Walkthroughs / Spirit of Revenge: Cursed Castle / Chapter Three: Move to the Second Floor

Chapter Three: Move to the Second Floor

Spirit of Revenge: Cursed Castle Walkthrough Chapter Three: Move to the Second Floor all the hints, tips, and guidance you will need to help you solve the mystery of the Flatsbury family!

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Chapter Three: Move to the Second Floor

Chapter-3-01-Helmet

  • Insert the helmet to trigger a mini game.
  • Solve the game by arranging the knights’ gear correctly.
  • Enter the doorway.

 

Chapter-3-02-Wolf

  • Collect the wolf figurine and the mace.
  • Select the mace to smash the barrel and trigger a hidden objects area.

 

Chapter-3-03A-H-O-1

  • Find the items based on the clues.
  • Collect the treble clef.

 

Chapter-3-04-Mini

  • Click the form to trigger a mini game.
  • Solve the game by correctly assembling the armor.
  • Click the lever.
  • Move to the Second Floor Corridor North.

 

Chapter-3-05-Treble

  • Insert the treble clef.
  • Enter the doorway

 

Chapter-3-06-Mirror

  • Click the mirror 4x’s to trigger a mini game.
  • Solve the game by adjusting the tiles to complete the image.
  • Collect the king chess piece and the tuning peg.
  • Select the tuning peg to insert into the cello; collect the stone tile.
  • Move the Second Floor Corridor North.

 

Chapter-3-07-Stone-Tile

  • Insert the stone tile; collect the rifle token.
  • Move to the Lord’s Study.

 

Chapter-3-08-Wolf

  • Insert the wolf figurine.
  • Enter the doorway.

 

Chapter-3-09-Feather

  • Click the bear skin rug; collect the stone feather.
  • Collect 1 /3 ancient books; insert the empty cup and click the button; collect the cup of coffee.
  • Move to the Lord’s Study.

 

Chapter-3-10-Ancient

  • Collect 2 /3 ancient books.
  • Select the cup of coffee to splash onto the page and reveal the text.
  • Click the clock open and set the clock to 7:00; collect the queen chess piece.
  • Place the king and queen chess pieces onto the board and zoom in to trigger a mini game.
  • Solve the game by moving the white pieces to the top and the black pieces onto the bottom.
  • Use the following sequence to solve: ( 9 -2 ) ( 7 – 6 ) ( 3 – 4 ) ( 4 – 9 ) ( 1 – 8 ) ( 6 – 1 ) ( 8 – 3 ) ( 2 – 7 ) ( 3 – 4 ) ( 9 – 2 )  ( 4 – 9 ) ( 7 – 6 ) ( 2 – 7 ) ( 1 – 8 ) ( 6 – 1 ) ( 8- 3 )
  • Collect the music cabinet key.
  • Move to the Music Room.

 

Chapter-3-11-Music-Cabinet

  • Insert the music cabinet key to trigger a hidden objects area.

 

Chapter-3-12A-H-O-2

  • Find the items.
  • Click the drawer; collect the castanets.
  • Collect the antler.
  • Move to the Hunting Room.

 

Chapter-3-13-Rifle

  • Insert the rifle token.
  • Click the death cloth.
  • Click and drag the noose; collect the library key.
  • Attach the antler.
  • Move to the Lord’s Study.

 

Chapter-3-14-Library

  • Insert the library key.
  • Enter the doorway.

 

Chapter-3-15-Glue

  • Select the glue and attach the stone feather; collect the bear paw.
  • Click the ladder.
  • Zoom into the book on the top shelf.
  • Collect the glowing gem.
  • Move to the Hunting Room.

 

Chapter-3-16-Glow

  • Insert the glowing gem to trigger a mini game.
  • Solve the game by removing the gems until only one remains by jumping one over the other.
  • The solution is random.
  • Collect 1 /2 stone tiles.
  • Move to the Music Room.

 

Chapter-3-17-Bear-Paw

  • Insert the bear paw; collect 2 /2 stone tiles.
  • Move to the Library.

 

Chapter-3-18-Stone

  • Insert the stone tiles into the floor.
  • Collect the brass stamp and place it into the book, click it once.
  • Collect the glass eye.
  • Move to the Hunting Room.

Chapter-3-19-Glass

  • Insert the glass eye; collect 3 /3 ancient books.
  • Move to the Library.

 

Chapter-3-20-Ancient-Books

  • Insert the ancient books to trigger a mini game.
  • Solve the game by aligning the books correctly.
  • Use the following solution to solve: I – VII, II – III, III – IX, IV – VI, V –VIII, VI – VII, and VIII – IX
  • Collect the dog emblem.
  • Move to the Tower Door.

 

Chapter-3-21-Dog

  • Insert the dog emblem.
  • Click the page; collect the lever.
  • Move to the Armory.

 

Chapter-3-22-Lever

  • Insert the lever and click it once.
  • Enter the doorway.
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