Chapter Four: Sofia’s House

Secrets of the Dark: Mystery of the Ancestral Estate Walkthrough Chapter 4 Sofias House. Custom screenshots showing key item locations, easy-to-understand instructions, and comprehensive puzzle solutions to solve the mystery and survive yet another adventure into the darkness.

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Chapter Four: Sofia’s House

Seed

  • Zoom into the magic pot.
  • Plant the SEED.
  • Take the FIRE FLOWER.
  • Use the raft to go to the ship.
  • Use the FIRE FLOWER on the Harpy.
  • Take the SLEDGEHAMMER.
  • Click down.

 

Liquid

  • Zoom into the door.
  • Place the two LIQUIDS on the lock.
  • Enter Sofia’s house.
  • Take the SPEAR.
  • SLEDGEHAMMER the wheel.
  • Take the STEERING WHEEL.
  • Click down and use the raft to go forward.

 

Spear

  • Use the SPEAR on the boat.
  • Take the DIVING MASK.
  • Click down.
  • Enter the ship.
  • Put the STEERING WHEEL on the stern.
  • Click to turn it
  • Take the BUCKET.
  • Return to the hold.
  • Use the DIVING MASK on the opening.
  • Go right.
  • Zoom into the sunken ship to play an HOA.

 

Undersea

  • Find the items listed.
  • Receive the FISHING LINE.
  • Leave the ship and go forward on the raft.
  • String the FISHING LINE on the pole.
  • Take the FISHING ROD.
  • Click down.
  • Enter the ship.

 

Net

  • Zoom into the side of the ship and fish out the net with the FISHING ROD.
  • Take the STAR.
  • Descend into the hold and move right through the opening.
  • Zoom into the chest on the left.
  • Place the STAR in the space to initiate a puzzle.

 

Oyster

  • The object of the puzzle is to close all of the shells except for the center one.
  • Assuming the shells are numbered one through 13 from left to right and top to bottom.
  • Click the shells in this order: 3, 2, 6, 11, 10.
  • When finished, take the LAMP RING from the center shell.
  • Leave the ship and enter Sofia’s house.
  • Zoom into the lamp.
  • Place the LAMP RING on it.
  • Click the ring to change the lighting.
  • Zoom into the shelves to play an HOA.

 

Shelves

  • Find the items listed.
  • Receive the KNIFE.
  • Click down and go forward on the raft.
  • Cut the hammock with the KNIFE.
  • Take the RED FABRIC.

 

Fabric

  • Click down and go to the library.
  • Drape the RED FABRIC on the rack.
  • Take the GATE KEY.
  • Depart the mansion.
  • Go left through the arch.
  • Unlock the gate with the GATE KEY.
  • Go right through the gate.
  • Zoom into the iron gate.

 

Mace

  • Take the MACE HEAD.
  • Go to the ship and enter Sofia’s house.
  • Change the lighting in the room.
  • Insert the MACE HEAD on the weapon at right by the skeleton.
  • Click the handle.
  • Take the OCTOPUS.
  • Go to the ship’s hold and head right through the opening.
  • Zoom into the chest on right and put the OCTOPUS in the appropriate space to initiate a puzzle.

 

Oyster

  • The object of this puzzle is to close all of the shells except the center one.
  • Assuming the shells are numbered one through 25 from left to right and top to bottom.
  • Click the shells in this order: 12, 16, 23, 15, 19, 8, 2, 7, 5, 3.
  • When finished, take the second REAGENT from the center shell.
  • Zoom into the sunken ship to play an HOA.

 

Undersea

  • Find the items listed.
  • Receive the GATE KEY.
  • Click down five times.
  • Go right.
  • Zoom into and unlock the iron gate with the GATE KEY.
  • Take the HANDLE.
  • Go to the cable car.
  • Move forward.
  • Place the HANDLE on the box.
  • Take the SAW and AXE.
  • Return to Sofia’s house.

 

Cage

  • SAW the cage.
  • Take the PICKAXE and COFFER KEY.
  • Click down and go forward on the raft.
  • AXE the log.
  • Take the FIREWOOD.

 

Lab

  • Go to the lab in the House of Kleitos.
  • Unlock the cabinet with the COFFER KEY.
  • Take the FISH FOOD.
  • Go to Sofia’s house.
  • Change the lighting in the room.
  • Feed the aquarium fish with the FISH FOOD.
  • Go through the doorway.
  • Take the SHEARS and BROOM.
  • Click down.
  • Zoom into the shelves to play an HOA.

 

Shelves

  • Find the items listed.
  • Receive the STEMWARE.
  • Click down.
  • SHEAR the sheep.
  • Take the FLEECE.
  • Return to Sofia’s house.
  • Spin the FLEECE on the spinning wheel.
  • Take the THREAD.
  • Move forward.
  • Zoom into the table and place the STEMWARE in the scene to initiate a puzzle.

 

Stemware

  • The object of the puzzle is to move all the colored glasses to their matching spaces.
  • Assuming that the buttons are numbered one through six beginning at the top and moving clockwise, click the buttons in this order: 6, 2, 1, 4, 5, 6, 3, 4.
  • When finished, take the MAGIC BALL.
  • Click down and put the MAGIC BALL on the statue.
  • Zoom into the statue.
  • Take the third REAGENT and the note.
  • Click down and go forward on the raft.
  • Zoom into the rocky shore.
  • Sweep the sand with the BROOM to initiate a puzzle.

 

Stones

  • The object of the puzzle is to find the matching pairs.
  • See screenshot for solution.
  • Zoom into the glass castle.
  • Take the MECHANISM PART.
  • Ride the cable car forward.
  • Zoom into the shelves.
  • THREAD the needle.
  • Take the THREADED NEEDLE.
  • Return on the cable car and go right.

 

Blimp

  • Zoom into the blimp.
  • Use the THREADED NEEDLE on the cloth.
  • Take the BAG.
  • Click down.
  • Enter the building.
  • Go upstairs.
  • Use the BAG on the flower.
  • Take the SEEDS.
  • Click down four times.

 

Fountain

  • Zoom into the fountain.
  • Tape the pipe with PLUMBERS TAPE.
  • Scatter the SEEDS on the dirt.
  • Pick five flowers.
  • Go through the arch.
  • Give the flowers to the topiary shaped like a lady.
  • Take the BRUSH.
  • Go to the art room in Sofia’s house.

 

Mechanism

  • Place the MECHANISM PART on the mechanism.
  • Dial the parts to match the code in the journal.
  • Take the FACE.
  • Click down four times.
  • Go right.
  • Put the FACE on the well.
  • Take the METAL HEAD and BOARD PART. 
  • Ride the cable car to Kleitos’ house.
  • Scale the ladder.
  • Zoom into the table.
  • Put the BOARD PART in the scene to initiate a puzzle.

 

Alphabet

  • The object of the puzzle is to place the colored templates on the board to match the symbols.
  • See screenshot for solution.
  • Take the fourth REAGENT.
  • Go to Sofia’s art room.
  • Zoom into the easel.
  • Place the four REAGENTS and the BRUSH in the scene.
  • Take the ARROWS.
  • Click down.
  • Zoom into the shelves to play an HOA.

 

Shelves

  • Find the items listed.
  • Receive the LANCE.
  • Change the lighting in the room.
  • Give the soldier statue the LANCE.
  • Change the lighting in the room.
  • Zoom into the table.
  • Take the second PUZZLE PIECE.
  • Change the lighting in the room.
  • Zoom into the puzzle box and insert the two PUZZLE PIECES in the slots to initiate a puzzle.

 

Runes

  • The object of the puzzle is to guide the square to the bottom slot.
  • See screenshot for solution.
  • Take the STONE FLOWER.
  • Change the lighting in the room.
  • Zoom into the angel statue.
  • Give her the STONE FLOWER.
  • Take the BULB.
  • Click down five times.
  • Go to the crypt.
  • Zoom into the lamp.
  • Insert the BULB in the slot.
  • Click anywhere in the scene to receive a CRYSTAL.
  • Go to the shore.
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