Walkthroughs / Chimeras: Tune Of Revenge / Chapter Three: Inside the Monster House

Chapter Three: Inside the Monster House

Chimeras: Tune of Revenge Walkthrough for Chapter 3 Inside the Monster House - Our large collection of custom edited screenshots and step-by-step instructions will help you as you face the darkness of the past.

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Chapter Three: Inside the Monster House

Kitchen

  • Talk to Alicia.
  • Take the cursed card.
  • Click on the small cabinet and take the HANDLE.
  • Click on the counter and take the CORKSCREW and the GLASS JAR.
  • Examine the lower cabinets, open the doors, and take the COAT OF ARMS PART and the PICKAXE.
  • Go back to the narrow street.

 

Street

  • Click on the grate and use the PICKAXE on the brick to get the second CABINET HANDLE.
  • Return to street outside the monster house.

 

Barrel

  • Use the GLASS JAR and the CORKSCREW on the barrel.
  • Take the JAR FILLED WITH OIL.
  • Go back to the kitchen.

 

Cabinet

  • Use the two CABINET HANDLES on the upper cabinet.
  • Click on the opened cabinet to active an HOA.

 

Cabinet Hidden Object Area

  • Use the can opener to get the fish.
  • Use the knife on the lemon to get the lemon slice.
  • Collect the remaining items and take the VIOLIN BOW.
  • Go upstairs.

 

Violin

  • Use the VIOLIN BOW on the violin.
  • Take the VIOLIN.

 

Organ Grinder

  • Use the VIOLIN on the organ grinder.
  • Click on the organ and take the RUNE and the second STAR MEDALLION.
  • Go back to the narrow street.

 

Star Medallion

  • Click on the crate and use the two STAR MEDALLIONS on the chest.
  • Take the Book.
  • Go back to the attic.

 

Bookshelf

  • Put the BOOK on the bookshelf to activate a puzzle.

 

Bookshelf Puzzle

  • Put the books in order according to the screenshot.
  • Take the PLIERS.
  • Go to the street outside the monster house.

 

Jack

  • Click on the jack and use the PLIERS on the chain.
  • Take the CHAIN and the HOIST.
  • Go back once to the town square.

 

Carriage

  • Use the HOIST and the HOIST HANDLE on the carriage.
  • Take the second RUNE.
  • Go down the newly opened path to the clock tower.

 

Horseman

  • Talk to the horseman, then examine the victim.
  • Take the IRON BONE and the cursed card.
  • Go to the hall in the monster house.

 

Wolf

  • Put the IRON BONE in the wolf’s mouth, then click on the head to turn it and open the door.
  • Go into the hunter’s room.

 

 

Hunter's Room

  • Click on the bear and take the medallion.
  • Click on the chair to get AFRICA.
  • Click on the table to read the note and get the second COAT OF ARMS.
  • Click on the weapons to get the MACHETE.
  • Click on the torch to get the TORCH and the BAT FIGURINE.
  • If you're collecting the lost pets the unicorn is on the desk to the left.
  • Return to the clock tower.

 

Door

  • Put the two COAT OF ARMS on the door.
  • Rotate the pieces to unlock the door.

 

Door Hidden Object Area

  • Put the two weights on the scale to get the balanced scale.
  • Collect the remaining items.
  • Take the first MEDALLION PIECE.
  • Go back to the attic.

 

Bat

  • Use the BAT FIGURINE on the chest.
  • Open the lid and take the second MEDALLION PART, which will then become the BEAR MEDALLION.
  • Go back to the hunter’s room.

 

Bear

  • Use the BEAR MEDALLION on the bear’s necklace.
  • Click on the hunter and take the cursed card and the HUNTING GUN.

 

Room

  • Click on the chair and take the third RUNE.
  • Use TERRANCE (in this screenshot he’s not shown in my inventory, but he’s there) on the fireplace to get the SHAMROCK MEDALLION.
  • Go to the kitchen.
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