Walkthroughs / Riddles Of Fate: Wild Hunt / Chapter One: Over the Bridge

Chapter One: Over the Bridge

Riddles of Fate: Wild Hunt Walkthrough Chapter One: Over the Bridge features point-by-point directions, custom screenshots, and simple puzzle solutions to help you rescue the one man who can save you from the evil horsemen and protect the young girl they are after.

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Chapter One: Over the Bridge

House Key

  • Collect the house key.
  • Collect the oil can.
  • Zoom into the ledge of the well and collect the doll; read the note.
  • Click the door to access a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the pendulum and attach it to the clock; collect the clock.
  • Select the star and insert it into the box; collect the jack-in-the-box.
  • Collect the gear.

 

Wedge

  • Zoom into the mechanism; collect the wedge.
  • Inset the gear into the mechanism and pour the oil can over the lever.
  • Click the lever.
  • Move to the City Square.

 

Bucket

  • Collect the bucket.
  • Speak to the bat and collect the 1 / 3 coins.
  • Collect the slingshot.
  • Move down once.

 

Hook

  • Zoom into the well.
  • Attach the bucket onto the hook and click the handle.
  • Collect the bucket of water.
  • Move ahead.

 

Flames

  • Select the bucket of water to douse the flames.
  • Move into the Archives.

 

Piano Key

  • Collect the piano key.
  • Collect the 2 /2 coins.
  • Zoom into the shelf; collect the rungs.
  • Zoom into the table; collect the 3 / 3 coins and read the note.
  • Move down once.

 

Coins

  • Select the 3 coins and insert them into the slot.
  • Collect the hammer and the nails; read the note.
  • Read the note and attach the rungs to the ladder using the nails.
  • Select the hammer to drive in the nails; collect the ladder.
  • Move down once.

 

Slingshot

  • Select the slingshot and shoot it towards the raven; collect the 1/ 2 bat amulets.
  • Move to the Archive.

 

Ladder

  • Place the ladder down.
  • Zoom into the top of the ladder; collect the 2 / 2 bat amulets and the folio.
  • Move down once.

 

Bats

  • Zoom into the cage; insert the 2 bat amulets.
  • Collect Louis the bat.
  • Move into the Archive.

 

Bookstand

  • Zoom into the bookstand and insert the folio.
  • Collect the flint and the orb.
  • Move down once.

 

Orb

  • Zoom into the statue.
  • Insert the orb into the hand.
  • Move to the Bridge.

 

Crack

  • Zoom into the well.
  • Place the wedge into the crack.
  • Select the hammer to hit the wedge; collect the dagger.
  • Move into the Archive.

 

Painting

  • Zoom into the painting.
  • Select the dagger to slice the painting and collect the scepter.
  • Move down once.

 

Scepter

  • Zoom into the statue.
  • Place the scepter into the hand; collect the King’s amulet.
  • Move into the Archive.

 

Kings Amulet

  • Zoom into the bookstand.
  • Insert the king’s amulet to trigger a mini-game.
  • Solve the game by moving the king’s into the correct areas.
  • Click the king coins in the following sequence to solve the game:
  • D – C – B – A – E – F – A – B – C – F – D – E – A – B – F – A – E – D – F – E – A – B – F
  • Another mini-game will trigger.
  • Place the weapons in the correct areas to solve the game.
  • Another mini-game will trigger.
  • Solve the game by guiding the ball to the center.
  • Click the arrows in the following sequence to solve the game:
  • A – B – B – A – B – B – A – B - B
  • Collect the griffin feather.

 

Flint

  • Zoom into the table.
  • Select the flint to ignite the burner.
  • Place the feather into the flask.
  • Place Louis next to the flask; collect the potion of cold.
  • Move down once.

 

Dragon

  • Select the potion of cold and use it to douse the dragon.
  • Zoom into the door; insert the house key and click the key.
  • Move into the house.

 

Family

  • Zoom into the family.
  • Select the dagger to slice the rope.
  • Speak to the woman; collect the round key.
  • Collect the 2 /3 dolls.
  • Collect the needle and thread.
  • Zoom into the lock and insert the round key to trigger a hidden objects area.

 

HO2

  • Find the listed items.
  • Select the mirror and use it to read the note; collect the note.
  • Select the heart half and attach it to the other half; collect the heart.
  • Collect the corkscrew.
  • Move down 2 times.

 

Mitten

  • Zoom into the well.
  • Select the needle and thread to mend the mitten; collect the mitten.
  • Move ahead.

 

Cork

  • Select the corkscrew and use it to remove the cork.
  • Insert the cork into the mandrake.
  • Select the mitten to collect the mandrake.
  • Move to the Tower.
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