Walkthroughs / Mystery Case Files: Shadow Lake / Chapter Three: The Warden's House

Chapter Three: The Warden's House

Mystery Case Files Shadow Lake Walkthrough for chapter 3 the wardens house is packed full of helpful information including detailed chapter by chapter instructions, custom screenshots, and solutions to all puzzles.

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Chapter Three: The Warden's House

Cassandra

  • Go back to Motel Room Number 1 to bring Cassandra the drawings you found.
  • Watch the Cutscene until you come to a puzzle area.
     

Inmate Puzzle

  • The goal of the puzzle is to put the pieces together so they form the full moving image of the convict escaping.
  • Click and drag the pieces to place them in the correct spot.
  • See the screenshot for the solution.
  • Once the cutscene is over, return to the Prison by clicking on your map and fast traveling.
     

Warden's Drawer

  • Go inside the prison and return to the Warden's Office on the second floor (through the record's room).
  • You can now move forward behind the desk.
  • Click on the desk drawer on the left to open it.
  • Click on the newspaper clipping to zoom in.
  • Click on the photograph to move the clipping aside and reveal the address of the warden's house.
     

Wardens Map

  • You now have the Warden's house on your map.
  • Click on the map to open it and then click on the house to travel there.
     

Axe

  • Click on the woodpile to zoom in.
  • Take the RUSTY AXE.
  • Go inside the house.
     

Wardens House

  • Find the CAT.
  • Click on the fireplace to zoom in.
  • Find the POKER.
  • Click under the couch to zoom in.
  • Find the CASSETTE.
  • Go through door ahead.
     

Kitchen

  • Click on the drawer on the right to zoom in.
     

Kitchen HOG

  • Find the rest of the items on the list in the drawer.
     

Kitchen Door

  • Click on the junk drawer to pull it out.
  • Click to zoom in on where the drawer was.
  • Take the FUSE.
  • Click on the door on the left to zoom in.
  • Click on the doorknob.


Night Vision

  • It's too dark to go down the stairs.
  • Use the NIGHT-VISION GOGGLES on the open door.
     

Basement

  • Click on the area by the shelf to zoom in.
  • Take the SMALL BOLT CUTTERS.
  • Go back to the main room in the house and go up the stairs to the second floor.
     

Second Floor

  • Click on the door on the left to open it.
  • Go through the door.
     

Wires Tent

  • Click on the tent to zoom in.
  • Take the WIRES.
  • Go back outside the house.
     

Fuse Box

  • Click on the fuse box to zoom in.
  • Use the SMALL BOLT CUTTERS on the lock.
  • Click to zoom in on the fuse box.
     

Fuse Box Wires

  • Use the WIRES on the control box.
  • This will start a mini-game.
     

Fuse Box Puzzle

  • The goal of the game is to click and drag each wire and connect them to a box of the same number.
  • Each wire must go the amount of boxes each connect says. For example, 6 must go 6 boxes before it can connect to another 6.
  • See the screenshot above for the solution.
     

More drawings

  • Click on your map and then return to the motel.
  • Go back to where Cassandra is.
  • You will receive more drawings.
  • Return to the Warden's House.
     

Outside Drawing

  • Use the DRAWING on the outside of the house.
  • You will receive the CHARGED DRAWING.
  • Go inside the house.
     

Inside Drawing

  • Use the DRAWING on the area by the fireplace.
  • You will receive the CHARGED DRAWING.
  • Enter the kitchen.
     

Kitchen Drawing

  • Use the DRAWING on the area by the stove. 
  • You will receive the CHARGED DRAWING.
  • Use the NIGHT-VISION GOGGLES on the basement door.
     

Fuse

  • Click on the fuse box on the left to zoom in.
  • Use the FUSE on the area that's marked Basement.
     

Basement

  • Use the DRAWING on the wall of the basement.
  • You will receive the CHARGED DRAWING.
     

Sharp Axe

  • Click on the sharpener on the right to zoom in.
  • Click on the button to turn it on.
  • Use the RUSTY AXE on the sharpener.
  • You will receive the SHARPENED AXE.
  • Go back to the floor and go in the room on the left to trigger a hidden object area.
     

Hidden Object Area

  • Find all the items in the room.
  • Cassandra will then tell you to look under the floorboard.
     

Report Card

  • Click on the floor board to zoom in.
  • Click to move the board.
  • Click to zoom in on the report card.
  • Use the DRAWING on the Report Card.
  • You will receive the CHARGED DRAWING.
  • Go back one screen.
     

Tree

  • Click on the branch blocking the door on the right to zoom in.
  • Use the SHARPENED AXE on the branch 3 times.
  • Enter the room.
     

Frame

  • Click on the area on the bed first.
  • This will trigger the ghost.
  • Click on the area by the TV.
  • Click on the frame and then click on the two catches on either side to release the photo and reveal the note.
  • Use the DRAWING on the note.
  • You will receive the CHARGED DRAWING.
  • Return to the motel and go back to talk to Cassandra.
     

Reading

  • She will do another reading and you will have to solve another moving picture puzzle.
  • See the screenshot above for the solution.

 

School House

  • Click on the map to open it.
  • Go to the School House.
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