
- Go back to Motel Room Number 1 to bring Cassandra the drawings you found.
-
Watch the Cutscene until you come to a puzzle area.

- The goal of the puzzle is to put the pieces together so they form the full moving image of the convict escaping.
- Click and drag the pieces to place them in the correct spot.
- See the screenshot for the solution.
-
Once the cutscene is over, return to the Prison by clicking on your map and fast traveling.

- Go inside the prison and return to the Warden's Office on the second floor (through the record's room).
- You can now move forward behind the desk.
- Click on the desk drawer on the left to open it.
- Click on the newspaper clipping to zoom in.
-
Click on the photograph to move the clipping aside and reveal the address of the warden's house.

- You now have the Warden's house on your map.
-
Click on the map to open it and then click on the house to travel there.

- Click on the woodpile to zoom in.
- Take the RUSTY AXE.
-
Go inside the house.

- Find the CAT.
- Click on the fireplace to zoom in.
- Find the POKER.
- Click under the couch to zoom in.
- Find the CASSETTE.
-
Go through door ahead.

-
Click on the drawer on the right to zoom in.

-
Find the rest of the items on the list in the drawer.

- Click on the junk drawer to pull it out.
- Click to zoom in on where the drawer was.
- Take the FUSE.
- Click on the door on the left to zoom in.
- Click on the doorknob.

- It's too dark to go down the stairs.
-
Use the NIGHT-VISION GOGGLES on the open door.

- Click on the area by the shelf to zoom in.
- Take the SMALL BOLT CUTTERS.
-
Go back to the main room in the house and go up the stairs to the second floor.

- Click on the door on the left to open it.
-
Go through the door.

- Click on the tent to zoom in.
- Take the WIRES.
-
Go back outside the house.

- Click on the fuse box to zoom in.
- Use the SMALL BOLT CUTTERS on the lock.
-
Click to zoom in on the fuse box.

- Use the WIRES on the control box.
-
This will start a mini-game.

- The goal of the game is to click and drag each wire and connect them to a box of the same number.
- Each wire must go the amount of boxes each connect says. For example, 6 must go 6 boxes before it can connect to another 6.
-
See the screenshot above for the solution.

- Click on your map and then return to the motel.
- Go back to where Cassandra is.
- You will receive more drawings.
-
Return to the Warden's House.

- Use the DRAWING on the outside of the house.
- You will receive the CHARGED DRAWING.
-
Go inside the house.

- Use the DRAWING on the area by the fireplace.
- You will receive the CHARGED DRAWING.
-
Enter the kitchen.

- Use the DRAWING on the area by the stove.
- You will receive the CHARGED DRAWING.
-
Use the NIGHT-VISION GOGGLES on the basement door.

- Click on the fuse box on the left to zoom in.
-
Use the FUSE on the area that's marked Basement.

- Use the DRAWING on the wall of the basement.
-
You will receive the CHARGED DRAWING.

- Click on the sharpener on the right to zoom in.
- Click on the button to turn it on.
- Use the RUSTY AXE on the sharpener.
- You will receive the SHARPENED AXE.
-
Go back to the floor and go in the room on the left to trigger a hidden object area.

- Find all the items in the room.
-
Cassandra will then tell you to look under the floorboard.

- Click on the floor board to zoom in.
- Click to move the board.
- Click to zoom in on the report card.
- Use the DRAWING on the Report Card.
- You will receive the CHARGED DRAWING.
-
Go back one screen.

- Click on the branch blocking the door on the right to zoom in.
- Use the SHARPENED AXE on the branch 3 times.
-
Enter the room.

- Click on the area on the bed first.
- This will trigger the ghost.
- Click on the area by the TV.
- Click on the frame and then click on the two catches on either side to release the photo and reveal the note.
- Use the DRAWING on the note.
- You will receive the CHARGED DRAWING.
-
Return to the motel and go back to talk to Cassandra.

- She will do another reading and you will have to solve another moving picture puzzle.
- See the screenshot above for the solution.

- Click on the map to open it.
- Go to the School House.
