
- Click the cabinet; collect the sulfur.
- Collect the coals, the horseshoe and the fork.
- Collect the ramrod.
- Move to the Greenhouse.

- Collect the hanging lantern using the fork.
- Select the hanging lantern and Mr. Jenkins to collect the saltpeter.
- Move to the Kitchen.

- Select the coals and the sulfur to place into the mortar; place the saltpeter onto the counter.
- Use the fork to open the bag.
- Pour the saltpeter into the mortar.
- Select the pestle to crush the ingredients.
- Collect the gunpowder.
- Click the gun and use the gunpowder and the ramrod to create and collect the loaded gun.
- Move down once.

- Select and shoot the loaded gun to clear the birds.
- Click the hidden objects area.

- Find the items.
- Select the red chalk and use it on the paper; collect the target.
- Select the halberd and use it to slice the ropes; collect the nutcracker arm.
- Attach the arm onto the nutcracker; collect the musket core.
- Place the musket core into the musket and click it once; collect the monocle.
- Place the monocle next to the watch; collect the message.
- Use the message code to open the box; collect the handle.
- Place the handle onto the box.
- Collect the hook.
- Move to the Kitchen.

- Select the rope and attach the hook to create and collect the grappling hook.
- Move down once.

- Toss the grappling hook toward the hole.
- Move up.

- Insert the 3 pages and click them.
- Collect Brandon’s portrait.
- Move to Leia’s Room and click the hidden objects area.

- Find the items.
- Select the heart and place it into the slot; collect the hammer.
- Use the hammer to smash the sphere; collect the hibiscus.
- Insert the hibiscus into the slot; collect the vase shard.
- Insert the vase shard; collect the pin.
- Use the pin to open the lock; collect the scissors.
- Use the scissors to cut the ribbon; collect the carriage.
- Insert the carriage into the slot.
- Collect the toy horse.

- Place the toy horse and the coachman onto the carriage.
- Collect the palette.
- Move to the Library.

- Insert the palette and Brandon’s portrait to trigger a mini game.
- Solve the game by arranging the tiles correctly.

- Click the plate.
- Select Mr. Jenkins to collect 1 / 2 stable tiles.
- Collect the instructions.
- Click the lever.

- Zoom into the panel to trigger a mini game.
- Solve the game by connecting the wheels of the same colors using the ropes.
- Click the lever.
- Place the tile into the device; collect 2 /2 stable tiles.
- Move to the Garden.

- Insert the 2 stable tiles.
- Move into the Stables.

- Collect the hay and the horse heart tile.
- Select Mr. Jenkins to collect the chains.
- Insert the horse heart tile to trigger a mini game.
- Solve the game by arranging the tiles correctly.
- Collect the pliers and the hammer.

- Remove the nails using the pliers.
- Collect the horse tile.
- Click the 2 apples; collect the red apple and give it to the horse.
- Remove and replace the horse shoe using the pliers, the horse shoe, the hammer and the nails; collect the lever.
- Move to the Secret Laboratory.

- Insert and click the lever.
- Collect the flint.

- Select the hay to place onto the chains and use the flint to ignite it.
- Collect the Brandon’s painting.
- Place Brandon’s painting into the machine.
- Move to the Cellar and click the hidden objects area.


- Find the items.
- Select the corkscrew and use it to uncork the barrel; collect the corkscrew with cork.
- Insert the corkscrew with cork into the bottle; collect the closed bottle.
- Hang the closed bottle in the wine holder.
- Select the dagger handle and attach it onto the blade; collect the dagger.
- Use the dagger to cut the key free.
- Insert the key into the lock to trigger a mini game.
- Solve the mini game by moving the goblet correctly.
- Use the following sequence to solve: down – right – up – right – down - right
- Collect the fireworks.

- Zoom into the panel.
- Click the drawer.
- Select the flint to collect the handle.
- Attach the handle to the top drawer and click it.
- Collect 1 /2 missing pieces; click the compartment.
- Move to the Stable.

- Use the fireworks to scare the glowing horse.
- Insert the horse tile to trigger a mini game.
- Solve the game by arranging the tiles to complete the picture.
- Move ahead.
