Walkthroughs / Spirit of Revenge: Cursed Castle / Chapter One: The Gardens

Chapter One: The Gardens

Spirit of Revenge: Cursed Castle Walkthrough Chapter One: The Gardens all the hints, tips, and guidance you will need to help you solve the mystery of the Flatsbury family!

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Chapter One: The Gardens

Chapter-1-01-Van

  • Zoom into the police van.
  • Collect the map and the case report.
  • Exit the van and click the trunk to trigger a hidden objects area.

 

Chapter-1-02A-H-O-1

  • Find the items.
  • Click the hat; collect the cross.
  • Insert the cross into the box; collect the ink blot and the flower square.
  • Place the ink blot into the binder; collect the glasses behind the binder cover.
  • Insert the glasses into the case; collect the screwdriver.
  • Place the screwdriver into the tool box; collect the sun square and the post it note on the tool box.
  • Place the post it note into the book; collect the battery.
  • Insert the battery into the camera; collect the photos.
  • Place the 1st photo into the photo holder and the 2nd onto the secret box.
  • Select the ballerina and place her onto the music box behind the briefcase; collect the bunny square.
  • Select the 3 squares and insert them into the secret box and arrange them according to the photo.
  • Collect the cocoa powder.
  • Move into the police van.

 

Chapter-1-03-Cocoa

  • Pour the cocoa powder into the mug and click the lid.
  • Collect the mug of coca and give it to the child.
  • Collect 1 /5 of Jessie’s drawings.
  • Move down once.

 

Chapter-1-04-Flashlight

  • Click the newspaper 2x’s; receive the flashlight.
  • Move ahead.

 

Chapter-1-05-Storeroom

  • Collect the frame and the storeroom key.
  • Enter the archway.

 

Chapter-1-06-Leaves

  • Click the leaves; collect 1 /2 colored tiles.
  • Insert the storeroom key to trigger a hidden objects area.

 

Chapter-1-07A-H-O-2

  • Find the items.
  • Select the garden shears to cut the rose; collect the freshly cut rose.
  • Select the paint brush and use it to paint the cat; collect the black cat.
  • Select the jug of water and pour it into the cup; collect the cup of water.
  • Click the drawer open; collect the pliers.
  • Collect the pliers.

 

Chapter-1-08-Pliers

  • Select the pliers to cut and collect the wire and the stone flower.
  • Move down once.

 

Chapter-1-09-Keyhole

  • Zoom into the key hole and use the wire to trigger a mini game.
  • Solve the game by using the wire to position the tumblers correctly.
  • Enter the doorway.

 

Chapter-1-10-Stone-Flower

  • Insert the stone flower to trigger a hidden objects area.

 

Chapter-1-11A-H-O-3

  • Place the items correctly.
  • Select the glove to remove the dead rose from the vase and replace it using the freshly cut rose.
  • Select the bottle of wine and pour it into the wine glass.
  • Select the mushroom and hang it alongside the others.
  • Select the sprayer to use on the dirty tray and then wipe it using the kerchief.
  • Select the coffee beans and place them into the grinder.
  • Select the cat and place it onto the base.
  • Select the glass lampshade and place it onto the oil lamp base.
  • Place the key along with the others.
  • Place the cup onto the saucer.
  • Use the numbers revealed to uncover the code to open the cabinet safe.
  • 6 – 5 – 8 – 3.
  • Collect the sun token.

 

Chapter-1-12-Garden-Shears

  • Collect the garden shears and the knight.
  • Click the drawer open and click the papers aside.
  • Collect the puppet’s arm and the journal page.
  • Move to the Garden.

 

Chapter-1-13-Shears

  • Select the garden shears to collect the hooked pole.
  • Move down once.

 

Chapter-1-14-Sun-Token

  • Move toward the door; insert the sun token.
  • Click the easel to trigger a mini game.
  • Solve the game by recreating the castle shown.
  • Collect the tin figurine and the journal page.
  • Chapter-1-15-Flashlight-Game
  • Zoom into the door and select the flashlight to trigger a mini game.
  • Solve the game by aligning the symbols correctly as shown in the code above the lock.
  • Use the following sequence to solve: A. Clockwise 2x’s – B. Counterclockwise 2x’s- C.  Counterclockwise 5x’s – D.  Counterclockwise 4x’s – E. Counterclockwise 2x’s
  • Enter the doorway.

 

Chapter-1-16-Switch

  • Click the switch.
  • Collect the locomotive, examine the newspaper and collect the feather duster.
  • Enter the doorway and click the hidden objects area.

 

Chapter-1-17A-H-O-4

 

B

  • Assemble the lamp and turn it on.
  • Find the items.
  • Select the key to open the chest.
  • Collect the lever.

 

Chapter-1-18-Book

  • Read the book.
  • Place down the locomotive and attach and click the lever.
  • Collect 2 /2 colored tiles.
  • Click the hidden objects area.

 

Chapter-1-19A-H-O-5

  • Find the items.
  • Select the glue and use it on the crocodile picture; select and attach the missing pieces; collect the crocodile.
  • Select the paintbrush and dip it into the watercolors to complete the image as shown; collect the picture.
  • Click the monkey’s arm; collect the lightning bolt.
  • Collect the coat of arms token.

 

Chapter-1-20-Draw

  • Zoom into the laptop.
  • Collect 2 /5 of Jessie’s drawings.
  • Move to the Gardener’s House.

 

Chapter-1-21-Colored-Tile

  • Insert the colored tile to trigger a mini game.
  • Solve the game by aligning the tiles correctly to complete the image.
  • Collect the blowtorch.
  • Move to the Living Room and go upstairs.

 

Chapter-1-22-Hooked

  • Click the fallen chandelier.
  • Select the hooked pole to retrieve 1 /2 frame pieces.
  • Collect 3/ 5 of Jessie’s drawings.

 

Chapter-1-23-Arm

  • Attach the puppet arm to trigger a mini game.
  • Solve the game by recreating the puppet positions 3 times.
  • Collect the gargoyle’s ruby and the journal entry.
  • Move to the Castle Entrance.

 

Chapter-1-24-Gargoyle-Ruby

  • Insert the gargoyle’s ruby; collect 2 /4 knights.
  • Move to Jessie’s Room.

 

Chapter-1-25-Laptop-A

  • Click the laptop.
  • Enter the password 1 – 1 – 6 – 0 – 9 enter.
  • Click the screen.
  • Move to the Living Room.

 

Chapter-1-26-Box

  • Click the box to trigger a mini game.
  • Solve the game by clicking the gemstones in the correct sequence.
  • Use the following sequence to solve the game: pink – yellow – blue- red- green
  • Collect the cabinet key; click the mold.
  • Select the tin figurine and the blow torch to create and collect 3/ 4 knights.

 

Chapter-1-27-Cabinet-Key

  • Insert the cabinet key and click the book to trigger a mini game.
  • Solve the game by arranging the family tree correctly.
  • Use the following solution to solve the game: Top Row: Agnes – Second Row: Francis and Catherine – Third Row: Jane, Charles and Thomas – Bottom Row: Matthew and Anne.

 

Chapter-1-28-Book-Game

  • Click the page to trigger a mini game.
  • Solve the game by spotting the differences in the images.

 

Chapter-1-29-Page-Game

  • Click the page again to trigger a mini game.
  • Solve the game by assembling the image correctly.
  • Click the page.

 

Chapter-1-30-Coat

  • Collect 2 /2 coat of arms.
  • Insert the coat of arms token and enter the doorway.

 

Chapter-1-31-Jessie-Draw

  • Collect Jessie’s drawing.
  • Select the feather duster to dust the mirror; collect 4 /4 knights and 2 /2 frame pieces.
  • Click the base and insert the knights; collect the flower key.
  • Move to Jessie’s Room.

 

Chapter-1-32-Flower-Key

  • Insert the flower key and click
  • Click the picture; collect 5 /5 of Jessie’s drawings.
  • Insert Jessie’s drawing and click the pages.
  • Insert the frame pieces and click the safe to trigger a mini game.
  • Solve the game by inputting the password correctly.
  • Use the following solution: M – I – C – H – E – L – L – E
  • Collect mother’s locket.
  • Move to the police van.

 

Chapter-1-33-Locket

  • Give Jessie mother’s locket.
  • Collect the journal page.
  • Move to the Living Room.
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