Walkthroughs / PuppetShow: Destiny Undone / Chapter One: Hello, Joyville!

Chapter One: Hello, Joyville!

PuppetShow: Destiny Undone Walkthrough Chapter 1 Hello Joyville - where you'll discover all the hints, tips, and advice you'll need track down the Puppet Master once more and save him from his ultimate destiny.

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Chapter One: Hello, Joyville!

Meet Felicia

  • Speak to Felicia.
  • Click the newspaper stand and click it again to open it.
  • Collect the handle.
  • Click the window sill.
  • Click the 2 wheels and insert the handle.
  • Collect the lighter.
  • Click the cabinet and use the lighter to burn the rope.
  • Click the 2 doors and collect the hook.
  • Move ahead.

 

Boy

  • Speak to the boy.
  • Click the manhole cover and select the hook to collect the handle.
  • Click the door and attach the handle.
  • Click the handle and enter the doorway.

 

Knight Game

  • Click the table and assemble the knight.
  • Once completed, collect the knight.
  • Click the train tracks to trigger a puzzle.
  • Solve the puzzle using the following solution:
  • Click lever (4) and click it 2 times once the green train is on the brown tracks.
  • Click lever (2) and click it 2 times once the blue train is on the blue tracks.
  • Click lever (1) and click it 2 times once the red train is on the red tracks.
  • Click lever (3) and pause until the green train is on the green tracks.
  • Click the notes and collect the dragon.
  • Click the curtains and move through them and enter the kitchen.

 

Counter

  • Click the counter; collect the frying pan.
  • Move down one time.

 

Window

  • Click the window.
  • Select the frying pan and use it on the puppet; collect the oilcan.
  • Move to the kitchen.

 

Gears

  • Click the rusty gears.
  • Pour the oilcan onto them and collect the handle.
  • Click the cabinet; collect the angel and the can.
  • Move down one time.

 

Stage

  • Click the stage.
  • Put the angel, the dragon and the knight onto the stage.
  • Arrange them as shown above; collect the sun and the scissors.
  • Move to the kitchen.

 

Can Opener

  • Click the can opener and insert the can.
  • Click the handle and collect the open can.
  • Click the net and use the scissors to cut it.
  • Put the open can onto the dish and collect the cat.
  • Move down 2 times.

 

Cat

  • Click the boy and give him the cat; collect the horn.
  • Click the statue and insert the horn into its hand; collect the key.
  • Click the door and insert the key.
  • Click the key 2 times and click the handle.
  • Enter the doorway.

 

Couch

  • Click the couch; collect the photo and the red doll.
  • Click the cabinet to access a hidden objects area.

 

HO1

  • Find the listed items.
  • Click the egg; collect the squirrel.
  • Click the lamp; collect the star and the crown.
  • Click the beads 3 times; collect the beads.
  • Click the candle; collect the violet doll.
  • Move into the doorway on the right.

 

Note

  • Collect the note.
  • Click the desk; use the lighter to light the candle.
  • Click the drawer; collect the hotel receipt and the button underneath.
  • Click the doll house to trigger a puzzle.
  • Click the arrows to rotate the dolls.
  • Click the cage.
  • Click the crow; collect the hat.
  • Click the drawer; collect the dress.
  • Click the curtain on the right; collect the umbrella.
  • Collect the green doll.
  • Move down one time.

 

Round

  • Click the round table.
  • Insert the green, violet and red dolls to trigger a puzzle.
  • Arrange the dolls into their matching slots.
  • To solve the puzzle use the following combinations of token selection.
  • (D-1) (C-6) (1-D) (6-2) (D-1) (B-7) (1-D) (2-6) (D-5) (A-4) (5-1) (6-C) (1-5) (C-2) (5-1) (7-B) (1-5) (2-C) (5-D) (4-8) (D-5) (C-2) (5-1) (B-7) (1-D) (2-6) (D-5)
  • Collect the note and click the switch.
  • Name your puppet and click ok.
  • Click the puppet and click the vent; insert the puppet into the vent.
  • Click the box; collect the handle part.
  • Click the cabinet to access a hidden objects area.

 

HO2

  • Find the listed items.
  • Click the windmill; collect the butterfly.
  • Click the car; collect the engine.
  • Collect the train part.
  • Move through the curtain on the left.

 

Control Panel

  • Click the control panel; insert and click the button.
  • Click the bag; collect the picture piece.
  • Click the vent; select the puppet and place him into the vent to collect the train part.
  • Move to the office.

 

Wall Puzzle

  • Click the wall puzzle and insert the picture piece.
  • Arrange the pieces to create the clear picture.
  • Collect the purse and the handle part behind it.
  • Move to the carousel room.

 

Coach

  • Click the coach and insert the 2 handle parts.
  • Click the handle.
  • Collect the puppet.
  • Click the box and zoom in; insert the 2 train parts.
  • Collect the train.
  • Click the glass house and click the puppet.
  • Insert the train into the glass house; collect the moon.
  • Click the small house; insert the moon and the sun to trigger a puzzle.

 

Music Puzzle

  • Arrange the objects into the correct areas.
  • Place the instruments with the musicians.
  • Place the flower with the man at the table.
  • Put the vase onto the table.
  • Put the glass onto the table and then the ice bucket.
  • Give the man the ring.
  • Collect the ring.
  • Move down one time.

 

Window

  • Click the window and click the lock.
  • Insert the ring and leave through the window.

 

Coach 2

  • Click the coach.
  • Speak to the boy.
  • Click the newspaper twice.
  • Zoom into the puzzle.
  • Click the joints to mirror the image shown.
  • Click the 3 latches and click the middle.
  • Collect the green tram.

 

Ladder

  • Collect the ladder.
  • Click the angel statue; lean the ladder onto it.
  • Collect the corkscrew and the hat pattern.
  • Click the puppet house.

 

Puppet House

  • Click the sombrero.
  • Assemble the hat; once completed collect the sombrero.
  • Place it onto the puppet helper.
  • Leave the puppet house.

 

Tree Hole

  • Click the tree hole.
  • Insert the puppet helper to collect the nut.
  • Click the birdhouse; give the squirrel the nut.
  • Collect the key.
  • Click the gate; insert the key and click it.
  • Insert the corkscrew onto the latch and click the doorknocker.
  • Enter the gate.
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