Walkthroughs / PuppetShow: Destiny Undone / Chapter Two: Riding the Tram

Chapter Two: Riding the Tram

PuppetShow: Destiny Undone Walkthrough Chapter 2 Riding the Tram - where you'll discover all the hints, tips, and advice you'll need track down the Puppet Master once more and save him from his ultimate destiny.

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Chapter Two: Riding the Tram

Violet

  • Click Felicia.
  • Click the box; use the puppet helper on the box.
  • Click the fallen box; collect the violet tram.
  • Click the doorway.
  • Click the dog.
  • Click the handle and collect the gas burner part.
  • Move through the gate.

 

Toolbox

  • Click the toolbox; collect the saw.
  • Click the grate and use the puppet helper on it.
  • Click the lever and trigger a hidden objects area.

 

HO1

HO1

HO1

  • Find the items.
  • Insert the key into the lock; collect the crown.
  • Place the crown onto the head; collect the heart.
  • Insert the heart into the slot; collect the pointe.
  • Insert the pointe into the slot; collect the violin bow.
  • Play the cello using the violin bow; collect the crab.
  • Insert the crab into the slot; collect the cat.
  • Click the picture; use the broom to clear the cobwebs.
  • Place the cat down.
  • Arrange the cats according to the clues.
  • Click the hat parts around to create a completed picture of the hats correctly arranged.
  • Collect the juggling ball.

 

Juggler

  • Click the juggler and hand him the juggling ball; collect the button.
  • Move down one time.

 

Tram Game

  • Click the doorway.
  • Insert the violet and green trams to trigger a puzzle.
  • Arrange the trams onto tracks of the same color.
  • Solve as follows:
  • (K-1)  (1-2) (J-K) (K-1) (1-3) (E-1) (1-K) (K-J) (B-1) (1-E) (A-B) (B-1) (1-K) (3-1) (1-B) (B-A) (C-B) (B-1) (1-3) (H-1) (1-B) (1-3) (H-1) (1-B) (H-1) (1-B) (I-H) (H-1) (B-C) (1-B) (3-1) (1-H) (H-I) (B-1) (1-3) (C-B) (B-1) (1-H) (3-1) (F-E) (E-1) (1-K) (H-1) (1-E) (E-F) (D-E) (E-1) (1-H) (2-1) (1-E) (E-D) (H-1) (1-2)(G-H) (H-1) (1-E) (2-1) (1-H) (H-G) (I-H) (H-1) (1-2) (K-1) (1-H) (H-1) (3-1) (1-H) (L-K) (K-1) (1-3) (2-1) (1-K) (K-L) (J-K) (K-1) (1-2) (E-1) (1-K) (K-J) (2-1) (1-K) (F-E) (E-1) (1-2) (3-1) (1-E) (E-F) (2-1) (1-E).
  • Move through the door.

 

Beltline

  • Click the beltline.
  • Use the puppet helper to collect the gas burner part.
  • Click the table; collect the puppet and the hat pattern.

 

House

  • Click the puppet house.
  • Click the fool’s hat to trigger a puzzle.
  • Complete the hat according to the picture.
  • Once the hat is painted; add the bells to the hat.
  • Collect the fool’s hat; leave the puppet house.

 

Burner

  • Click the burner.
  • Insert the 2 gas burner parts and collect the gas burner.
  • Click the chain and use the gas burner on it.
  • Move down once.

 

Grating

  • Click the grating.
  • Use the gas burner on it; click the grating.
  • Go into the tram.

 

Button

  • Collect the button.
  • Move to the workshop.

 

Mechanism

  • Click the mechanism and insert the 2 buttons to trigger a puzzle.
  • Click the buttons to assemble the head.
  • Solve as follows:
  • A – B – C – B – C – B – A - B – C – C –B – A – B
  • Collect the head.
  • Move to the tram.

 

Head

  • Put the head onto the puppet.
  • Click the controls.
  • Click the lever.
  • Leave the tram when it stops.
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