Walkthroughs / Riddles of Fate: Memento Mori / Chapter Six: Prague Retake

Chapter Six: Prague Retake

Riddles of Fate: Memento Mori Chapter Six: Prague Retake contains detailed instructions, custom marked screenshots, and easy-to-follow puzzle solutions to help you capture several dangerous criminals that threaten the existence of time itself!

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Chapter Six: Prague Retake

Chapter-6-01-Brush-Paint

  • Place the paintbrush and the paint set onto the easel to trigger a mini game.
  • Solve the game by painting the picture based on the symbols.
  • Collect the seal.
  • Move to Alfred Kristen’s House.

 

Chapter-6-02-Seal

  • Insert the seal to trigger a hidden objects area.

 

Chapter-6-03A-H-O-1

  • Find the paired items.
  • Collect Alfred’s lamp.

 

Chapter-6-04-Lamp

  • Zoom into Alfred’s lamp.
  • Click it open and use the flint to ignite it, click it closed.
  • Collect the burning lamp.
  • Move to the area Under the Bridge.

 

Chapter-6-05-Burning

  • Select the burning lamp to illuminate the dark space and use Death’s amulet on the area.
  • Speak to the spirits; receive the cache part.
  • Click the leaves 2x’s; collect the fishing rod and place it into the hole in the ice.
  • Click the rod 2x’s ; collect the worn out boot.
  • Click the worn out boot 3x’s; collect the cache part.
  • Move to Alfred Kristen’s House.

 

Chapter-6-06-Cache

  • Insert the 2 cache parts; click to trigger a mini game.
  • Solve the game by adjusting the triangles to complete the image.
  • Collect the philosopher’s stone.
  • Move to Alfred Kristen.

 

Chapter-6-07-Philosopher-Stone

  • Select the philosopher’s stone to use on Alfred.

 

Chapter-6-08-Archivist

  • Speak to Gerard ; receive the archivist amulet.
  • Click the archivist’s amulet 2x’s; collect the archivist’s punch card.
  • Insert the archivist’s punch card.
  • Enter the doorway.

 

Chapter-6-09-Flint

  • Select the flint to ignite the chandelier and illuminate the darkness.

 

Chapter-6-10-Punchcard

  • Insert the archivist’s punch card; collect the gargoyle statuette and the torn paper.
  • Insert the gargoyle statuette to; collect the dummy key and Gerard’s code.
  • Collect the adhesive tape; click the faded paper; insert Gerard’s code to trigger a mini game.
  • Solve the game by entering the code as shown on the clue.
  • Use the following sequence to solve the game H – C – F – F – E – E
  • Collect the archivist’s book.

 

Chapter-6-11-Archivist-Book

  • Zoom into the archivist’s book to trigger a mini game.
  • Solve the game by placing the items correctly in the scene.

 

Chapter-6-12-Diary

  • Click the diary; collect the paper piece and the transmitter part.
  • Click the torn paper and place the paper piece onto it; assemble the pieces.
  • Select the adhesive tape to repair it; collect the archivist’s key drawing.
  • Move to your House.

 

Chapter-6-13-Archivist-Key

  • Place the archivist’s key drawing into the holder and the key dummy into the mold.
  • Click the needle 2x’s; collect the archivist’s stash key.
  • Move to the Prague Archive.

 

Chapter-6-14-Stash

  • Insert the archivist’s stash key to trigger a hidden objects area.

 

Chapter-6-15A-H-O-2

 

Chapter-6-15B-H-O-2

  • Find the items.
  • Collect the transmitter part.

 

Chapter-6-16-Transmitter

  • Click the transmitter part and attach Death’s amulet followed by the final transmitter part.
  • Collect the isolation transmitter.
  • Move to the area Outside the Cathedral.

 

Chapter-6-17-Isolation

  • Select the isolation transmitter to use on the scene.
  • Congratulations! You have successfully completed the main game of Riddles of Fate: Memento Mori C. E.
     
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