Walkthroughs / Emberwing: Lost Legacy / Chapter Nine: The Tower

Chapter Nine: The Tower

Emberwing Lost Legacy Walkthrough Chapter Nine: The Tower features detailed instructions, custom marked screenshots, and hints and solutions to solving all the puzzles and mini-games you'll encounter as you race against time to rescue your son, help the dragons defeat their fiercest enemy, and save the treasure they hold most dear.

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Chapter Nine: The Tower

Hall

  • Take the Scarebear.
  • Click to zoom in on the crates.
  • Use the Hammer on the crate.
  • Take the Music Sheet.
  • Click to zoom in on the dummy.
  • Take the Door Handle.
  • Go forward.

 

Trapdoor

  • Click to zoom in on the armor.
  • Read the note.
  • Use the Hammer on the dents.
  • Take the Breastplate.
  • Click to zoom in on the trapdoor.
  • Use the Door Handle on the door.
  • Play the HOG.

 

HOG

  • Find all the items.
  • You will receive the Scissors.
  • Go to the Ledge.

 

Ledge

  • Give the Music Sheet to the Bear.
  • Click on the box on the ground to zoom in.
  • Use the Scissors to open the box.
  • Take the Needle and Thread.
  • Click to zoom in on the seat.
  • Use the Scissors on the cushion.
  • Take the Cottons Stuffings.
  • Go to the Battleroom.

 

Ledge

  • Click on the dummy to zoom in.
  • Use the Scissors on the button to get the Clothes Button.
  • Go to the Cabin Clearing.

 

Doll

  • Use the Scarebear where the birds are.
  • Click on the cabin to zoom in.
  • Use the Clothes Button on the doll.
  • Use the Needle and Thread on the button.
  • Use the Cotton Stuffings on the doll.
  • Use the Needle and Thread on the doll.
  • Take the Crossings Doll.
  • Go to the Vault of History.

 

String

  • Click to zoom in on the harp.
  • Use the Scissors on the Harp.
  • Take the Instrument String.
  • Click to zoom in on the dolls.
  • Use the Crossing Doll on the dolls.
  • Take the Gem.
  • Go to the Ledge.

 

String

  • Give the Instrument String to the Bear.
  • You will receive the Lucky Pin.
  • Go to the Throne Room.

 

Gem

  • Click to zoom in on the gargoyle.
  • Use the Gem on the Gargoyle.
  • Take the Shield.
  • Go to the Battleroom.

 

Shield

  • Click on the knight to zoom in.
  • Use the Shield on the knight.
  • Take the Crossbow.
  • Use the Crossbow on the target.
  • Take the Throwing Knife.
  • Go to the Spire Lobby.

 

Pin

  • Click to zoom in on the bear statue.
  • Use the Crossbow on the heart.
  • Click to zoom in on the heart.
  • Use the Lucky Pin on the heart.
  • Take the Bear Heart.
  • Go to the Vault of History.

 

Heart

  • Click to zoom in on the chest.
  • Use the Bear Heart on the chest.
  • Take the Helmet.
  • Go to the Spire Lobby.

 

Armor

  • Give the bear the Breast Plate and the Helmet.
  • Take the Fur Pouch.
  • Go to the Cabin Clearing.

 

Cucumber

  • Click to zoom in on the cucumber.
  • Use the Throwing Knife to get the Cucumber Piece. 
  • Go back to the Spire Lobby.

 

Pig

  • Click to zoom in on the pet house.
  • Use the cucumber and the Fur Pouch in the guinea pig.
  • Take the armored guinea pig.
  • Go to Across the Moat.

 

Hole

  • Click to zoom in on the hole.
  • Use the Armored Guinea Pig on the hole.
  • Take the Screw.
  • Go to the Toy Workshop.

 

Kite

  • Use the Armored Guinea Pig on the pipe.
  • Click to zoom in on the kite.
  • Use the Signet Ring on the kite.
  • Use the Screw on the Kite.
  • Use the Screwdriver on the screw.
  • Take the Big Kite.
  • Go to the Ledge.

 

Ledge

  • Use the Ledge on the opening.
  • Take the Crystal 1/4 from the king.
  • Click on the kite to go to the mountains.
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