Day 0 Through Day 7 Walkthrough
D-topia can turn one missed conversation into a slow-motion commute across half of Paradise. You leave the Garden, remember a Block Side terminal behind you, and watch Shiro stroll back with the urgency of a very polite screensaver. Avoid that lap by clearing each district before moving right. Talk to marked residents, check the local Block Side terminal, finish nearby repairs, and then continue the story.
Block Side is the hidden system view used to expose faults, mice, and maintenance panels. T-Droids are Paradise service robots. A Ponderation, also called a Brain Meeting, is a decision tree that can change a resident’s future. Optional conversations, meals, mice, benches, and repairs are separated from the required route below. They are useful for affinity and achievements, but they are not required to finish the story.
Spoiler tiers: Days 0 through 2 contain setup spoilers. Days 3 and 4 reveal resident problems and Ponderations. Days 5 through 7 contain full story and ending spoilers.
Save warning: D-topia keeps one save per playthrough. Chapter Select starts the selected day and then continues forward from that state; it is not a set of isolated scenes. If your platform allows a separate save-data backup, useful moments are before Tot’s Day 1 Ponderation, before choosing between the Day 5 return and Warehouse routes, and before meeting Mari in the Garden on Day 6. After the happy ending, selecting Day 6 is the short route to the normal ending. The bad ending depends on negative choices beginning on Day 1, so it requires replaying most of the week.
Day 0: Arrival
Required route:
- Complete registration at the Arrivals terminal. Shiro receives resident ID No. 046, and control passes to you.
- Walk right through Arrivals and leave for the Residential Area.
- Approach Shiro’s apartment and read the message from resident No. 047.
- Enter the apartment, open the delivered package, and inspect the home when prompted.
- Interact with the bed and sleep to end Day 0.
New areas: Arrivals, the Residential Area, Shiro’s apartment, and the Arrivals souvenir counter. The Factory and the remaining districts open later.
Point of no return: Use the Arrivals bench and visit the souvenir counter before leaving through the final gate. The story does not require a purchase, but the counter sells the early Sunnyman figure.
Optional Day 0 cleanup
- Affinity: Read and answer No. 047’s message before sleeping.
- Mouse or repair: Block Side is not available yet.
- Bench 1 of 12: Sit in front of the Arrivals shop.
- Meal: No home meal is available on the arrival night.
- Purchase: Buy the Sunnyman figure if you want the paired Sunnyman and Rainman achievement.
Day 1: Paradise
Morning routine: Eat breakfast, water the plant, wash Shiro’s face, and approach the front door. Complete the hex-path health check by rotating the pieces until the branches form one connected path. Change clothes if that objective remains active, complete check-in, and leave.
Factory shift:
- Walk right from the Residential Area, pass the fallen fire extinguisher, and enter the Factory through the black reception T-Droid.
- Complete the required Factory boards. Additional labor is optional. Skipping boards lowers Shiro’s pay and Resident Rating points, but the story can continue.
- After work, follow the resident in the yellow jacket, pick up the chip he drops, and continue right.
Facilitator assignment:
- Use the shuttle for lunch at home if you are collecting every available home meal, then return to the Factory route.
- Continue through Central Hall and into the Garden. Speak with Poppy and Mari when their markers appear.
- Follow the chip’s owner back toward the Central Hall shop and return the chip. This identifies him as Eebie.
- Enter the shop and speak with Tot.
- Use the terminal on the right to enter Block Side for the first time. Approach the yellow fault marker on the counter and complete the repair.
- Return to normal view, speak with Tot again, leave the shop, and follow the final marker to Mari.
Story choice spoiler — Tot’s Ponderation: Completing this decision advances the story. For the humane route, decide that Tot can learn from the incident and keep his actions from the district AI. This protects Tot and preserves his later affinity scenes.
Evening: When the closing announcement plays, finish nearby cleanup before walking left. At home, open Tot’s delivery, shower, choose a television program, eat dinner, answer No. 047’s message, and sleep.
New areas and services: The Factory, Central Hall, Garden, shop district, shuttles, and fixed Block Side terminals. Shop stock and restricted access still depend on the Resident Rating shown in the district.
Optional Day 1 cleanup
- Affinity: Speak with the unidentified girl near the bins, Poppy and Mari in the Garden, Eebie after returning his chip, and Tot after the repair.
- Mice 1–3: Check Tot’s shop shelf in Block Side; complete the first mouse puzzle near the Factory; then check beside the fallen fire extinguisher on the return trip.
- Benches 2–7: Sit on the right side of Shiro’s home couch area, beside the exit into the Factory Area, beside the exit toward Central Hall, to the right of Central Hall reception, on the large bench around the Garden tree, and on the left side of Tot’s shop.
- Meals: Eat breakfast and dinner at home. Use the shuttle for the available home lunch.
- Repairs: Sort the Block Side rubbish near the Factory. At the fallen extinguisher, move the hidden mouse in Block Side, return to normal view, and stand the extinguisher upright.
Day 2: Failed Experiment
Morning routine: Change at the wardrobe, eat breakfast, shower, complete the door health check, and leave. Outside, speak with Eebie and inspect the strange tracks in Block Side. The trail cannot be finished yet, so continue to work.
Factory shift: Enter the Factory and complete the required line-routing boards. Speak with the reception T-Droid after the results screen. Reaching Resident Rating 2 opens the assignment to meet Facilitator No. 081 at the Warehouse.
Facilitator assignment:
- Take the shuttle home for lunch if you are collecting meals, then return and travel through Central Hall and the Garden.
- Continue beyond the Garden into the newly opened Warehouse district.
- Cross the Warehouse floor and speak with Heine, then speak with the Alpha T-Droid. The missing-food culprit is a blue cat.
- Follow Heine back toward the Garden and Central Hall. Complete each marked T-Droid repair where she stops.
- Continue following the markers until the cat is cornered near the shop route.
Story choice spoiler — the cat: Take the cat home for the humane route. The other choice removes the cat and changes later scenes. Adoption opens the cat-feeding interactions and keeps the positive resident route available.
Evening: Clear the remaining markers while walking left, then enter Shiro’s apartment. Open Heine’s delivery for the cat supplies, shower, feed the cat if you have canned food, eat dinner, and sleep.
New areas and services: The Warehouse, its Block Side terminal, the Alpha T-Droid, and the White Troid Shop. Shop access still follows the displayed Resident Rating.
Recovery tip: If Heine stops moving, scan the immediate area in Block Side. Her route pauses at a faulty T-Droid. Finish that repair, return to normal view, and speak with her again.
Optional Day 2 cleanup
- Affinity: Talk to Eebie, Poppy, Mari, Tot, Heine, and the Alpha T-Droid when new dialogue appears.
- Mice 4–5: After catching the cat, check the table beside the Central Hall fountain. Complete the second Factory-area mouse puzzle on the walk home.
- Bench 8 of 12: In the Warehouse, sit on the right side before the ramp leading down.
- Meals: Breakfast, lunch, and dinner are available at home.
- Repairs: Repair the damaged Garden tree and the marked T-Droids or screens encountered during Heine’s route.
- Shop request: The red-suited resident’s riddle points to white chocolate with red berries. Buy it at the White Troid Shop and deliver it before ending the day.
Day 3: A Rainy Day and a Girl
Morning routine: Check the weather report, change clothes, eat breakfast, complete the health check, and leave. On the way to work, speak with Amane when she becomes ill beside the route. The Factory objective updates after this meeting.
Factory shift: Complete the required step-count and teleport boards. Speak with the reception T-Droid afterward to learn that Amane is taking a compatibility test.
Facilitator assignment:
- Take the shuttle home for lunch, then return toward Central Hall.
- At the large Rainman device outside the Salon, speak with Heine and inspect the weather-system fault through the nearby Block Side terminal.
- Continue into the Garden and speak with Amane about the test.
Story choice spoiler — Amane’s Ponderation: For the humane route, decide that the weather is harming her chances and agree to help. Return to Rainman, enter Block Side, alter the weather control, and return to normal view to confirm that the sky clears.
Evening: Walk left toward home. Amane messages Shiro with her test result after the weather sequence. At the apartment, open Poppy’s delivery, use the virtual room if available, shower, eat dinner, read No. 047’s message, and sleep.
New shop: The Blue Troid Shop is available during the rain. Visit it before clearing the sky if you want its weather-day items.
Optional Day 3 cleanup
- Affinity: Knock on No. 047’s door before leaving the apartment floor; this direct conversation is limited to this morning. Also speak with Poppy, Tot, Mari, Heine, and Eebie before meeting Amane.
- Mice 6–8: Check beside Rainman, check the steps at the Garden entrance, and complete the third Factory-area mouse puzzle during the evening return.
- Benches: No new seat is added to the 12-seat route today. Use this calm, rainy bureaucracy break to recover any Day 1 seat you missed.
- Meals: Eat breakfast, lunch, and dinner at home.
- Repairs: Fix the Residential Area vending machine for a speed-boosting drink. Repair the water-side panel near Rainman and the damaged screen on the walk home.
- Rain-only purchase: Buy the Rainman figure from the Blue Troid Shop before changing the weather.
Day 4: Awakening from Cold Sleep
Morning routine: Eat breakfast, water the plant, check on the cat, complete the health check, and leave. Walk to the Factory and speak with Pivlof at reception before starting the shift.
Factory shift: Complete the required bug-detection boards. After the results screen, Pivlof becomes Shiro’s Facilitator assignment.
Facilitator assignment:
- Before speaking with Pivlof again, take the shuttle home for lunch, then return to the Factory.
- Escort Pivlof toward Central Hall and let his scripted meeting with Amane finish.
- Continue into the Garden. Introduce Pivlof to the marked residents and finish each conversation.
- When Pivlof asks to rest, return with him to the Salon entrance. The Salon opens for this assignment.
- Inside, speak with Pivlof. Enter Block Side and inspect both hidden diary nodes: one upstairs to the right of the bar and one downstairs on the left.
- Return to normal view and speak with Pivlof again.
Story choice spoiler — Pivlof’s Ponderation: For the humane route, treat his memories as part of his life and art. Tell him the truth about his daughter and advise him not to erase the memories. This outcome raises the Resident Rating to 3 and opens the Black Troid Shop.
Evening: Leave the Salon and clean up while traveling left. At home, open deliveries, use the virtual room for Tot and Pivlof if available, shower, eat dinner, and sleep.
New areas and services: The Salon opens during Pivlof’s assignment, and Resident Rating 3 unlocks the Black Troid Shop. Pivlof cannot use the Warehouse ramp in his chair, so handle Warehouse errands while he waits in the Garden.
Optional Day 4 cleanup
- Affinity: Speak with Eebie, Amane, Mari, Poppy, Heine, Tot, and Pivlof. Exhaust Pivlof’s Salon dialogue after reading both diary nodes.
- Mice 9–11: Check the lowest Salon sofa in Block Side, complete the fourth Factory-area mouse puzzle, and inspect the broken Residential Area vending machine during the evening return.
- Bench 9 of 12: Sit at the back on the right side of the Salon bar.
- Meals: Eat breakfast, lunch, and dinner at home. The Salon bar meal is a separate optional achievement.
- Repairs: Sort the color-coded rubbish in the Residential Area, repair the Warehouse monitor, fix the Salon bar screen, repair Tot’s emotion chip near the Factory, and restock the vending machine near home.
Day 5: System Outage
Full story spoilers begin here. Day 5 replaces the normal morning and Factory shift with an emergency route. Eat the emergency ration on Shiro’s kitchen table, then leave the apartment.
Evacuation route and door codes:
- In the Residential Area, proceed to the emergency transit gate and enter 3186.
- Enter the Factory district and rescue the first stranded resident at the objective marker.
- Continue through the barriers and rescue the second resident. The emergency escort T-Droid collapses immediately afterward.
- Use the nearest Block Side terminal. The Master contacts Shiro there and gives the Central Hall code 5532.
- Return to normal view, enter 5532, and pass into Central Hall.
- Find Eebie unconscious and contact the Master. Medical help is dispatched, and Shiro receives the Residential Area return code 7809.
- Move toward the exit. When the escort T-Droid restarts, it reports that Heine is trapped in the Warehouse.
Point of no return — Heine: Entering 7809 sends Shiro home and skips the Warehouse rescue. For the humane route, do not use it yet. Make an external backup now if your platform permits it, walk to the Warehouse shutter, and enter 9054.
- Enter the smoking Warehouse and speak with Nora.
- Speak with Heine and convince her to return home.
- Return to Nora and finish the conversation.
Story choice spoiler — Nora’s Ponderation: For the humane route, recognize that Nora timed the outage for a quiet part of the night and agree to help her recover her property. The next explosion is scripted. Nora shields Shiro, who wakes in the infirmary.
Evening: Leave the infirmary and return home. Open Eebie’s thank-you parcel, check on the cat, eat dinner, and sleep. There is no normal Factory shift or lunch window on Day 5.
Recovery tip: If both residents are safe but the route does not open, return to the fallen escort T-Droid and activate the closest Block Side terminal. The call that provides 5532 triggers there.
Optional Day 5 cleanup
- Affinity: Rescue Heine and support Nora if you want their positive later scenes.
- Mice 12–13: Check inside the overturned Residential Area trash bin and at the far right side of the evacuated Central Hall.
- Benches: No new seat is added to the 12-seat route during the emergency.
- Meals: Eat the emergency ration and the home dinner. The missing lunch is part of the story.
- Repairs: Fix the Residential vending machine; the Factory television and reception panel; the Central Hall television and two water-system faults; and the damaged device on the left side of the Warehouse. These faults increase the emergency payout but are not required for the resident rescues.
Day 6: The Last Birthday
Morning routine: Eat breakfast, complete check-in, and leave. The red-suited resident gives Shiro a surgical consent form. Continue right and speak with Mari, who asks to meet in the Garden after work.
Factory shift: Complete the required mixed-mechanic boards. The day’s results can raise the Resident Rating to 4, which grants full Salon access. If you are still below Rating 4, complete more available labor puzzles before attempting the Salon route.
Facilitator assignment:
- Take the shuttle home for lunch, then return and travel to the Garden.
- Speak with Mari at the objective marker.
Late-game revelation spoiler: The red-suited resident is Sona, Mari’s twin. Mari is a clone whose organs are meant to save Sona. Giving the consent form to Mari leads toward the sacrifice route. For the humane route, keep the form and say that Shiro will speak with Sona first.
- Return to Central Hall. Speak with Tot outside the Salon, then enter at Resident Rating 4.
- Go upstairs and speak with Sona. Let the confrontation with Mari finish.
- Repair the malfunctioning security T-Droid that strikes Shiro.
- Return upstairs. If Shiro supported Nora on Day 5, Nora appears and gives him a duplicate Rating 7 resident ID.
- Leave the Salon and speak with Sona’s doctor to begin the twins’ final decision.
Story choice spoiler — Mari and Sona’s Ponderation: To save both twins, reject the claim that one must die, use the duplicate Rating 7 ID to register Mari as a resident, and choose the shared-organ operation. This route requires keeping the consent form and receiving Nora’s ID.
Point of no return: Make a backup before speaking with Mari in the Garden if your platform permits it. Giving her the consent form removes the save-both route from that branch. After finishing the happy ending, Chapter Select can restart Day 6 for the shorter normal-ending route.
Evening: After the Ponderation, return left. Read the message confirming the operation’s result, enter Shiro’s home, use the virtual room, eat dinner, open the twins’ delivery, and sleep.
Optional Day 6 cleanup
- Affinity: Speak with Eebie and Amane near the Factory, Pivlof and Poppy in the Garden, Heine in the Warehouse, Tot outside the Salon, and Nora after the twins’ Ponderation. Nora’s highly missable scene is behind the flashing red lights just left of the Salon; enter Block Side to see her.
- Mice 14–17: Check beside the damaged tree at the top of the Garden, beside the Block Side terminal in the Warehouse, beside the faulty extinguisher on the right side of the Salon, and at the Factory entrance. The final Factory challenge is the Mouse Queen and appears after the first four challenge mice are complete.
- Benches: No new seat is added to the 12-seat route today.
- Meals: Eat breakfast, lunch, and dinner at home.
- Repairs: Repair the damaged Garden tree, the Warehouse T-Droids, the Salon extinguisher fault, and the security T-Droid.
Day 7: Divine Judgment
Full ending spoilers: Shiro wakes at night to an urgent message from No. 047. Leave home, approach No. 047’s apartment, enter Block Side, and use the sealed terminal beside the door. Enter 0966.
Required night route:
- Enter the AI Mega Core and speak with the Master, whose name is Chloro.
- Follow Chloro through the research laboratory.
- Exit through the far laboratory door into the Alternate Dimension.
- Approach Chloro and complete the final Ponderation.
Story choice spoiler — Divine Judgment: The humane route supports free thought with AI assistance. Choose the ideas that people must think for themselves, resist unfair outcomes, and keep trying to help one another. Earlier resident outcomes still matter, so this is not a one-answer ending switch. On the happy route, Chloro gives Shiro the Master Key for final cleanup and restricted access.
Daytime routine: Shiro returns home at noon. Eat the available lunch, change clothes, complete check-in, and leave. This lunch completes the all-home-meals sequence if every earlier available home meal was eaten.
Day-off route:
- Re-enter No. 047’s apartment through Block Side and speak with Chloro in the laboratory.
- Return home and invite Chloro through the virtual-room terminal if you are pursuing affinity.
- Travel right through the Factory, Central Hall, Salon, and Garden. Speak with residents offering afternoon invitations.
- Continue to the Warehouse. Speak with Nora, Heine, and the Alpha T-Droid, then collect the delivery from the Mother Plant.
- Return home after cleanup. Open the final parcels, eat dinner, and sleep to finish the run.
Final point of no return: Sleeping ends Day 7. Spend remaining credits, finish Master Key cleanup, and speak with every resident before using the bed.
Optional Day 7 cleanup
- Affinity: Speak with Chloro, Amane beyond the Factory, Tot near his shop, Eebie outside the Salon, Sona inside the Salon, Mari, Pivlof, and Poppy in the Garden, then Nora and Heine in the Warehouse. Nora is visible near the flashing red lights in Block Side. Return to Chloro’s laboratory if his final affinity scene remains.
- Mice 18–20: Check the prayer circle outside No. 047’s apartment, the left side of Chloro’s research laboratory, and beside Osushi near the Factory entrance.
- Benches 10–12: Sit in the AI Mega Core in front of the Research Lab, on the bed at the right side of the laboratory, and beside the entrance to the Alternate Dimension.
- Meals: Eat the noon home meal before leaving and dinner before sleeping. The Garden Café and Salon meals are separate optional achievements.
- Repairs and shopping: Use the Master Key to revisit locked Block Side faults. Check the White, Blue, and Black Troid Shops for missed decorations. Furniture purchases do not change resident outcomes.

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