Walkthroughs / Stray Souls: Stolen Memories / Chapter Nine: The Pier

Chapter Nine: The Pier

Stray Souls: Stolen Memories Walkthrough Chapter Nine The Pier includes detailed chapter-by-chapter directions, custom screenshots, and comprehensive puzzle solutions to help you discover the truth behind your husband's dark past.

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Chapter Nine: The Pier

Leaves

  • Click the coals; use the long key to collect the fish.
  • Click the grate; collect the rope.
  • Zoom into the drawing.
  • Click the lever and attach the fish to trigger a small puzzle.
  • Align the fish according to the drawing.
  • Move to the Pier.

 

Grate

  • Zoom into the grate; collect the screwdriver.
  • Zoom into the side of the ferry; tie the rope onto the pipe.
  • Move to the Pier.

 

Box

  • Zoom into the box.
  • Select the screwdriver to unlock the box; collect the bucket.
  • Move to the Ferry.

 

Bucket

  • Zoom into the side of the ferry.
  • Attach the bucket onto the rope.
  • Collect the bucket of water.
  • Move to the Pier.

 

Grate

  • Zoom into the grate.
  • Pour the bucket of water into the grate; collect the ping pong ball.
  • Move to the Ferry.

 

Pong

  • Zoom into the side of the ferry.
  • Insert the ping pong ball into the golf bag; collect the golf club.
  • Select the golf club to smash the windshield window; click the door lock.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Collect the seahorse and the umbrella.

 

Grate 2

  • Zoom into the grate; insert the seahorse.
  • Collect the candle and the tire wrench.
  • Zoom into the door; use the tire wrench to open the door.
  • Collect the feather and the tongs.
  • Zoom into the grate and select the tongs to open the crate; collect the ship’s wheel.

 

Mattress

  • Zoom into the mattresses.
  • Place down the silhouetted items.
  • Click the umbrella, and then select the matches to light the candle and drip the candle wax onto the umbrella and place the feathers onto the wax; collect the wings.
  • Move to the Pier.

 

Wings

  • Give the boy the wings.
  • Move to the Ferry.
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