Walkthroughs / Spirit of Revenge: Cursed Castle / Chapter Two: On the First Floor

Chapter Two: On the First Floor

Spirit of Revenge: Cursed Castle Walkthrough Chapter Two: On the First Floor all the hints, tips, and guidance you will need to help you solve the mystery of the Flatsbury family!

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Chapter Two: On the First Floor

Chapter-2-01-Petals

  • Click the petals as shown in the diagram.
  • Click the mantel to trigger a mini game.
  • Solve the game by arranging the cylinders correctly.
  • Use the following solution to solve: Lower columns 1 – 3 – 4 by one slot each , raise column 2 by 3 slots and lower column 1 by 3 slots.
  • Move ahead and move up the ladder.

 

Chapter-2-02-Repel

  • Speak to James.
  • Click the stool aside; collect the insect repellent.
  • Move down once.

 

Chapter-2-03-Key

  • Collect the key and insert it into the lock.
  • Move upstairs.

 

Chapter-2-04-Wing

  • Collect the wing.
  • Select the insect repellent to remove the flies; collect 1 /2 mask parts.
  • Move down once and go to the right.

 

Chapter-2-05-Crowbar

  • Insert the wing.
  • Collect the crowbar.
  • Move to the Tower Bridge.

 

Chapter-2-06-Crowbar

  • Select the crowbar to remove the lid.
  • Collect 2 /2 mask parts.
  • Move down once.

 

Chapter-2-07-Mask-Part

  • Attach the mask parts; collect the gauntlet.
  • Move forward.

 

Chapter-2-08-Gauntlet

  • Select the gauntlet to smash the window; click the window lock.
  • Enter the window.

 

Chapter-2-09-Photo-Part-1

  • Collect the article and 1 /5 photo parts beneath it.
  • Enter the doorway.

 

Chapter-2-10-Photo-Part-2

  • Collect 2 /5 photo parts and 1 /3 colored tiles.
  • Zoom into the garbage can; click the papers 5x’s.
  • Collect 3 /5 photo parts.
  • Zoom into the closet; click the shirts 4x’s.
  • Collect the memory stick.
  • Click the backpack to trigger a hidden objects area.

 

Chapter-2-11A-H-O-1

  • Find the matching items.
  • Collect 1 /2 woodwork elements.
  • Move down once.

 

Chapter-2-12-Door

  • Click the door.
  • Move into the hallway.

 

Chapter-2-13-Grif-Wing

  • Collect the griffin’s wing.
  • Move to James’s Room and enter the door with the Wanted poster.

 

Chapter-2-14-Colored-2

  • Collect 2 /3 colored tiles.
  • Collect the storage battery; click the book closed and collect the scissors.
  • Move down once.

 

Chapter-2-15-Scissors

  • Select the scissors to cut the seam; collect the bowl of Hygeia.
  • Zoom into the camera; attach the storage battery
  • Click the camera; collect 4 /5 photo parts.
  • Move down once.

 

Chapter-2-16-Bowl

  • Insert the bowl of Hygeia to trigger a hidden objects area.

 

Chapter-2-17A-H-O-2

  • Find the items.
  • Zoom into the box; collect the pliers.
  • Select the shaft and attach it to the fletching; collect the arrow.
  • Collect 3 /3 colored tiles.

 

Chapter-2-18-Colored-Game

  • Insert the colored tile to trigger a mini game.
  • Solve the game by arranging the tiles according to the inner semi-circle.
  • Click the pane; collect the bedroom key and use it to unlock the door.
  • Enter the doorway.

 

Chapter-2-19-Journal-Pg

  • Collect the journal page and the hunting horn.
  • Click the curtains; collect the feather duster token.
  • Move down once.

 

Chapter-2-20-Hunting

  • Select the hunting horn to blow into the doorway.
  • Enter the doorway.

 

Chapter-2-21-Glue

  • Collect the glue.
  • Click the blanket; collect the boxing glove token.
  • Insert the feather duster token; collect the chisel.
  • Move to James’s Movie Room.

 

Chapter-2-22-Boxing

  • Insert the boxing glove token to trigger a hidden objects area.

 

Chapter-2-23A-H-O-3

  • Place the items correctly.
  • Select the cassette and insert it into the cassette player; collect the # 3 and place it onto the keypad.
  • Select the wheel and place it onto the car; collect the # 8 and place it onto the keypad.
  • Select the light emitting diode and place it into the flashlight; collect the #1 and place it into the keypad.
  • Select the backspace button and place it onto the keyboard; collect the #9 and place it onto the keypad.
  • Select the box cutter and use it to slice the envelope; collect the # 6 and place it onto the keypad.
  • Select the windmill sails and place it onto the windmill; collect the # 5 and place it onto the keypad.
  • Select the soldier and place it with the others; collect the # 4 and place it onto the keypad.
  • Select the seashell and insert it into the box; collect the # 2 and place it onto the keypad.
  • Select the dart and place it onto the dartboard; collect the # 7 and place it onto the keypad.
  • Select the pliers and use them to snap the wire; collect the # 0 and place it onto the keypad.
  • Select the memory stick and insert it into the camera; collect the code: 6304.
  • Use the code to open the safe.
  • Collect the ballet dancer.
  • Move to the Servants Quarters.

 

Chapter-2-24-Ballet

  • Insert the ballet dancer to trigger a mini game.
  • Solve the game by arranging the music notes in the correct order; click the purple button.
  • Collect 2 /2 woodwork elements.
  • Move to the Lord’s Room.

 

Chapter-2-25-Woodwork

  • Insert the woodworking elements.
  • Read the letter and collect the remote control.
  • Select the glue to repair the cup and click the pitcher; collect the cup of water and pour it into the flowerpot.
  • Collect the blue bell.
  • Move to James’s Movie Room.

 

Chapter-2-26-Memory

  • Select the memory stick and the remote control to use on the projector.
  • Collect 5 /5 photo parts.
  • Move down once.

 

Chapter-2-27-Photo-Game

  • Zoom into the desk and insert the photo parts to trigger a mini game.
  • Solve the game by assembling the photo correctly.
  • Click the photo.
  • Move to the Servants Quarters.

 

Chapter-2-28-Joe

  • Use the code J – O – E to trigger a hidden objects area.

 

Chapter-2-29A-H-O-4

  • Find the items.
  • Select the key and place it into the lock; collect the cookie.
  • Select the airbrush mister and attach it onto the bowl; collect the airbrush.
  • Select the bulb and insert it into the light string; collect the light string.
  • Select the earpiece and attach it to the stethoscope part; collect the stethoscope.
  • Collect the hammer.
  • Move to the Second Floor Corridor North.

 

Chapter-2-30-Code

  • Use the code 0 – 1 – 0 – 4 – 0 – 9 to unlock the door.
  • Enter the doorway.

 

Chapter-2-31-Hammer

  • Select the hammer to smash the glass.
  • Click the code 2x’s.
  • Move to James’s Movie Room.

 

Chapter-2-32-Poster

  • Select the chisel and the hammer to break the wall; collect 1 /2 Phoenix’s.
  • Move to the Lord’s Room.

 

Chapter-2-33-Blue

  • Insert the blue bell to trigger a mini game.
  • Place the bells correctly to solve the game.
  • Switch the bells as follows to solve: 1 – 2, 2 – 4, 3 -4

 

Chapter-2-34-Clothes

  • Click the clothing and collect 2 /2 Phoenix’s and insert it into the groove.
  • Collect the ring emblem.
  • Move to the Tower Door.

 

Chapter-2-35-Ring

  • Insert the ring emblem.
  • Click the paper; collect the helmet.
  • Move to the Second Floor Corridor North.
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