Walkthroughs / Abyss: The Wraiths of Eden / Chapter Nine: Shaft 3

Chapter Nine: Shaft 3

Abyss the Wraiths of Eden Walkthrough for Chapter 9 Shaft 3 is your complete guide to exploring Eden and includes solutions to puzzle as well as custom screenshots and detailed instructions.

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Chapter Nine: Shaft 3

Wardrobe HOG

  • Click on the sparkles to start the hidden object scene.
  • Find all the items on the list.
  • You will receive the GOLDEN KEY.
  • Go to the outside of the Albion Hotel.
  • Click to talk to Gregory.
  • He will give you the LAB KEY.
  • Return to the hideout.
     

Hatch Key

  • Click on the hatch to zoom in.
  • Use the LAB KEY on the lock.
  • Go down to the lab.
     

Air Jack

  • Click on the air jack on the left to zoom in.
  • Click on the nozzle to let the air out.
  • Take the AIR JACK.
  • Go back to the bottom floor to the reception room.
     

Lift Door

  • Click on the door to shaft 3 to zoom in.
  • Use the AIR JACK on the door.
  • Click on the jack to start it.
  • Take the FUEL CANISTER.
  • Go through the door.
     

Station

  • Click on the ground in front of you to zoom in.
  • Take the SHACKLE PIN.
  • Click on the controls on the left to zoom in.
  • Take the TACKLE.
  • Go back one screen.
     

Shackle

  • Click to zoom in on the shelf on the left.
  • Use the SHACKLE PIN on the shackle.
  • Take the SHACKLE.
  • Click on the sparkles to start the hidden object scene.
     

Reception HOG

  • Find all the items in the scene.
  • You will receive a HOOK and ROPE.
  • Go forward to the station.
     

Rope

  • Click on the chain that is hanging above to zoom in.
  • Use the SHACKLE on the chain.
  • Use the TACKLE on the chain.
  • Use the HOOK AND ROPE on the chain.
  • Click on the beam to zoom in.
  • Click on the hook to move it.
     

Beam

  • Click on the rope to secure it and lift the beam.
  • Click on the hatch to zoom in.
  • Click on the handle to open the hatch and drain the water from the room.
     

Controls

  • Click on the controls on the left to zoom in.
  • Click the box to open it.
  • Take the TRAIN KEY.
  • Use the FUEL CANISTER on the controls.
     

Train

  • Click on the train to zoom in.
  • Use the TRAIN KEY on the ignition.
  • Click to turn the key.
  • Click on the lever.
  • Go to Shaft 3.
     

Cage

  • Click on the cage to zoom in.
  • Click on the chains to secure them to the cage.
     

Boxes

  • Click to zoom in on the boxes.
  • Take the HACK SAW.
  • Zoom back out.
     

Padlock

  • Click to zoom in on the chest.
  • Use the HACK SAW on the padlock.
  • Click to open it.
  • Take the FLARE.
  • Click on the cage again to zoom in.
     

Pit

  • Use the FLARE on the pit.
  • Click to zoom in on the pit.
  • Take the WHEEL.
  • Zoom out and click on the boxes again.
     

Dolly

  • Use the WHEEL on the dolly.
  • Click on the dolly to move the boxes.
  • Take the BOAT HOOK.
  • Go back and click on the cage again.
     

Chains

  • Click on the pit to zoom in.
  • Use the BOAT HOOK to get the CHAIN.
  • Use the CHAIN on the rest of the chains to secure the cage.
  • Click once more to set the elevator cage right.
  • Go down to the excavation site.
     

Professor

  • Click on the glowing ahead to zoom in.
  • Click on the switch to turn the lights on.
  • Click on the professor's hand twice to get the RUNE 4/8.
  • Go back one screen.
     

Symbol

  • Click on the bowl on the left to zoom in.
  • Click on the file to open it.
  • Turn the pages until you get to the page with the pendant.
  • Take the SUN PENDANT.
  • Click on the sparkles to access the hidden object area.
     

Shaft HOG

  • Find all the items on the list.
  • You will receive the SCRAPER.
  • Click on where the professor's body is again to zoom in.
     

Sun indentation

  • Use the SCRAPER on the barnacles on the right to get rid of them.
  • This will reveal the Sun indentation.
  • Use the SUN PENDANT on the sun indentation.
  • Take the GOLDEN ARROW and the BINOCULARS.
  • Zoom back out.
     

Binoculars

  • Click on the wall to the left to zoom in.
  • Use the BINOCULARS on the wall.
  • This will start a mini-game.
     

Wall Puzzle

  • The goal of the game is to line up the symbols so that they completely cover the wall.
  • Click on the lenses to move each set of symbols.
  • There are two rounds to this puzzle
  • See the screenshot for the solution to the first round.
     

Wall Puzzle 2

  • See the screenshot for the solution to the second round of the puzzle.
     

Wall Compartment

  • When you are done, grab the arrow symbol and place it in the wall reveal the compartment hidden behind it.
  • Take the RUNE STONE 5/8.
  • Take the TRUE SILVER.
  • Take the BROKEN DAGGER.
  • Go back up the elevator to Shaft 3.
     

Water

  • Click on the window on the right to zoom in.
  • Use the BROKEN DAGGER on the window to lift it.
  • Take the WATER.
  • Go back down to the excavation.
     

Bowl

  • Click on the bowl to zoom in.
  • Use the WATER and the TRUE SILVER on the bowl.
  • Click on the spoon to stir it.
  • Take the SILVER PAINT.
  • Take the MUSIC BOX KEY.
  • Click on the sparkles to start the hidden object scene.
     

Excavation

  • Find all the items on the list.
  • You will receive the MUSIC BOX CYLINDER.
  • Go back up the elevator to shaft 3.
     

Music Box

  • Click on the window again.
  • Click on the note on the music box.
  • Click on the music box to zoom in.
  • Use the MUSIC BOX CYLINDER on the music box.
  • Use the MUSIC BOX KEY on the top of the box.
  • This will start a puzzle.
     

Music Box Puzzle

  • The goal of the puzzle is to move the rings so that it forms the picture of a fish.
  • Start with the very first ring on the left and move that to the correct position for the head.
  • Then skip the next ring and move the 3rd ring. Make sure rind 2 is positioned correctly.
  • Then just move on down the line.
  • Take the RUNE STONE 6/8.
  • Click on the note to read it.
  • Take the GLOBE TOKEN.
  • Go back to the Reception room.
  • Click on the sparkles to access the hidden object area.
     

Reception HOG

  • Find all the items on the list.
  • You will receive the WAX.
  • Go to the observatory.
     

Globe

  • Click on the globe to zoom in.
  • Use the GLOBE TOKEN on the globe.
  • This will start a mini-game.
     

Globe Puzzle

  • The goal of the mini-game is to move the submarine through the lines so that it goes through every one without hitting one twice.
  • See the screenshot above for help. Move the submarine 1 - 20.
  • Take the RUNE STONE 7/8.
  • Take the CANDLE MOLD.
  • Click on the note to read it.
  • Take the FRIDGE TOKEN.
  • Return to the hideout.
  • Talk to the little girl.
  • Go down to the lab.
     

Fridge Slot

  • Click to zoom in on the orange bin.
  • Use the FRIDGE TOKEN on the bin.
  • Click to open it.
  • Take the DRAGON FIGURINE.
  • Go back upstairs and to the dormitory.
     

Dragon Box

  • Click on the dragon box to zoom in.
  • Use the DRAGON FIGURINE on the box.
  • Click to open it.
  • Take the RUNE STONE 8/8 and the PIGMENTS.
  • Click on the sparkles to start the hidden object scene.
     

Dormitory HOG

  • Find all the items on the list.
  • You will receive a THERMAL BAG.
  • Return to the orangery.
     

Thermal Bag Ice

  • Click on the fridge to zoom in.
  • Use the THERMAL BAG on the ice.
  • You will receive the BAG OF ICE.
  • Go back to the lab in the hideout.
     

Ice Lab

  • Click on the bin to zoom in.
  • Use the BAG OF ICE on the hot water.
     

Fan

  • Click on the red box on the left of the fan to zoom in.
  • Click to open the panel.
  • Switch the fan on to clear the rest of the room.
  • Click to zoom in on the lab counter.
     

Candle

  • Use the WAX, the PIGMENTS, and the CANDLE MOLDS on the table.
  • This will start a mini-game.
     

Candle Puzzle

  • Follow these steps to solve the puzzle.
    • Take the candles from the box and put them in the cup right above them.
    • Click on the handle on the burner to melt the candles.
    • Place the melted candles in the candle molds.
    • Take the yellow pigment and pour it in the middle bowl.
    • Then pour the yellow pigment into the number 5 test tube.
    • Pour that test tube into the yellow candle.
    • Pour the blue pigment into the middle bowl with the yellow in order to create green.
    • Fill the test tube labeled 7 up with green.
    • Pour the green into the five. You are left with 2 in the test tube.
    • Use the 2 left on the green candle.
    • Dump the 5 green and the green pigment in the bowl in the drain on the right.
    • Pour the red and yellow pigments into the bowl to make orange.
    • Pour the orange into the 7 test tube and then into the orange candle.
    • Dump the orange pigment.
    • Pour the red and blue pigments in the bowl to make purple.
    • Pour the purple into the 5 test tube.
    • Then pour the 5 test tube into the 7 test tube.
    • Fill the 5 test tube back up with purple.
    • Again pour it into the 7 test tube.
    • What's left in the 5 test tube is 3, which you can fill the purple candle with.
  • Take the MYSTIC CANDLES when you are done.
  • Try to go back up the ladder.
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