Chapter Three: House of Kleitos

Secrets of the Dark: Mystery of the Ancestral Estate Walkthrough Chapter 3 House of Kleitos. Custom screenshots showing key item locations, easy-to-understand instructions, and comprehensive puzzle solutions to solve the mystery and survive yet another adventure into the darkness.

Originally posted:

Ask for help in the comments below!

Chapter Three: House of Kleitos

Ladder

  • Zoom into the control panel.
  • Put the TRANSISTOR and RESISTOR on it.
  • Insert the SECRET KEY into the keyhole.
  • Click the panel to close.
  • Click the lever.
  • Zoom into the shelf.
  • Take the HAND.
  • Take the CANNONBALL.
  • Try to scale the ladder.
  • Move forward on the left into the cable car.
  • Click the lever.
  • Zoom into the Trojan horse to play a HOA.

 

Horse HOA

  • Find the items listed.
  • Receive the GAS MASK.
  • Enter the cable car and click to push the lever forward.

 

Roots

  • Use the GAS MASK on the ladder.
  • Scale the ladder.
  • Zoom into the roots.
  • Take the WINCH HANDLE.
  • Click down.
  • Re-enter the cable car.
  • Click the lever.
  • Go to the second floor of the tavern building on the right.

 

Winch

  • Put the WINCH HANDLE on the gears.
  • Click the handle twice.
  • Take the GUN POWDER and CLAMP.
  • Go back to the cable car.
  • Click the lever and scale the ladder.

 

Pandora

  • Zoom into the roots.
  • CLAMP the pipe.
  • Zoom into the opened door.
  • Take the BOARDS.
  • Zoom into PANDORA’S BOX and place the HAND on the left handprint.
  • Take the UNLIT TORCH.
  • Return using the cable car and go right over the bridge.

 

Torch

  • Light the UNLIT TORCH in the fire to get the LIT TORCH.
  • Zoom into the ship’s ramp.
  • Place the BOARDS on it to initiate a puzzle.

 

Ramp

  • The object of the puzzle is to arrange the boards to fill the space.
  • See screenshot for final move.
  • Go up the ramp to the ship.

 

Barrel

  • Take the JUG.
  • Click down twice.
  • Enter the tavern.
  • Zoom into the barrel and place the TAP on it.
  • Slide the JUG under the tap.
  • Click the tap to fill the jug.
  • Take the RUM.
  • Go upstairs.

 

Cannon

  • Place the GUN POWDER, CANNON BALL and LIT TORCH on the cannon.
  • Click down twice.
  • Cross the bridge.

 

Blimp

  • Zoom into the blimp.
  • Take the ARM and CORD.
  • Click down and enter the building.
  • Place the ARM on the wrestler.
  • Take the LOCK PIECE.

 

Generator

  • Go to the cable car.
  • Click the lever.
  • Scale the ladder.
  • Zoom into the generator room.
  • Put the CORD on the wheel and the RUM in the tank. Click the CORD.
  • Change the lighting in the room.
  • Zoom into the shelves to play a HOA.

 

Shelves

  • In this HOA, you place the items in their appropriate spots in the scene.
  • See screenshot for placements and final move.
  • When finished, receive the second LOCK PIECE.
  • Change the lighting in the room.
  • Click the alcove to shoo the bats.

 

Runes

  • Zoom into the table and place the two LOCK PIECES on the lid to initiate a puzzle.
  • The object of the puzzle is to guide the square to the bottom slot.
  • See screenshot for solution.
  • When finished, take the COLUMN PART.
  • Change the lighting in the room.

 

Column

  • Place the COLUMN PART on the column.
  • Ascend the staircase.
  • Take the MUG and DARTS.
  • Click down twice.
  • Ride the cable car.
  • Enter the tavern.

 

Tavern

  • Zoom into the statue.
  • Put the MUG in its hand.
  • Take the WEIGHT.
  • Zoom into the dartboard.
  • Throw the DARTS at it.
  • Take the HAND.
  • Click down.
  • Ride the cable car.
  • Scale the ladder.
  • Change the lighting in the room.

 

Scientist

  • Zoom into Pandora’s Box.
  • Put the hand in the appropriate space.
  • Change the lighting in the room.
  • Take the SCIENTIST.
  • Go upstairs to the lab.
  • Place the SCIENTIST on the wall.
  • Take the MAGIC BALL.
  • Click down.

 

Angel

  • Put the MAGIC BALL on the statue.
  • Zoom into the angel statue.
  • Take the BAS RELIEF.
  • Go to the library.
  • Go left into the elevator.
  • Click the down button.

 

Scales

  • Zoom into the cabinet.
  • Place the WEIGHT in the lock to initiate a puzzle.
  • The object of the puzzle is to balance the scales five times.
  • Do this by choosing tabs and dropping the balls on the scales to balance them.
  • Click and hold the tab to increase the size of the ball.
  • When finished, take the SEED.
  • Click down and ride the elevator back up.
  • Change the lighting in the room.

 

Flower

  • Zoom into the magic pot.
  • Plant the SEED in it.
  • Take the FIRE FLOWER.

 

Cabinet

  • Return to the cable car.
  • Click the lever to push it forward.
  • Scale the ladder.
  • Go left to the lab.
  • Put the BAS RELIEF on the cabinet.
  • Take the KEY.
  • Go back and ride the cable car.
  • Head right over the bridge.
  • Enter the ship.
  • Use the FIRE FLOWER on the Harpy.

 

Ship

  • Unlock the cabinet with the KEY.
  • Take the TREBLE CLEF.
  • Descend into the hold through the door the Harpy blocked.
  • Put the TREBLE CLEF on the case.
  • Take the EYEPIECE.
  • Zoom into the chest.
  • Take the ROPE.
  • Click down twice.

 

Raft

  • ROPE the logs to make a raft.
  • Move ahead on the raft.
  • Take the TONGS and HOSE.
  • Go back to the ship’s hold.
  • Put the HOSE on the pump.
  • Click the handle.
  • Take the PUZZLE PIECE.
  • Return to the cable car.
  • Click the lever.
  • Scale the ladder.
  • Zoom into the shelves to play a HOA.

 

Shelves

  • Return the items to the places in the scene where they belong.
  • See screenshot for placement and final move.
  • Receive a CARD.
  • Go left to the lab.

 

Lab

  • Use the CARD on the cabinet.
  • Take the LIQUID. Insert the EYEPIECE in the microscope.
  • Zoom in.
  • Click the center of the seed to obtain the pieces to create the seed.
  • Take the SEED.
  • Click down.
  • Change the lighting in the room.

 

Ceiling

  • Zoom into the hole in the ceiling.
  • Pluck the MAP PART with the TONGS.
  • Return to the ship’s hold.
  • Zoom into the map.
  • Put the MAP PART in place to initiate a puzzle.

 

Map

  • The object of the puzzle is to move the chips to their matching locations. 
  • Click locations in this order: Antarctica, Atlantic Ocean, Australia, Antarctica, Atlantic Ocean, Canada, Mexico, Brasilia, Antarctica, Australia, India, Siberia, Canada, Mexico, Brasilia, Antarctica, Atlantic Ocean, Australia, India, Siberia, Canada, Atlantic Ocean, Antarctica, Australia, Atlantic Ocean.
  • When finished, take the (musical) NOTE.

 

Angel

  • Place the NOTE on the case.
  • Take the HARP. Ride the cable car to the House of Kleitos.
  • Scale the ladder.
  • Change the lighting in the room.
  • Zoom into the angel statue.
  • Give her the HARP.
  • Take the BULB.
  • Return to the crypt.
  • Zoom into the lamp.
  • Insert the bulb in the lamp.
  • Click anywhere on the screen to receive a second LIQUID.
  • Click down and go to the library.
Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.