Radio Tower and Blueprint Locations
Outbound calls the radio towers Signal Towers, and the smaller terminals tied to them are Blueprint Terminals. The locations are fixed, but the exact blueprint offers can still shift with your milestones, previous downloads, and map progress. Treat any blueprint pool as a priority check rather than a promise that one exact recipe appears in every save.
The fastest way to avoid a blueprint stall is simple: stop at every new terminal, spend Download Coupons on progression unlocks first, then revisit older towers after you repair bridges, lower a drawbridge, reach a new biome, adopt a companion, or clear a major point of interest. If a blueprint is missing, keep exploring and come back after the next milestone instead of waiting beside one tower.
Priority Unlock Route
| Need | Where to Check First | Why It Matters |
|---|---|---|
| Basic Tools | Starting Level towers | Starts the first tool loop. |
| Sawmill | Starting Level terminals near the early route west and central map | Turns Everwood into planks for early bridge repairs. |
| Building | Starting Level towers after your first bridge and POI progress | Expands your van setup and structure options. |
| Bolt Press, Nailer, Metal Smelter | Starting Level towers before pushing hard into later biomes | These key units support early van and crafting upgrades. |
| Vehicle Researcher / Vehicle Research Station | Starting Level first, then recheck refreshed towers after milestones | Unlocks the van research path. If it does not appear, widen the map and revisit towers. |
| Battery and midgame key units | Pacific Coast towers and terminals | Look here for Sheet Press, Assembler, and Battery Workstation-style progress checks. |
| Higher tools and Weaver | Canyons towers and terminals | Use these for Pickaxe III, Wrench II, Sickle III, and Weaver progress. |
| Tier-four tools | Mountains towers and terminals | Mountains holds the late tool and flashlight upgrade pools. |
Detailed Map Links
For exact tower-by-tower placement, use Gamer Guides' interactive Outbound maps. Their filters include Blueprint Terminals, Signal Tower, Cap 'n Snap machines, locked terminals, navigation markers, and nearby resources, which makes them better for pin-level cleanup than a static table here.
How to Use the Maps Without Wasting Coupons
Start with every reachable Signal Tower in your current region, then sweep standalone Blueprint Terminals and any locked or special terminals the map shows nearby. Prioritize tools, workstations, power, water, and vehicle research before furniture or decor. If you are short on Download Coupons, collect litter and supply chests along the route instead of driving back and forth between the same two towers.
When a tower does not offer the blueprint you expected, check your journal and build menu first to make sure you did not already unlock it. Then visit every fresh terminal in the region, clear nearby question-mark points of interest, and return to older towers after the next bridge, drawbridge, biome, companion, or landmark milestone. That loop is faster than sleeping through days or camping beside one terminal.
In co-op, split the route cleanly: one player drives and marks the next region pin, one sweeps nearby litter for coupons, and one opens the terminal. Blueprint unlocks are shared within the save, so the group only needs to buy each recipe once.

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