Walkthroughs / Ominous Objects: Family Portrait / Chapter Five: Through the Maze

Chapter Five: Through the Maze

Ominous Objects: Family Portrait Walkthrough Chapter Five Through the Maze includes all the advice, hints, and guidance you'll need to drive away the evil presence haunting your new home.

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Chapter Five: Through the Maze

Chapter-5-01-Lion-Tile

  • Insert the lion tile and click it 3x’s.
  • Collect the Anna tile.
  • Insert the Anna tile to trigger a mini game.
  • Solve the game by guiding the children to the exit.
  • Collect the wing tile.
  • Move to the Dovecote.

 

Chapter-5-02-Wing-Tile

  • Insert the wing tile; collect the cage.
  • Insert the cage; click the leaves away.
  • Arrange the doves correctly.
  • Move ahead and click the hidden objects area.

 

Chapter-5-03A-H-O-1

 

Chapter-5-03B-H-O-1

  • Find the items.
  • Select the red paint and place it next to the box.
  • Select the paint brush and place it onto the box.
  • Select the grain and give it to the chicken; collect the egg.
  • Place the egg onto the pedestal; collect the canvas.
  • Place the canvas onto the box.
  • Select the pencil to draw on the canvas.
  • Select the blue paint and place it next to the box.
  • Paint the box using the paints.
  • Collect the hook.

 

Chapter-5-04-Logs

  • Align the logs.
  • Collect the handle and attach it to the feeder; collect the grain.
  • Select the grain to feed the swans; collect 2 /2 balls using the hook.
  • Move down once.

 

Chapter-5-05-Balls

  • Insert the 2 balls to trigger a mini game.
  • Solve the game by aligning the balls correctly.
  • Use the following sequence to solve: A3 – A1 – A2 – A1 – A3 – A3 – A2 – A2 – A3
  • Move to the right.

 

Chapter-5-06-Code

  • Zoom into the frames to trigger 3 mini games.
  • Spot the differences; collect 1 /2 codes.
  • Clear the dust and arrange the images correctly; click the picture to collect the note.
  • Adjust the dials to align the image correctly; collect 2/2 codes.

 

Chapter-5-07-Compass

  • Zoom into the table to trigger a mini game.
  • Click the symbols as shown in the diagram to solve the game.
  • Collect the compass.
  • Insert the compass into the globe to trigger a mini game.
  • Solve the game by finding the shortest route from the ship to the flag.
  • Use the following sequence to solve: E – N – E x 3 – N x 2 – W x 2 – N x 3 – E x 3
  • Click the lever.
  • Move upstairs and click the hidden objects area.

 

Chapter-5-08A-H-O-2

  • Find the items.
  • Select the mechanism part and place it into the mechanism; collect the lens.
  • Place the lens into magnifier frame; collect the magnifier.
  • Place the magnifier onto the book to reveal a symbol code.
  • Recreate the symbol code on the tiles; collect the pencils.
  • Use the pencils on the paper; create the solar system.
  • Select the scissors to cut out the paper solar system.
  • Place the paper solar system onto the floor print.
  • Collect the stardust.
  • Move down once.

 

Chapter-5-09-Stardust

  • Zoom into the table.
  • Select the stardust to reveal the prints.
  • Click the 4 buttons that have prints.
  • Collect the astrolabe part and the pencils.
  • Move ahead.

 

Chapter-5-10-Astrolab

  • Insert the astrolabe part to trigger a mini game.
  • Solve the game by connecting the stars to create a palette.
  • Move to Balcony.

 

Chapter-5-11-Frame

  • Click the painting.
  • Zoom into the broken floor tile to trigger a mini game.
  • Solve the game by finding the matching symbols on the broken tile pieces.
  • Collect the part of the star map.
  • Move down once.

 

Chapter-5-12-Star-Map

  • Insert the star map to trigger a mini game.
  • Solve the game by recreating the constellation.
  • Collect the lock part.
  • Move down 2x’s.

 

Chapter-5-13-Lock-Part

  • Insert the lock part.
  • Collect the brush.
  • Move to the right and go upstairs; click the hidden objects area.

 

Chapter-5-14A-H-O-3

  • Find the items.
  • Select the fisherman and place him onto the fish bowl.
  • Select the tongs to retrieve the coin from the fish bowl.
  • Insert the coin into the machine; collect the galaxy.
  • Insert the galaxy into the imprint.
  • Collect the lens.

 

Chapter-5-15-Lens

  • Insert the lens; collect the picture piece.
  • Move to the right.

 

Chapter-5-16-Brush

  • Place the brush and palette next to the canvas to trigger a mini game.
  • Solve the game by correctly painting the picture.
  • Place the pencils to trigger a mini game.
  • Solve the game by picking the pencil pairs.
  • Collect Themis, the clock hands and 1 /4 rune books.
  • Move down once.

 

Chapter-5-17-Themis

  • Insert Themis; collect the feather.
  • Move to the Poultry Yard and click the hidden objects area.

 

Chapter-5-18A-H-O-4

 

Chapter-5-18B-H-O-4

  • Find the items.
  • Select the handle and place it onto the blade; collect the dagger.
  • Select the picture piece and place it into the frame to trigger a mini game.
  • Solve the game by unscrambling the image; reveal the scissor half.
  • Select the scissor half and place it along with the other scissor half to create and collect the scissors.
  • Use the scissors to cut the key free.
  • Insert the key into the grate lock.
  • Select the dagger to slice the package; collect the bird.
  • Insert the bird into the groove.
  • Collect the vines.

 

Chapter-5-19-Feather

  • Insert the feather.
  • Collect the red paint and the rope ladder.
  • Select the vines to tie the logs together and create a raft.
  • Select Mr. Jenkins to loosen the broken rope ladder; attach the complete rope ladder to it.
  • Move ahead.
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