2 / 7 / 7 / 0
VictoriaComplete the Enberg assassination storyline. She arrives through the story rather than a normal candidacy audience.Level 13; Armor 713 / 13 / 9 / 13 / 10 / 9. Her locked sword changes the equipped values to 15 / 15 / 11 / 14 / 10 / 6.
ZoltaComplete the Kutnar storyline.Level 6; Armor 74 / 5 / 2 / 9 / 2 / 11

Traits, Preferences, and Meals

KnightKnown and hidden traitsLikes, dislikes, ruler style, and meals
AlwenaIntendant: only 1-cycle quests. Intimidating: +1 Duel, Unethical, and Intimidation; −1 People Involved. Information Finder: +1 Scouting, Track, and Investigation. Brizh Connoisseur: score bonus in Brizh. She cannot die or resign.Likes Diplomacy, Duel, and Relic Recovery. No confirmed dislikes or ruler style. Meals: Brizhian Butter Shortbread, Crêpe.
AngelicaKind-Hearted: score changes with the quest’s effect on People; +1 Help and People Involved, −1 Assassination, Unethical, and Intimidation. Naive: +1 Help; −1 Diplomacy and Intimidation. Hidden: Fortunate†, a chance-based bonus only when it improves the result, but −1 Hunt, Assassination, and Duel; Animal Lover, +1 Flying Creature, Cute Creature, and Big Creature, −1 Hunt.Likes Diplomacy and Scouting. Hidden dislikes: Assassination† and Ghost. Likes Kind rulers; dislikes Tyrannic rulers. Meals: Préfou, Crêpe.
AriGriffin Rider: mount cannot be changed. Scout: +1 Relic Recovery, Scouting, Climbing, Woods, and Track. Hidden: Speedster†, bonus based on reduced quest duration; Annoying†, −1 Diplomacy.Likes Scouting, Relic Recovery, and hidden Diplomacy. Dislikes Hunt. No confirmed ruler style. Meals: Brizhian Butter Shortbread, Crêpe. Starts with Columbus as his mount.
ArronTimid: penalty when alone; −1 Diplomacy, Competition, and Crowd. Hidden: Short Target†, −1 quest damage; Educated, a story and outcome key with no normal score modifier; Dragon Expert, +1 Dragon.Likes Scouting and Relic Recovery. Dislikes Diplomacy and hidden Crowd†. No confirmed base ruler style. Meals: Crêpe, Brizhian Butter Shortbread.
BrunhildaFire Lady: +1 damage in Woods. Heated: +1 Unethical; −1 Water and Woods. Hidden: Idol†, chance for +1 People satisfaction after success and +1 Musical; Popular†, +1 Crowd.Likes Hunt and hidden Crowd. Dislikes Diplomacy and Water. Likes Audacious rulers; dislikes Wise rulers. Meals: Galette-Saucisse, Lion’s Taco.
ChesterJester: all six stats reroll every time they are checked. Hidden: Happy To Be Here†, +1 affinity on every quest assignment.Enjoys every quest type and every meal: Galette-Saucisse, Croque-Monsieur, Préfou, Crêpe, Brizhian Butter Shortbread, and Lion’s Taco.
ChildericResourceful: small bonus per Wits point and +1 Climbing. Tank: small bonus per armor point at quest launch. Hidden: Paranoid†, −1 Assassination and Help; Anxious†, −1 Diplomacy and Climbing.Likes Diplomacy. Dislikes Duel and Crowd. No confirmed ruler style. Meals: Crêpe, Croque-Monsieur.
DaguezMy Sword!: relic cannot be changed. Hidden: Problem Solver†, small bonus per Strength point and +1 Help; Nitwit†, −1 Relic Recovery and Scouting.Likes Duel and Hunt. Dislikes Relic Recovery and Diplomacy. Meals: Crêpe, Galette-Saucisse, Préfou. Starts with the Giant Sword relic.
DulahanIntangible: halves damage taken. Clumsy: +2 damage after failure and −1 Climbing. Inattentive: −1 Hunt, Woods, and Investigation. Hidden: Demon: +1 Magic Ritual and Intimidation; −1 Diplomacy.Likes Ghost and hidden Magic Ritual†. Dislikes Diplomacy and hidden Crowd†. Likes Audacious rulers; dislikes Kind rulers. All six meals are favorites.
EdithPerfume: relic cannot be changed and +1 Diplomacy. Syphon: story and outcome key with no fixed normal-score modifier. Hidden: Possessed Sword: growing bonus for completed human-killing quests; Demonic Presence†: +1 Ghost and Magic Ritual.Likes Relic Recovery and hidden Magic Ritual. Dislikes Assassination and hidden Duel†. Meals: Croque-Monsieur, Brizhian Butter Shortbread. Starts with Dainself.
EpicrateRevolutionar: score changes with the gap between People and Nobility satisfaction; +1 People Involved. Undiplomatic: −1 Diplomacy. Hidden: Time Perception†: bonus if Epicrate already had the quest in another timeline; Intuitive†: +1 Relic Recovery, Scouting, and Investigation.Likes Relic Recovery and Magic Ritual. Dislikes Diplomacy. Meals: Brizhian Butter Shortbread, Préfou.
GideonSeductive: +1 Diplomacy. Swordmaster: +1 Hunt, Confrontation, and Duel. Hidden: Lasting Impression†: bonus after he has already succeeded at the same location; Protagonist†: bonus when another party member performs better.Likes Diplomacy and Duel. Dislikes Scouting and Woods. Likes Audacious rulers; dislikes Tyrannic rulers. Meals: Brizhian Butter Shortbread, Crêpe.
GobertoInattentive: −1 Hunt, Woods, and Investigation. Hidden: Cheesemaker†: score bonus while equipped with cheese; Clumsy†: +2 damage after failure and −1 Climbing.Likes Hunt, Duel, and Relic Recovery. Dislikes Diplomacy. Likes Audacious rulers. Meals: Lion’s Taco, Galette-Saucisse, Brizhian Butter Shortbread.
GothildBodyguard: other party members take 1 less damage. Mute: story and outcome key with no normal score modifier. Naive: +1 Help; −1 Diplomacy and Intimidation. Hidden: Believer†: bonus based on Scholar satisfaction.Likes Assassination and Duel. Hidden dislike: Crowd†. Meals: Croque-Monsieur, Brizhian Butter Shortbread.
GwendanNoble Soul: score changes with the quest’s Nobility impact. Arrogant: −1 Diplomacy and People Involved. Hidden: In Debt: may reduce gold rewards; Seductive: +1 Diplomacy; Fear of the Dark†: −1 Cave and At Night.Hidden like: Competition. Dislikes Relic Recovery and hidden Assassination. Likes Wise rulers; dislikes Audacious rulers. Meals: Crêpe, Croque-Monsieur.
LigiaDaydreamer: −1 Scouting. Hidden: Scholar: chance for +1 Scholar satisfaction on success; Half Mermaid: +1 Water; Coastal: score bonus near the sea.Likes Scouting and Water. Dislikes Duel and hidden Crowd†. Meals: Préfou, Crêpe.
OliverOverworked: penalty that grows with quest duration. Angelorian: −1 Diplomacy. Hidden: Office Worker: increases gold rewards based on duration.Hidden likes: Scouting† and Magic Ritual. Dislikes Duel and hidden Hunt†. Meals: Galette-Saucisse, Croque-Monsieur.
RufusLoyal: score changes with the party’s average affinity. Wolf Experience: +1 Hunt and Woods. Hidden: Wolf Habits†: quests take one fewer cycle; Competitor: +1 Duel.Likes Hunt, Assassination, and hidden Relic Recovery. Hidden dislike: Magic Ritual†. Likes Kind rulers; dislikes Tyrannic rulers. Meals: Galette-Saucisse, Croque-Monsieur.
SilgurHunter: +1 Hunt and Woods. Forester: +1 Woods. Hidden: Patient: bonus on quests longer than one cycle and +1 Hunt, Help, and People Involved; Poacher†: chance for +1 Merchant satisfaction on success, but −1 Dragon.Likes Hunt and Scouting. Hidden dislikes: Assassination and Duel†. Meals: Galette-Saucisse, Crêpe.
TarcusNobility Primes: score changes with the gap between Nobility and People satisfaction. Nobles Defender: chance for +1 Nobility satisfaction on success. Hidden: Unpleasant†: −1 Diplomacy; Killer†: +1 Assassination and Duel.Likes Assassination and Hunt. Dislikes Woods and hidden Scouting†. Meals: Brizhian Butter Shortbread, Préfou.
The WolfLoyal: score changes with average party affinity. Wolf: mount cannot be changed. Predator: +1 Hunt. Hidden: Good Boy†: +1 Diplomacy; Musician: +1 Musical.Likes Hunt, Assassination, and hidden Relic Recovery†. Hidden dislike: Magic Ritual. Likes Kind rulers; dislikes Tyrannic rulers. Meals: Galette-Saucisse, Croque-Monsieur.
UrsulaJaded: +1 Unethical; −1 Track. Hidden: Immortal: can be recruited again after dying; Ritual Subject: story and outcome key; Loner†: bonus when alone; Musician: +1 Musical.Likes Relic Recovery. Dislikes Diplomacy and hidden Magic Ritual†. Likes Audacious rulers; dislikes Wise rulers. Meals: Préfou, Lion’s Taco.
VictoriaSadistic: bonus on quests that kill humans, +1 Intimidation, and −1 Help. Half-Demon: +1 Magic Ritual. Victoria’s Sword: relic cannot be changed. Hidden: Touchy†: doubles affinity losses from assignments.Likes Assassination. Dislikes Crowd and hidden Diplomacy†. Meals: Croque-Monsieur, Préfou.
ZoltaElectric: +1 Magic Ritual. Hidden: Conductor: score penalty, +1 damage, and −1 efficiency on Water quests; Gambler†: small bonus per Luck point; Combat Mercenary: +1 Hunt and Duel.Likes Duel and Hunt. Dislikes Water and hidden Relic Recovery†. Meals: Crêpe, Lion’s Taco.

Spoilers — Knight Evolution and Exclusive States

KnightRouteExact change
ArronKind: while Neutral, send him on Stop the Baby Dragon or Tame the Baby Dragon. Taking the dragon egg in his dialogue also queues the change after his next completed quest.STR +1, CHA +3, MAG +5, WIT +1; gains Baby Dragon and Dragon Knight; loses Timid.
ArronViolent: obtain a Dragon Heart, unlock Strange Draconic Ritual, and complete it with Arron.On patch 1.0.9, STR +2 and AGI +1; gains Brutal and loses Timid. The former CHA and MAG gains no longer apply. This excludes the Kind state.
DulahanHuman body: send him to Political Prisoner Fighting.CHA +3, WIT +3, and +1 maximum armor.
DulahanCursed helmet: complete New Vessel for Dulahan.STR +3, AGI +3, MAG +3, CHA −7, and WIT −7. The body states are exclusive.
GobertoAlmor armor: send him to The Great Duel without having completed Fight the Dragon as the second tournament trial.STR +2, AGI +2, CHA +5, MAG +4, LCK +4. Maximum armor rises from 7 to 17, then to 18/19/20 at levels 5/10/15. Perfect Armour makes allies take no quest damage while Goberto absorbs his share plus 75% of each ally’s share.
GwendanReformed: remove him from the Round Table and make him repay his own debt. He returns five cycles later.STR +2, WIT +1, CHA +1; loses Noble Soul, Arrogant, Fear of the Dark, and In Debt; gains True Noble Soul, which reads all faction impacts. His three harmful special outcomes are disabled.
GwendanDebt paid: pay his 350-gold debt yourself.Removes In Debt but keeps his pride-related traits. This does not provide the Reformed changes.
OliverComplete Oliver’s Magic Degree.MAG +8, raising his base Magic from 3 to 11.
UrsulaLet her die and recruit her again through Immortal. Her third death completes the normal corruption path; her special Kingslayer result can set full corruption immediately.From the first death onward, armor is halved each cycle and leveling stops. At full corruption she gains STR +4 and MAG +6, but loses AGI −4, CHA −15, and WIT −15.

Recovering a Missing Recruit

If the expected candidate never appears, check the branch before blaming the throne. Brunhilda and Tarcus come from opposite Gavault routes. Silgur needs the normal Groveshire victory, while Angelica’s special result on Almor’s Fight the Werewolf leads to The Wolf. Oliver must survive the introduction, and Dulahan requires Goberto’s death. Alwena’s zero-available-knight offer is both Act 2+ and one-time.

For a blocked character route, rewind to the audience or quest immediately before that split and change only the required condition. Do not rewind an entire act first. If a hidden trait is ruining assignments, stop sending the knight into the same bad condition, use Alwena’s next investigation, and serve a favorite meal while you rebuild affinity. A failed timeline is still useful foreknowledge—and assembling the kingdom’s strangest possible Round Table is half the glory of Sovereign Tower.

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