All 37 Artefacts and 30 Charms
You know the scene: Sophia wins a crowded fight while the camera studies a nearby wall, then one tempting green gate carries her straight past a glittering side path. In Resonance: A Plague Tale Legacy, the safest habit is simple: search every branch before using a zipline, sliding down a slope, squeezing through a story gap, or opening a large door. That turns Sophia into the sharp-eyed plunderer she is supposed to be—and saves a great deal of archaeological backtracking.
This route lists all 37 Artefacts and 30 Charms in campaign order. Artefacts appear in the menu as Relics of the Past or Present. Charms are permanent passive bonuses; they activate as soon as you collect them and require no equipment slot. Each family has five levels: slight, low, moderate, high, and significant chance. The five Pierced Coins are also the five Theseus Echoes.
How to read the checkpoints: Each chapter list is chronological. A named sub-chapter and objective apply to every following pickup until the list names a new checkpoint. “Same checkpoint” means the same sub-chapter and objective shown above it.
One-way warning: Treat ziplines, long slides, squeeze gaps, large green gates, and story doors as points of no return unless the step below tells you to use one. Finish the named detour first.
Charm Effects and Practical Uses
- Beads: Chance that an archer's arrow misses Sophia. Handy in mixed groups when an off-camera archer is being particularly rude.
- Arm Bands: Chance to widen the parry window. Useful in crowded fights where attack flashes overlap.
- Bracelets: Chance for a Critical Strike to deal more damage. Best used by pressing the attack after a parry or stagger.
- Trinkets: Chance for Sophia to survive an otherwise lethal hit. A welcome safety net during bosses and Creature sequences.
- Seals: Chance for a defeated enemy to drop a throwable. Useful for keeping bottles and other improvised weapons flowing through long fights.
- Pierced Coins: Chance that using Focus does not empty the Focus Gauge. Useful when you rely on Focus to recover control of a busy arena.
Chapter Select: Artefacts, Charms, and Theseus Echoes can be cleaned up through Chapter Select, whose counters show what remains. Check the Artefacts menu for the exact Relic name and the Sophia menu below Skills for Charms. Once one of these pickups registers, you may return to the main menu immediately; you do not need to reach another checkpoint. Resonance Points behave differently: Chapter Select does not preserve later-point progress, and a newly collected Resonance Point is saved only after the next checkpoint.
Chapter 1: Blood Ties — 1 Artefact, 0 Charms
- Handled Cross — Relic of the Present. Checkpoint: Sub-Chapter 3, The Search for the Key; objective: Loot the bodies. From the desert start, walk into the courtyard filled with bodies. Inspect the ground beneath the pale tree branch in the middle. The Artefacts menu confirms Handled Cross. Return to the bodies and continue along the only open story route.
Chapter 2: Felons — 2 Artefacts, 2 Charms
- Serenissima Banner — Relic of the Present. Checkpoint: Sub-Chapter 2, The Carnival; objective: Follow the pieces of cloth to the church. After the guards search Sophia and Leni, cross the first market square. At the bridge guarded by two soldiers, turn right before crossing and descend to the docks. Collect the banner, then climb back to the bridge and cross it.
- Beads 1. Same checkpoint and objective. After Leni picks a lock, pass the two pigs and squeeze through the fence. Turn left at once and open the small chest inside the building. Confirmation: Beads 1, giving a slight chance that an archer's arrow misses. No equipment is needed; it is useful against early rooftop archers. Return to the gap and continue toward the carnival square.
- Bombasin Mask — Relic of the Present. Same checkpoint and objective. Enter the large square with torch jugglers performing onstage. Cross to the far-right corner and pick up the mask from the ground. Confirm Bombasin Mask, then return to the stage and follow the cloth markers.
- Bracelet 1. Checkpoint: Sub-Chapter 3, Rats in a Barrel; objective: Go help your crew at the arsenal. After the grappling-hook tutorial where Sophia pulls down an archer, shimmy across the gap to his former perch and turn left. Open the small chest. Confirmation: Bracelet 1, giving a slight chance for extra Critical Strike damage. It activates automatically and helps whenever a parry or stagger opens a finisher. Return to the wall route and keep climbing.
Chapter 3: Those Before Us — 6 Artefacts, 4 Charms
- Conch Shell — Relic of the Present. Checkpoint: Sub-Chapter 1, Paradise; objective: Follow the plunderers' tracks. On the opening beach, face the large green gate. Climb into the cave immediately to its right and collect Conch Shell. Climb back down to the beach.
- Play Onyx — Relic of the Past. Same checkpoint and objective. Pass the green gate and climb above the brown-stained alcove. Shimmy across the gap into the forest, then enter the large alcove on the left. Pick up the shining piece on the floor. Confirm Play Onyx, then return to the forest trail.
- Golden Cup — Relic of the Past. Same checkpoint and objective. After pushing the log down for Leni, squeeze through the gap onto the next beach. Climb through the woods to the high end and take the left-hand slope down to a dead end. Collect Golden Cup. Retrace the slope and do this before jumping the gap into the ruins.
- Heroic Plaque — Relic of the Past. Same checkpoint and objective. Jump that gap and enter the ruined buildings. Walk toward the sea cliff and search the ruin closest to the edge. The item on its floor is Heroic Plaque. Turn inland and rejoin the path through the ruins.
- Beads 2. Checkpoint: Sub-Chapter 2, Vestiges; objective: Reach the statue. From the opening wooden platform, continue until Sophia slides into the ruins. Drop to the lowest floor and open the chest in the left corner. Confirmation: Beads 2, raising the arrow-miss effect to a low chance. It is automatic and helps when ranged pressure arrives from outside the camera. Climb back to the route toward the statue.
- Strategy Game — Relic of the Past. Same sub-chapter; objective: Find a way above the city's ruins. After pulling down a wooden barricade, enter the plaza with the huge statue. Climb the stairs on the right, jump left into the ruined structure, and inspect the stone piece on the floor. Confirm Strategy Game, then jump back and descend to the statue plaza.
- Arm Band 1. Same sub-chapter and objective. From the same statue, enter the ruins on the right and drop through the hole in the floor. Open the chest below. Confirmation: Arm Band 1, giving a slight chance to widen the parry window. It activates automatically and is useful when several enemies crowd Sophia. Use the room's exit to return to the statue area.
- Bracelet 2. Same sub-chapter and objective. Cross to the mountain on the opposite side of the statue plaza. Enter the building where Leni asks for help with a door, but first turn into the side room left of that door. Open the chest for Bracelet 2, a low chance for extra Critical Strike damage. No equipment is needed; it rewards aggressive follow-ups after a clean parry. Return to Leni's door.
- Minoan King — Relic of the Past. Same sub-chapter and objective. After Leni lifts a log so Sophia can crawl through, emerge beside a painted wall. Enter the ruin directly behind the painting and collect Minoan King. Step back to the mural and resume the story route.
- Seal 1. Same sub-chapter and objective. Soon after the mural, slide down to reunite with Leni and pull down the next barricade. Take the first left beyond it and open the small chest. Confirmation: Seal 1, giving a slight chance for a killed enemy to drop a throwable. It is always active and helps refill Sophia's improvised tools. Return to the corridor and continue forward.
Chapter 4: From Hell It Rose — 3 Artefacts, 2 Charms
- Arm Band 2. Checkpoint: Sub-Chapter 2, Down the Abyss; objective: Progress through the Trial. Solve the three-pedestal door with the symbols Y, C, and upward arrow. In the open area with the huge warrior statue, go right and climb the first rock ledges. Do not drop from the main ledge yet. The hidden camp holds Arm Band 2, raising the wider-parry-window effect to a low chance. It needs no equipment and gives more breathing room against rapid strings. Climb back to the statue ledge.
- Polished Cornicello — Relic of the Present. Same checkpoint and objective. Now drop from the ledge on the right side of the statue, turn around immediately, and climb down the ladder. Search the lower platform for Polished Cornicello. Climb back up and follow the Trial route.
- Horned Rhyton — Relic of the Past. Checkpoint: Sub-Chapter 3, Puzzles and Traps; objective: Progress through the Trial. Clear the trap corridor and its closing spike walls. In the large puzzle room beyond, turn left immediately and wrap around the corner. Collect Horned Rhyton, then return to the room's entrance and solve the central mechanism.
- Trinket 1. Checkpoint: Sub-Chapter 4, At the Bottom; objective: Progress through the Trial. In the chamber where Leni works a lever from the far side, defeat the ambush. Squeeze through the next gap and drop down, then turn beneath the ledge you just used. Open the chest for Trinket 1, giving a slight chance to survive a lethal hit. It activates automatically and can rescue a missed dodge or ugly camera angle. Return to the room's forward exit.
- Grand Mosaic — Relic of the Past. Same checkpoint and objective. After the long zipline, turn left immediately instead of taking the obvious story route. Jump the gap and collect Grand Mosaic. Jump back and take the route opposite this detour.
Chapter 5: Desolation It Wrought — 5 Artefacts, 5 Charms
- Griffin Figurine — Relic of the Past. Checkpoint: Sub-Chapter 2, Battle Grounds; objective: Reach the central temple. Clear the first enemy group, then climb into the ruins on the right and defeat the three enemies around the large spike pit. Shimmy across the wooden boards in the corner to reach Griffin Figurine. Shimmy back to the combat area.
- Trinket 2. Same checkpoint and objective. Return toward the first battlefield, take its left branch, and pull down the wooden barricade. Stay on the lower floor through the ruins until you reach an abandoned camp. Climb the rocks on the left to the upper tent and open the chest. Confirmation: Trinket 2, raising lethal-hit survival to a low chance. It is always active and is useful during long encounters with few recovery windows. Climb down to the camp.
- Seal 2. Same checkpoint and objective. From that camp, climb into the central ruins. Find the archer standing on the pillars, deal with him, and circle around the left corner below his perch. Open the chest for Seal 2, a low chance for killed enemies to drop throwables. No equipment is required; it supports bottle-heavy crowd control. Return to the central passage.
- Dante's Inferno — Canto XII — Relic of the Present. Same checkpoint and objective. Continue until the large green gate, but do not enter it. Face the gate, turn left, and descend the ladder into the enemy camp. Clear it and search between the two white tents for Dante's Inferno — Canto XII. Climb back to the green gate and continue.
- Bracelet 3. Checkpoint: Sub-Chapter 3, The Four Symbols; objective: Find the first symbol. In the four-pedestal hub, enter the gate marked by a square with four dots. Continue until Sophia and Leni separate, then descend the platforms. At the bottom, turn left and climb the small ruin to its end. Open the chest for Bracelet 3, a moderate chance for extra Critical Strike damage. It is automatic and pays off during parry-and-finisher chains. Return to the lower platform route.
- Scarab Amulet — Relic of the Past. Same checkpoint and objective. Continue to the spike-floor puzzle. Number the four columns from left to right. Cross using: Dots 2, Kraken 3, Dots 3, Flower 2, Kraken 2, Dots 2, then Kraken 1 and jump left. Climb the rocks and shimmy across to the back-left cache. Confirm Scarab Amulet, then retrace the safe pattern to the main route.
- Arm Band 3. Same sub-chapter; objective: Find the second symbol. Claim the first symbol and continue to the enemy beach. Before leaving, search the far-right corner beside the water and boat. Open the chest for Arm Band 3, giving a moderate chance to widen the parry window. It needs no equipment and helps when several attack cues overlap. Return to the center of the beach.
- Pierced Coin 1 — Theseus Echo 1. Same sub-chapter and objective. Back in the four-pedestal hub, choose the gate marked by a circle with three lines. Cross the bridge and keep to the leftmost route until a ladder leads to the top. Defeat the enemies and interact with the Axe Chalice. Confirmation: Pierced Coin 1 and the first Theseus Echo, giving a slight chance that Focus will not empty the Focus Gauge. It activates automatically and can preserve Sophia's strongest recovery tool. Climb back toward the bridge for the remaining detours.
- Condottiero Stamp — Relic of the Present. Same sub-chapter and objective. From the bridge, go left and drop down the right-hand cliff to the enemies. After the fight, ignore the large green gate above. Head away from it to the abandoned camp with the bull pillar, then take the descending path right of the pillar. Collect Condottiero Stamp before jumping the gap. Return to the bull pillar.
- Ceremonial Blade — Relic of the Past. Same sub-chapter and objective. From the bull pillar, take the path on its left through the camp. Jump the gap beside the small waterfall, descend, and take the right-hand branch to the water. Collect Ceremonial Blade. Retrace your steps to the bull pillar, then use the green gate to resume the Trial.
Chapter 6: What Lies Beneath — 2 Artefacts, 3 Charms
Light story-spoiler warning: The landmark names below refer to scenes and locations reached naturally in this chapter.
- Minoan Queen — Relic of the Past. Checkpoint: Sub-Chapter 3, False Hope; objective: Find a way to the surface. From the checkpoint, pass the broken water wheel and inspect the cave on the right. Collect Minoan Queen before using the grappling hook to climb. Return to the wheel and take the hook route.
- Seal 3. Checkpoint: Sub-Chapter 4, Minoan Machinery; objective: Find a way out. After escaping the Creature, follow the lantern-lined hall to its end. Break the boxes hiding the mirror on the left, then smash the separate stack on the right. The chest contains Seal 3, a moderate chance for defeated enemies to drop a throwable. It is automatic and helps sustain improvised attacks in extended fights. Return to the mirror and use it to clear the story path.
- Corrupted Mosaic — Relic of the Past. Checkpoint: Sub-Chapter 5, The Architect; objective: Follow Daedalus' shortcut. After the scene with the petrified person near the cliff, stand in the round room facing the stairs you entered from. Take the dark passage left of those stairs and collect Corrupted Mosaic in the doorway. Return to the round room.
- Beads 3. Same checkpoint and objective. From the same room, take the dark path to the right of the central area and open the chest. Confirmation: Beads 3, giving a moderate chance that an archer's arrow misses. No equipment is required; it is useful when ranged fire joins a melee scrum. Return to the cliff edge.
- Pierced Coin 2 — Theseus Echo 2. Same checkpoint and objective. Drop down from the round room, but do not use the door on the right. Walk straight through the far door and interact with the Axe Chalice. Confirmation: Pierced Coin 2 and Theseus Echo 2, raising the Focus-saving effect to a low chance. It is always active and can fund a second Focus response sooner than expected. Return to the drop area and use the right-hand story door.
Chapter 7: Death It Sowed — 4 Artefacts, 5 Charms
- Beads 4. Checkpoint: Sub-Chapter 2, The Whole Damn Army; objective: Reach the Black Temple. On the beach, walk to the shoreline and search beside the group of boats. Open the chest for Beads 4, a high chance that an archer's arrow misses. It activates automatically and is excellent insurance against shots from beyond the camera. Return toward the upper beach.
- Tarot Card — Relic of the Present. Same checkpoint and objective. Search the upper-right corner of the same beach and inspect the body there. The menu confirms Tarot Card. Return to the route leading inland.
- Kill Onyx — Relic of the Past. Same checkpoint and objective. After leaving the underground section, turn right and wrap around the corner. Crouch beneath the low rock to reach the rear of the ruins. Collect Kill Onyx in front of the grate, then crawl back to the main path.
- Arm Band 4. Same checkpoint and objective. After using two grappling points to swing across one gap, take the path down to the right and reach the beach. Defeat the enemies and search the far corner past the boat. The chest contains Arm Band 4, giving a high chance to widen the parry window. No equipment is needed; this is especially useful against mixed groups. Return uphill to the path toward the temple.
- Stained Mosaic — Relic of the Past. Checkpoint: Sub-Chapter 3, A Stage of Skulls; objective: Find a way to open the Black Temple door. At the mountaintop entrance, defeat the enemies, then walk right past the sealed door. Collect Stained Mosaic and return to the door mechanism.
- Pierced Coin 3 — Theseus Echo 3. Same sub-chapter; objective: Open one of the doors. After solving the mechanism and dropping through the hole, slide under the gate and swing across the next two grappling points. Jump to the right of the large locked green gate and interact with the Axe Chalice. Confirmation: Pierced Coin 3 and Theseus Echo 3, giving a moderate chance that Focus will not empty its gauge. It is automatic and helps Sophia seize control twice during a packed fight. Jump back to the gate platform.
- Bracelet 4. Same checkpoint and objective. Return to the previous platform room and cross the stones around the central tree. Find the broken staircase on the left before squeezing through the next gap. Open the chest behind the tree for Bracelet 4, a high chance for extra Critical Strike damage. It needs no equipment and rewards confident parry timing. Return to the gap and continue.
- Kouros Puppet — Relic of the Past. Checkpoint: Sub-Chapter 5, Its Ruins; objective: Reach the end of the Trial. Grapple up the wall, slide onto the aqueduct, and stop. The story route goes left to a zipline; go right first and follow the aqueduct to the wooden platform. Collect Kouros Puppet, then return and use the zipline.
- Trinket 3. Same checkpoint and objective. After the zipline, climb the platform and use either the opening ahead or the squeeze gap on the right. Climb the next ledge and turn left into the shaded side path. Open the chest for Trinket 3, a moderate chance to survive a lethal hit. It is always active and offers a recovery chance during high-pressure encounters. Backtrack to the ledge and follow the forward route.
Chapter 8: Resonance — No Artefacts or Charms
There is nothing from these two collections in Chapter 8. Enjoy the mystery without checking every corner for a tiny wooden box. Sophia has earned one quiet chapter.
Chapter 9: Night Has Come — 3 Artefacts, 2 Charms
- Dante's Inferno — Canto V — Relic of the Present. Checkpoint: Sub-Chapter 3, No Respite; objective: Follow the lights to the palace. After escaping the Creature, continue through the cave until Sophia pauses. At the three-way fork, take the right path and collect Dante's Inferno — Canto V. Return to the fork.
- Seal 4. Same checkpoint and objective. At that same fork, squeeze through the left passage and open the chest near the body. Confirmation: Seal 4, giving a high chance for a defeated enemy to drop a throwable. It activates automatically and keeps resources coming during late-game crowd fights. Squeeze back to the fork and take the middle route.
- Phosphate Ring — Relic of the Past. Checkpoint: Sub-Chapter 4, Hunted; objective: Follow the lights to the palace. During the Creature pursuit, climb the stairs at the end of the ruins and reach the safe light. Face forward and crouch beneath the doorway with grass and orange light—not the opening showing an interaction prompt. Collect Phosphate Ring, crawl back to the light, and continue through the prompted route.
- Pierced Coin 4 — Theseus Echo 4. Checkpoint: Sub-Chapter 6, Echoes of the Past; objective: Explore Minos' palace. Destroy the pedestal to uncover the light, pass the later squeeze gap, and step onto the balcony. Turn left and crawl through the wall to the Axe Chalice. Confirmation: Pierced Coin 4 and Theseus Echo 4, giving a high chance that Focus will not empty its gauge. It needs no equipment and is strong when a missed parry leaves Sophia surrounded. Crawl back to the balcony.
- Bronze Mirror — Relic of the Past. Same sub-chapter; objective: Cross through the Petrified. After the next scene, drop from the ledge and activate the light. From that light, turn right and advance, then turn right again and climb the ledge. Collect Bronze Mirror. Climb down and return to the light before following the safe route forward.
Chapter 10: Parallel Paths — 4 Artefacts, 3 Charms
- Sun Dial — Relic of the Past. Checkpoint: Sub-Chapter 1, The Bridge; objective: Reach the door leading to the beam. Follow the opening route through the squeeze gap and along the cliff until you reach a ladder. Before climbing it, squeeze through the separate gap on its right. Collect Sun Dial, return through the gap, and climb the ladder.
- Terra Incognita — Relic of the Present. Same sub-chapter; objective: Find a way inside the mountain. After the fight and the slide into the broad jungle clearing, hug the far-right boundary. Search between two broken vases near that edge for Terra Incognita. Return to the nearby river instead of crossing deeper into the jungle yet.
- Beads 5. Same checkpoint and objective. Follow the small stream on the river's right side where it feeds into the larger river. Look through the grass for the shining chest. Confirmation: Beads 5, giving a significant chance that an archer's arrow misses. It is automatic and provides the strongest ranged protection in this family. Return to the right side of the woods.
- Trinket 4. Same checkpoint and objective. Follow the cable lying on the ground until it reaches a cave with a ladder. Climb, use the zipline, and enter the camp. Search the second tent on the right for Trinket 4, giving a high chance to survive a lethal hit. No equipment is required; it provides a valuable recovery chance in late-game battles. Continue from the camp into the mountain.
- Thakourth Ball — Relic of the Present. Checkpoint: Sub-Chapter 2, In the Plunderers' Wake; objective: Find a way inside the mountain. After escaping the cave maze and reaching daylight, move to the far-right edge beside the water. Collect Thakourth Ball, then return to the center and follow the mountain route.
- Impossible Mechanism — Relic of the Past. Checkpoint: Sub-Chapter 3, Daedalus' Workshop; objective: Explore the workshop. Descend the main stairs, cross the bridge on the right, and inspect the far-right corner. Pick up Impossible Mechanism, then cross back toward the central floor.
- Pierced Coin 5 — Theseus Echo 5. Same checkpoint and objective. Cross to the far end of the workshop and find the shining Resonance Point on the floor. Turn right to the mirror hanging from chains, jump onto it, and face the wall. Use the grappling prompt to pull down the counterweight. Return upstairs and enter the newly opened lower tomb beneath the central structure. Interact with its Axe Chalice. Confirmation: Pierced Coin 5 and Theseus Echo 5, giving a significant chance that Focus will not empty its gauge. It activates automatically and completes the Theseus Echo set. Return to the workshop and interact with the story mirror.
Chapter 11: Patera — 3 Artefacts, 2 Charms
- Olden Abacus — Relic of the Past. Checkpoint: Sub-Chapter 2, Prisoners of the Factory; objective: Follow the beam. Finish the petrified-crank mechanism and the next enemy encounter. Squeeze through the story opening and drop from the ledge. The main route descends the ladder on the left; jump to the cliff on the right first. Collect Olden Abacus, jump back, and use the ladder.
- Arm Band 5. Checkpoint: Sub-Chapter 3, Puppets; objective: Follow the beam. Clear the first Puppet fight, ride the elevator, win the next fight, and boost Faro up the ledge so he can pull Sophia after him. Pass the large lens and its light. At the later split with a door left and mirror right, take the mirror route and defeat both enemies. Open the chest beside the mirror. Confirmation: Arm Band 5, giving a significant chance to widen the parry window. It is always active and offers the family's strongest help in hectic melee exchanges. Return to the split and use the left door.
- Bracelet 5. Checkpoint: Sub-Chapter 4, The Last Lens; objective: Realign the lens. After the enemy encounter, boost Faro up and cross to the far side. Open the chest at the back, immediately right of the elevator lever. Confirmation: Bracelet 5, giving a significant chance for extra Critical Strike damage. No equipment is needed; it is the strongest version for parry-to-finisher play. Return to the lever and continue the mechanism.
- Burnt Mosaic — Relic of the Past. Same checkpoint; objective: Follow the beam. After realigning the lens, use the rope to descend and defeat the enemies with help from the light on the floor. Stand in that light and aim it at the white dusty growth between the two kilns in the right corner. Follow the revealed passage to Burnt Mosaic. Return to the lit floor and continue through the cleared gate.
- Weasel Foot — Relic of the Present. Checkpoint: Sub-Chapter 6, The Mines; objective: Find your way through the mines. After reuniting with Faro, enter the mines and follow the route into the small camp. The nearby Resonance Point is on the hammock to the right; the Artefact lies on the ground by the left wall. Collect Weasel Foot, return to the middle of camp, and follow Faro.
Chapter 12: Fading Light — 2 Artefacts, 1 Charm
- Loving Memento — Relic of the Present. Checkpoint: Sub-Chapter 1, The Beam; objective: Follow the beam. Clear the enemy-filled cave room and enter the large open area beyond. Turn right and inspect the dead body for Loving Memento. Return to the open area's central path.
- Seal 5. Same checkpoint and objective. Use the light to lower the bridge and defeat the enemies beyond it. Continue until Sophia slides down a slope, then turn right before entering the nearby door. Open the corner chest for Seal 5, giving a significant chance for a killed enemy to drop a throwable. It activates automatically and gives the best supply support in the Seal family. Return to the foot of the slope and use the story door.
- Blank Mosaic — Relic of the Past. Checkpoint: Sub-Chapter 4, A Few More Steps; objective: Cross the third Trial. Enter the Trial and grapple across the first gap. Turn right immediately and jump the separate gap to the side platform. Collect Blank Mosaic, jump back, and proceed through the Trial.
Chapter 13: As One — 2 Artefacts, 1 Charm
- Labyrinth Plan — Relic of the Past. Checkpoint: Sub-Chapter 1, The Labyrinth; objective: Follow the beam. After the third escape from the Creature, Sophia swings across a grappling point and lands beside a lamp. The screen may flash red as she slows. Turn left at the lamp and follow the dead end to Labyrinth Plan. Return to the lamp and continue along the lit route.
- Poisoned Syringe — Relic of the Present. Checkpoint: Sub-Chapter 4, One Last Trial; objective: Unlock the exit despite the Petrified. Leave the petrified-enemy area and squeeze through the story gap. Turn left immediately and wrap around the corner into the dead end. Collect Poisoned Syringe, then return to the gap and take the forward route.
- Trinket 5. Checkpoint: Sub-Chapter 5, By Your Side; objective: Follow the beam. After sliding beneath the door during the pursuit, activate the light and use two grappling points. Keep climbing until Sophia reaches the enormous light at the top. Open the chest beside it. Confirmation: Trinket 5, giving a significant chance to survive an otherwise lethal hit. It is always active and completes the strongest survival tier. If the other 29 Charms are registered, this pickup also completes the full Charm collection.
Chapter 14: What Remains — No Artefacts or Charms
The collectible route ends in Chapter 13. Your final totals should read 37 Artefacts and 30 Charms, including all five Pierced Coins/Theseus Echoes. If a total is short, compare the named gaps in the Artefacts or Sophia menu with the matching Chapter Select counter, replay the matching sub-chapter, collect the item, and return to the main menu after it registers.

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