Walkthroughs / Riddles Of Fate: Wild Hunt / Chapter Two View from Above

Chapter Two View from Above

Riddles of Fate: Wild Hunt Walkthrough Chapter Two View from Above features point-by-point directions, custom screenshots, and simple puzzle solutions to help you rescue the one man who can save you from the evil horsemen and protect the young girl they are after.

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Chapter Two View from Above

Guards

  • Select the mandrake to use on the guards.
  • Read the note and collect the bronze key.
  • Collect the torch.
  • Move to the House.

 

Wood

  • Click the fireplace; select the flint to ignite the wood.
  • Place Louis near the flames and place the torch into the flames; collect the burning torch.
  • Move to the Tower.

 

Vines

  • Select the burning torch to remove the vines.
  • Insert the bronze key into the lock and click the key; collect the sabers amulet.
  • Zoom into the door; insert the sabers amulet into the niche to trigger a mini-game.
  • Solve the game by clearing a path for the green bead to get to the glowing green area.
  • Move the beads as shown to solve.
  • Move into the Armory.

 

Pliers

  • Zoom into the chain.
  • Select Louis to collect the cutting pliers.
  • Move to the Archive.

 

Chain

  • Zoom into the chain; use the pliers to cut it.
  • Collect the silver key.
  • Move to the Tower.

 

Silver

  • Zoom into the lock; insert the silver key and click it once.
  • Collect the 3 / 3 dolls.
  • Move to the Amory.

 

Stage

  • Zoom into the stage and place the 3 dolls onto the stage to trigger a mini-game.
  • Solve the game by choosing the items in the right order.
  • Use the following sequence to solve: crystal ball, death, flower, heart and baby.
  • Collect the golden key and the piano key.
  • Move to the House.

 

Piano Keys

  • Zoom into the piano; insert the 2 piano keys and collect the wick.
  • Move to the Tower.

 

Golden

  • Zoom into the lock and insert the golden key; click the key.
  • Speak to Death; collect the monogram.
  • Move down once.

 

Monogram

  • Zoom into the cage; insert the monogram.
  • Collect the pruning shears and the dynamite.
  • Move to the Tower.

 

Dynamite

  • Place the dynamite down and insert the wick; use the flint to ignite it.
  • Move ahead.

 

Book

  • Click anywhere; collect the book of dead.
  • Move to the Archive.

 

Book of Dead

  • Select the Book of Dead to collect the 1 / 4 Spirit of Vengeance.
  • Move to the Bridge.

 

Fam

  • Speak to the family.
  • Select the Book of Dead to collect the 2 / 4 Spirit of Vengeance.
  • Move to the Tower.

 

Three

  • Select the Book of Dead to collect the 3 / 4 Spirit of Vengeance.
  • Move into the Armory.

 

Four

  • Select the Book of Dead to collect the 4 / 4 Spirit of Vengeance.
  • Move to the Outside of the Chapel.

 

Spirits

  • Give Death the 4 Spirits of Vengeance.
  • Speak to Death.
  • Zoom into the cove; collect the helmet.
  • Move to the Armory.

 

Armor

  • Place the helmet onto the armor; collect the piano pedal.
  • Move to the House.

 

Pedal

  • Attach the piano pedal onto the piano; collect the poker.
  • Zoom into the fireplace; select the poker to collect the Phoenix.
  • Move to the Outside of the Chapel.

 

Shears

  • Select the pruning shears to remove the vines; collect the file.
  • Move to the House.

 

File

  • Select the file to open the lock; collect the code reel and the paint.
  • Move to the Armory.

 

Reel

  • Zoom into the niche and insert the code reel to trigger a mini-game.
  • Solve the game by selecting the correct codes on the code wheels.
  • Solve as shown.
  • Collect the net and the dragon.
  • Move to the Outside of the Chapel.

 

Paint

  • Zoom into the tomb and place the paint down to trigger a mini-game.
  • Solve the game by painting the grave correctly.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Select the wings and place them onto the statue; collect the angel.
  • Select the glass container of sand and insert it into the wooden frame; collect the hourglass.
  • Collect the angel.

 

Net

  • Zoom into the fountain.
  • Place the net into the water; collect the wrench and the griffin.
  • Move to the Archive.

 

Bolt

  • Zoom into the table.
  • Select the wrench to remove the bolt.
  • Collect the horseshoe and the harpy.
  • Move to the Armory.

 

Horseshoe

  • Zoom into the horse.
  • Attach the horseshoe to the hoof.
  • Collect the unicorn.
  • Move to the Outside of the Chapel.

 

Angel

  • Zoom into the fountain and insert the angel; collect the Medusa.
  • Zoom into the cove and place down the Medusa, Phoenix, Dragon, Griffin, Harpy and the Unicorn to trigger a mini-game.
  • Solve the game by aligning the figures correctly.
  • Solve as shown.
  • Move into the Chapel.
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