Verified Crop Status and Farm Planning Priorities
Farm to Table is very cute until opening time turns your tidy little coastal plot into a vegetable traffic jam: two orders waiting, tomatoes in the wrong crate, wheat growing because it seemed sensible, and zero clear path from dirt to dinner. Fix that early. Plant for the menu, the quest, or the machine chain. If a crop does not feed one of those jobs, it belongs in a small test row, not the whole farm.
A recipe is a dish customers can order from your menu. A machine turns raw farm goods into stronger cooking items. A crop row is only ready for serious planning when you know its seed cost, growth or production time, harvest yield, sell value, and what dish or machine it feeds. This build check is dated June 1, 2026. Farm to Table is in Early Access, so use this as a crop status board, not a forever profit sheet.
Crop Value and Priority Table
| Crop | Seed Cost | Growth / Production Time | Harvest Yield | Sell Value | Recipe and Machine Uses | Early-Service Priority | Build / Date Status |
|---|---|---|---|---|---|---|---|
| Tomato | Not verified yet | Not verified yet | Tomato Season currently includes tomato fields and a four-tomato harvest step; per-field yield still needs a direct check | Not verified yet | Quest crop for Tomato Season. Tomato Presser and tomato sauce exist in the current build, but the exact tomato-to-sauce input chain is not value-ready yet. | High while Tomato Season is active. Medium after that unless your menu or machine route needs it. | EA 1.0.92 / May 29, 2026 quest check; crop values still pending as of June 1, 2026. |
| Wheat | 120 | 90 seconds | Not verified yet | 60 base price | Plan around Windmill or Bakery routes only after your save shows the input and output chain. Do not grow a wheat empire before the kitchen can use it. | Medium. Strong machine-planning crop, weak as blind early filler. | Hotfix 1.0.1 on May 10, 2026 changed wheat from 240 cost, 120 seconds, and 80 base price to these values. |
| Potato | Not verified yet | Not verified yet | Not verified yet | Not verified yet | No verified recipe or machine use yet. Keep it as a check-before-planting crop. | Low until your own recipe screen asks for it. Do not give it main-field space yet. | Tracking row dated June 1, 2026; values not value-ready. |
| Carrot | Not verified yet | Not verified yet | Not verified yet | Not verified yet | Carrot field support exists, but no verified recipe or machine use is ready for planning yet. | Low to medium. Test small only after quest and menu crops are safe. | Field mention confirmed in May 19, 2026 update notes; crop values still pending as of June 1, 2026. |
| Lettuce | Not verified yet | Not verified yet | Not verified yet | Not verified yet | No verified recipe or machine use yet. Do not assume salad demand until the recipe screen proves it. | Low until a recipe in your save asks for it. | Tracking row dated June 1, 2026; values not value-ready. |
| Strawberry | Not verified yet | Not verified yet | Not verified yet | Not verified yet | No verified recipe or machine use yet. Treat it as a later test crop, not a day-one service crop. | Situational. Test later, after basic service is stable. | Tracking row dated June 1, 2026; values not value-ready. |
| Other checked crop mentions | Not value-ready | Not value-ready | Not value-ready | Not value-ready | Pumpkin has a confirmed field entry, but no seed, growth, yield, sell, recipe, or machine row is ready for planning. | Do not plan around extra crops until their full value row is checked. | No additional full crop-value rows ready as of June 1, 2026. |
How to Plan the First Farm Rows
Use three crop zones. Put quest crops closest to the kitchen path, because losing a Tomato Season harvest inside a messy storage pile is how tiny chaos gets a chef hat. Put machine crops in the next block, but only when the machine chain is unlocked or about to unlock. Put test crops in a small strip at the edge of the farm so potato, carrot, lettuce, strawberry, and later crops can be checked without stealing the whole day from known food.
- Service block: crops used by today's active menu. Keep these near shelves, crates, and the cooking station.
- Machine block: crops tied to Windmill, Tomato Presser, Bakery, or later production routes once the game shows the inputs.
- Test strip: one small row for crops without full values. Harvest, check the value, test recipes, then decide if the crop earns more space.
What to Plant First
- If Tomato Season is active, plant and protect tomatoes first. Keep the required harvest near the stove or shelf before opening.
- If wheat machinery is visible in your run, grow a small wheat batch and confirm the machine path before expanding.
- If your menu is already stable, use one or two plots for potato, carrot, lettuce, or strawberry testing.
- If storage is full, stop planting random extras. Sort what feeds service, what feeds machines, and what can be sold.
Tip: If you are broke and the kitchen is empty, do not sell the crop your next dish needs. Sell only surplus, meaning crops not tied to today's menu, an active quest, or a machine queue. Then replant one reliable crop path and run a short menu for the next service. Farm to Table gets good when every backyard row has a job: grow the ingredient, move it to storage, cook the dish, earn the coins, and turn those coins into the next field, machine, staff hire, or 5-star upgrade.
Fast Recovery Rule
After a bad rush, check which ingredient ran out first. That crop is tomorrow's priority. Do not rebuild the whole farm because one dinner got spicy. Move storage closer, cut any dish you cannot stock, save one test stack for recipe discovery, and plant around the recipe you can actually serve. A smaller menu with honest crop support beats a pretty field full of mystery vegetables every time.

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