Walkthroughs / Spirit of Revenge: Cursed Castle / Chapter Four: Enter the Vault

Chapter Four: Enter the Vault

Spirit of Revenge: Cursed Castle Walkthrough Chapter Four: Enter the Vault all the hints, tips, and guidance you will need to help you solve the mystery of the Flatsbury family!

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Chapter Four: Enter the Vault

Chapter-4-01-Handkerchief

  • Collect the handkerchief and the file.
  • Move ahead.

 

Chapter-4-02-Rocks

  • Click the rocks 3x’s and collect the dungeon key.
  • Move down once.

 

Chapter-4-03-Dungeon-Key

  • Insert the dungeon key.
  • Enter the doorway.

 

Chapter-4-04-Hay

  • Click the hay 3x’s; collect the justice token.
  • Click the jug; collect the slingshot balls.
  • Move down once.

 

Chapter-4-05-Justice

  • Insert the justice token to trigger a mini game.
  • Solve the game by arranging the discs to complete the pictures.
  • Enter the doorway.

 

Chapter-4-06-File

  • Select the file to cut the bars and trigger a hidden objects area.

 

Chapter-4-07A-H-O-1

  • Find the items.
  • Collect the saw.

 

Chapter-4-08-Sling

  • Click the papers 4x’s; collect the slingshot.
  • Collect the tongs.
  • Select the saw to cut the boards and click them aside.
  • Collect the bagpipes.
  • Move down once.

 

Chapter-4-09-Slingshot

  • Shoot the slingshot toward the cauldron.
  • Select the tongs and place the 6 pieces of coal into the cauldron; collect the cauldron with coal.
  • Insert the bagpipes; collect the dice.
  • Move ahead.

 

Chapter-4-10-Dice

  • Click the door and place the dice down to trigger a mini game.
  • Solve the game by finding the dice.
  • The solution is random.
  • Enter the doorway.

 

Chapter-4-11-Unicorn

  • Collect the unicorn tile, the dipper, the cabinet key and the prisoner’s token.
  • Click the papers 4x’s; click the portrait.
  • Select the cauldron with coal to fill the iron and click it closed.
  • Move to the Torture Room.

 

Chapter-4-12-Cabinet

  • Insert the cabinet key to trigger a hidden objects area.

 

Chapter-4-13A-H-O-2

 

B

  • Find the items.
  • Select the hammer to smash the bottle; collect the ship.
  • Select the knife to slice the bag; collect the ore.
  • Click the shell; collect the pearl.
  • Select the mirror shards and place them into the frame; collect the mirror.
  • Collect the glowing fragment and place them onto the box; assemble the tiles to complete the image.
  • Collect the Aries tile.
  • Move to the Underground Well.

 

Chapter-4-14-Uni-Tile

  • Insert the unicorn and Aries tiles to trigger a mini game.
  • Solve the game by arranging the tiles correctly.
  • Collect 1 /2 tower models.
  • Move to the Dungeon.

 

Chapter-4-15-Prison

  • Insert the prisoner’s token; collect the parchment.
  • Move to Isaac’s Workshop.

 

Chapter-4-16-Parchment

  • Place the parchment down and place the iron onto it and click it 2x’s.
  • Move to the Dungeon.

 

Chapter-4-17-Code

  • Zoom into the lock and enter the code: X – III – VII – IX to trigger a hidden objects area.

 

Chapter-4-18A-H-O-3

  • Find the items.
  • Select the eggshell half and place it with the other; collect the egg.
  • Select the mushroom and place it along with the other; collect the mushrooms.
  • Select the scissor half and attach it onto the other; collect the scissors.
  • Collect 2 /2 tower models.
  • Move to Isaac’s Workshop.

 

Chapter-4-19-Tower-Game

  • Attach the tower models to trigger a mini game.
  • Solve the game by following the clues to move the items throughout the different rooms.
  • Place the logs into the fireplace; use the candelabra to ignite them and collect the curtain tie.
  • Attach the curtain tie; select the broom to clear the cobwebs.
  • Select the sponge and use it to wipe the mirror; collect the crest and place it into the chest.
  • Collect the oven mitt and use it to click the dome and collect the ham.
  • Give the ham to the dog and move upstairs.
  • Select the knights’ spear to hit the chandelier and collect the key; use it to open the door.
  • Click the rug and collect the mirror; place it near the dark stairwell to collect the pickaxe.
  • Use the pickaxe to break the brick wall.
  • Click the mini door to collect the saw and use it to cut the branches; collect the bow.
  • Use the bow on the cello; collect the music note.
  • Place the music note onto the piano; collect the heart and insert it into the armoire.
  • Collect the scissors and use them to cut the cloth on the easel.
  • Collect the portrait and place it with the knight.
  • Collect the tower emblem.
  • Move to the Tower Door.

 

Chapter-4-20-Emblem

  • Insert the tower emblem.
  • Collect the note and the gear wheel.
  • Move to the Underground Well.

 

Chapter-4-21-Gear

  • Attach the gear wheel.
  • Move down.

 

Chapter-4-22-Dipper

  • Select the dipper to collect the round token.
  • Insert the round token to trigger a mini game.
  • Solve the game by arranging the discs and tiles correctly.
  • Enter the doorway.

 

Chapter-4-23-Corkscrew

  • Collect the corkscrew.
  • Click the flag; collect the rug.
  • Select the saw to use on the door lock and trigger a hidden objects area.

Chapter-4-24A-H-O-4

  • Find the items.
  • Select the castle parts and attach them to the castle; collect the castle.
  • Click the flag; collect the butterfly.
  • Select the key and place it into the lock; collect the brush.
  • Select the knife to slice the painting; collect the horn.
  • Select the mace to smash the wall; collect the coins.
  • Collect the brush.
  • Move to the Underground Lake.

 

Chapter-4-25-Brush

  • Use the brush to scrub the moss; collect the metal skull.
  • Insert the metal skull.
  • Enter the doorway.

 

Chapter-4-26-Collar

  • Collect the cat collar.
  • Click the mask; collect the flask key.
  • Move to the Room of Templars.

 

Chapter-4-27-Cat

  • Attach the cat collar; collect the sun with stars.
  • Move to the Underground Lake.

 

Chapter-4-28-Sun

  • Insert the sun with star.
  • Enter the doorway.

 

Chapter-4-29-Flask

  • Insert the flask key.
  • Collect the cotton bud, the cross symbol, the nail puller and the fuse.
  • Open the cork using the corkscrew and dip the cotton bud to create and collect the cotton bud with alcohol.
  • Move to the Crypt.

 

Chapter-4-30-Nail

  • Select the nail puller to trigger a hidden objects area.

 

Chapter-4-31A-H-O-5

  • Find the medallions.
  • Collect the seal of darkness.
  • Move to the Alchemy Laboratory.

 

Chapter-4-32-Seal

  • Insert the seal of darkness into the book; collect the dynamite recipe.
  • Dip the cotton bud with alcohol into the fire; collect the burning cotton bud.
  • Move to the Room of Templars.

 

Chapter-4-33-Cross

  • Insert the cross symbol; collect the modeling clay.
  • Move to the Alchemy Laboratory.

 

Chapter-4-34-Fuse

  • Select the fuse, the modeling clay and the dynamite recipe to trigger a mini game.
  • Solve the game by clicking the matching bottles; then creating the dynamite using the recipe.
  • Select the burning cotton bud and the dynamite to open the doorway.
  • Enter the doorway.

 

Chapter-4-35-Knife

  • Collect the knife.
  • Move to the Alchemy Laboratory and click the hidden objects area.

 

Chapter-4-36A-H-O-6

  • Find the items.
  • Collect the blue token.
  • Move to the Secret Library.

 

Chapter-4-37-Blue

  • Insert the blue token.
  • Click the paper 2x’s; collect the chimera’s horn.
  • Move to the Room of Templars.

 

Chapter-4-38-Chimera

  • Insert the chimera’s horn to collect the zodiac figurine.
  • Move to the Secret Library.

Chapter-4-39-Dragon

  • Collect 1 /2 dragons.
  • Insert the zodiac figurine to trigger a mini game.
  • Solve the game by arranging the figures correctly.
  • Use the following sequence to solve X – IX , IX – I, XII – II, VIII – XI, VII – IV, XII – V, XI – VI, VIII – XI, XII – IX, XI – VI, VI – X, XI – VI
  • Collect the stone book and the swords emblem.
  • Move to the Tower Door.

 

Chapter-4-40-Sword

  • Insert the swords emblem.
  • Read the paper; collect 2 /2 dragons.
  • Move to the Crypt.

 

Chapter-4-41-Spear

  • Select the knife to collect the spear.
  • Insert the dragons.
  • Enter the doorway.
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