Walkthroughs / Sandustry / Research Tiers and Unlock Requirements (v0.5.7)

Research Tiers and Unlock Requirements (v0.5.7)

Turn unruly sand into a humming industrial beast with our Sandustry walkthrough—packed with smart build routes, clog fixes, water tricks, vault solutions, and field-tested factory advice.

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Research Tiers and Unlock Requirements

You know the scene: the Shaker is wearing a hat made of Residue, the Water feed has quietly dried up, and Research still shows a gray node even though you have Gold. Do not build another Shaker yet. A gray node usually means the Factory Tier is too low, a named prerequisite is missing, or the required currency or progression counter is short.

Gold buys the main Research nodes. Fluxite buys upgrades for tools, weapons, and drones. Conservatory Tickets buy the separate critter and logic tree. Late Aura research opens through Auralite and Aura/Crystal progress. Artifacts are not spent as Research currency; recovering them advances the separate Augment system.

The main progression chain is Sand + Water → Wet Sand → Shaker → Gold + Residue. Later, it grows into Residue → Burnt Residue → Kinetic Press → Seed → Wet Seed → Flower → Amethelis → Florinol → Energy → Aurixite → Auralite → Aura. Each Factory Tier tests part of that chain. The sand pile is becoming an industrial life-form. We merely keep its organs unclogged.

How to Read the Research Tree

The Factory Tier or late-game progression gate is the prerequisite for every node in that group. When a row names another Research node, you need that node as well. Branch labels show where a node sits in the tree; they do not create an extra prerequisite by themselves.

The Gold-priced nodes total 92,450 Gold: Tier 1 costs 1,200, Tier 2 costs 5,550, Tier 3 costs 14,450, Tier 4 costs 15,250, Tier 5 costs 33,500, and the three Gold-priced Tier 6 nodes cost 22,500.

Tier 1 — Start the Gold Engine

ResearchBranch and prerequisiteExact costUnlock
ShakerRefining; Tier 120 GoldShaker for Wet Sand → Gold + Residue.
LogisticsLogistics; Tier 130 GoldConveyor Belt and Launcher.
HoverExploration; Tier 150 GoldHover mode.
MapExploration; Tier 1100 GoldMap and Minimap.
Flare GunLighting; Tier 1150 GoldFlare Gun.
Sprint BoostExploration; Tier 1200 GoldHeld sprint boost.
FilterLogistics; Tier 1250 GoldBasic Filter for one selected solid material.
Wall LightLighting; Tier 1400 GoldWall-mounted light.

Progression buy: Take Shaker first, then Logistics. Add the Filter when Gold and Residue share a route and the unwanted pile starts pushing back into the Shaker.

Tier 2 — Burn and Press the Waste

ResearchBranch and prerequisiteExact costUnlock
FlamethrowerExcavation; Factory Tier 2400 GoldBurns Residue, melts Ice, and vaporizes Water.
Burner BeltHeat; Factory Tier 2500 GoldIgnites burnable matter when supplied with heat.
Kinetic PressRefining; Factory Tier 2500 GoldTurns Burnt Residue dropped from at least 25 blocks into Gold and Seed.
FlashlightLighting; Factory Tier 2600 GoldAimed light.
Conveyor PortalLogistics; Factory Tier 2750 GoldPaired portals for crossing material lines.
Sweeper DronesTools; Factory Tier 2800 GoldDrones that collect loose material.
CryoblasterTools; Factory Tier 21,000 GoldProduces Snow for freezing, cooling, and Water recovery.
Thermal BufferHeat; Factory Tier 21,000 GoldStores and distributes heat to nearby thermal machines.

Progression buy: Flamethrower plus Kinetic Press. Burn Residue first, then give the surviving Burnt Residue a fall of at least 25 blocks. A shorter drop leaves it sitting on the Press like a tiny, highly specific paperweight.

Tier 3 — Seeds, Flowers, Fluids, and Better Digging

ResearchBranch and prerequisiteExact costUnlock
Activity HeatmapExploration; Factory Tier 3700 GoldActivity overlay on the Map.
Clearing FrameLogistics; Factory Tier 31,000 GoldMoves matter inside the frame, including floating Wet Seed.
FluidsFluids; Factory Tier 31,250 GoldPipe, Pump, and Liquid Vent.
Aerokinetic FanLogistics; Factory Tier 31,500 GoldMoves petals and powders through open air.
GunExcavation; Factory Tier 31,500 GoldRanged digging tool.
Planter BoxRefining; Factory Tier 32,000 GoldGrows Wet Seed into Flowers that yield Gold and Amethelis.
Pyro DispenserHeat; Factory Tier 32,000 GoldFires flame bursts when an adjacent Thermal Buffer supplies heat.
VacuumTools; Factory Tier 32,000 GoldCollects material into an internal tank.
Digger DroneExcavation; Factory Tier 32,500 GoldAutonomous digging drone.

Progression buy: Planter Box. Wet each Seed with Water, deliver the Wet Seed to the box, and keep room for the Flower to form.

Tier 4 — Florinol and the Anomaly

ResearchBranch and prerequisiteExact costUnlock
CorrallerTools; Factory Tier 41,250 GoldCaptures critters and opens Conservatory progression.
Advanced FilterLogistics; Factory Tier 41,500 GoldFilters solids, liquids, or gases. Each filter still uses one selected material.
Rocket LauncherExcavation; Factory Tier 42,000 GoldExplosive excavation tool and a prerequisite for Drill.
Drying & CondensingRefining; Factory Tier 42,500 GoldSteam Dryer and Condenser.
Logistics Mk. 2Logistics; Factory Tier 42,500 GoldConveyor Belt Mk.2 and Launcher Mk.2.
Recon DroneExploration; Factory Tier 42,500 GoldControllable scouting drone.
Hauler DroneLogistics; Factory Tier 43,000 GoldAutomated pickup-to-drop-off transport.

Progression buy: Drying & Condensing. Run Amethelis → Steam Dryer + Steam → Dry Amethelis → heat → Florin gas → Condenser + Snow → Florinol. Florin rises, so seal its route before the purple cloud goes sightseeing.

Tier 5 — Power, Void Tech, and Hard-Material Tools

ResearchBranch and prerequisiteExact costUnlock
Energy ConnectorElectricity; Factory Tier 51,000 GoldPasses Energy between compatible power structures.
Energy SiphonElectricity; Factory Tier 51,000 GoldTransfers Energy between stores.
Florinol BatteryElectricity; Factory Tier 51,500 GoldConverts stored Florinol into Energy; prerequisite for Drill and Copper Mold.
Copper MoldElectricity; Smelter + Florinol Battery2,000 GoldCasts Liquid Copper into Power Bricks.
Flux EmanatorAlien; Factory Tier 52,000 GoldConverts Voidbloom into renewable Fluxite.
DrillExcavation; Rocket Launcher + Florinol Battery2,500 GoldPowered tool for hard material.
SnowmakerRefining; Factory Tier 52,500 GoldUses Water and Energy to make Snow.
LocatorAlien; Factory Tier 53,000 GoldUses Void Juice to point toward the nearest hidden artifact.
SmelterHeat; Factory Tier 53,000 GoldUses heat to turn valid solids into liquid forms.
Steam TurbineElectricity; Factory Tier 53,000 GoldAutomated Energy generation.
Void RiftAlien; Factory Tier 5 and Anomaly progression3,000 GoldProduces Void Seed for the Void material chain.
Recall ShardAlien; Factory Tier 54,000 GoldTeleports you to a Voidbloom-powered recall portal.
LaserExcavation; Factory Tier 55,000 GoldSustained powered excavation through hard material.

Progression buy: Florinol Battery, Steam Turbine, and Energy Connector. The 100,000-Energy goal checks actual Energy reached, not empty storage capacity.

Tier 6 — Synthesizer and Aura Research

ResearchBranch and prerequisiteExact cost or triggerUnlock
SynthesizerRefining; Factory Tier 6 + secure the Stratacore7,500 GoldEnergy-powered material conversion, including Florinol → Aurixite.
Aura ExtractorAlien; Synthesizer pathProduce 1,000 AuraliteForms Auralite Crystals and uses nanobots to mine them for Aura.
Swarm Capacity IAlien; Aura Extractor active367 Aura/Crystal progressRaises nanobot capacity.
Prismite WellAlien; Aura Extractor active1,407 Aura/Crystal progressUnlocks the Prismite Well.
Spiral SwarmAlien; Aura Extractor active2,018 Aura/Crystal progressAdds the orbiting swarm behavior.
Swarm Capacity IIAlien; Aura Extractor active4,005 Aura/Crystal progressRaises nanobot capacity again.
Void GunAlien; Aura branch active10,000 GoldVoid Juice-powered excavation tool.
Swarm StrikersAlien; Aura Extractor active5,451 Aura/Crystal progressAdds striker nanobots.
Swarm ZoningAlien; Aura Extractor active7,657 Aura/Crystal progressMakes nanobots seek new crystal formations automatically.
Prismaline WellAlien; Aura Extractor active10,000 Aura/Crystal progressUnlocks the Prismaline Well.
VolcanizerAlien; Aura branch active5,000 GoldProduces Lava.

Tier 6 is the current v0.5.7 endpoint. Filling the 10,000-Aura circle completes the visible objective, but it does not guarantee an unreleased tier or future technology.

Every Factory Level Gate

Current tierExact gateHow to satisfy itResult
Factory Tier 1Shake 4,000 Wet SandKeep Wet Sand touching active Shakers and clear both outputs.Factory Tier 2 becomes available.
Factory Tier 2Press 3,000 Burnt ResidueBurn Residue, then drop Burnt Residue at least 25 blocks onto an unblocked Kinetic Press.Factory Tier 3 becomes available.
Factory Tier 3Grow 4,000 FlowersWet Seeds with Water and deliver the Wet Seeds to Planter Boxes with room for growth.Factory Tier 4 becomes available.
Factory Tier 4Condense 10,000 Florin into Florinol and investigate the AnomalyComplete both the Florinol counter and the marked Anomaly objective. A Drill is not required to reach the Anomaly.Factory Tier 5 becomes available.
Factory Tier 5Reach 100,000 peak EnergyBuild enough storage, connect generation, and charge the system until the actual Energy total reaches 100,000.Factory Tier 6 becomes available.
Factory Tier 6Produce 10,000 AuraProduce 1,000 Auralite, unlock the Aura Extractor, direct its nanobots onto formed crystals, and fill the Aura circle.Completes the current v0.5.7 Factory Level objective.

Conservatory Research

Buy the Corraller for 1,250 Gold at Tier 4, then capture new critter species. New discoveries award Conservatory Tickets; collecting more copies of a species does not replace a missing discovery.

ResearchExact costPrerequisite and unlock
Coloring Tool1 TicketNo extra node; unlocks block painting.
Critter Fence1 TicketNo extra node; unlocks the critter-blocking fence.
Doors1 TicketNo extra node; unlocks signal-ready doors.
Glass Foundation1 TicketNo extra node; unlocks transparent foundations.
Grappling Hook5 TicketsNo extra node; unlocks the mobility tool.
Precision Tools5 TicketsNo extra node; unlocks Caulk Blaster, Precision Laser, and Prefabulator.
Signal Devices5 TicketsNo extra node; unlocks Signal Switch, Signal Lamp, Buffer, Signal Sensor, and Signal Linker.
Signal Controls5 TicketsRequires Signal Devices; unlocks Toggle, Signal Button, Pulse Sensor, and Presence Sensor.
Logic Gates5 TicketsRequires Signal Controls; unlocks AND, OR, NOT, NAND, NOR, XOR, and XNOR gates.
Wall Tool10 TicketsNo extra node; unlocks wall editing.
Retro Console20 TicketsNo extra node; unlocks Retro Console and Game Controller.

The full Conservatory tree costs 59 Tickets.

Fluxite Upgrades With Exact Displayed Costs

No Fluxite upgrade is required to raise Factory Level. Fluxite improves tools and drones after their base items exist. These are the exact costs retained here:

Item and upgradeExact Fluxite costEffect
Grabber — Material Scanner10Shows material information while hovering.
Grabber — Hydro Sponge300Lets the Grabber pick up liquids.
Shovel — Digging Speed I–II100 / 500Adds 15% digging speed per level.
Shovel — Broader Shovel400Widens the digging area.
Flamethrower — Extended Range I–II100 / 300Adds 25% range per level.
Flamethrower — Vapor Blast I–II200 / 400Expands Water and Snow vaporization by one cell of radius per level.
Gun — Rapid Fire I150Shortens the firing cooldown.
Gun — Tracer Rounds400Adds a visible tracer trail.
Gun — Velocity Rounds500Raises projectile speed.
Cryoblaster — Permafrost Surge I–II100 / 500Adds two Snow particles per shot per level.
Digger Drone — Drone Fleet I–II500 / 1,000Adds one active Digger per level.

Artifact Augments use their own progression. Recover Artifacts to advance that system, then choose or equip the unlocked Augments. An Artifact is a progression reward, not a coin fed into Research.

If the Next Tier or Machine Is Still Locked

  1. Read the active objective. Gold cannot replace a missing production or exploration milestone.
  2. Check the exact counter. The gates count processed Wet Sand, pressed Burnt Residue, grown Flowers, condensed Florinol, actual peak Energy, or Aura progress.
  3. Trace one stage backward. Stop the feed, clear the machine input and output, then restart with a small batch.
  4. Check the Tier 5 split gate. You need both 10,000 Florinol and the Anomaly investigation.
  5. Check the Tier 6 sequence. Reach 100,000 peak Energy for the promotion, then secure the Stratacore before buying the Synthesizer.
  6. Check named prerequisites. Drill needs Rocket Launcher and Florinol Battery. Copper Mold needs Smelter and Florinol Battery. Signal Controls and Logic Gates have ordered prerequisites.
  7. Confirm the purchase. Reopen Research, check that the currency was deducted, and look in the matching building, tool, drone, or Conservatory tab.
  8. Refresh a stale interface. Save and reload after the requirement and purchase are visibly complete. Stop unstable feeds first; loose material has never met a problem it could not make wider.
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