Walkthroughs / Myths of the World: Black Rose / Chapter Three: Town Hall Tour

Chapter Three: Town Hall Tour

Myths of the World: Black Rose Walkthrough Chapter Three: Town Hall Tour contains detailed gaming instructions, simple puzzle solutions, and custom marked screenshots to see you safely through this thrilling hidden object adventure game.

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Chapter Three: Town Hall Tour

Chapter-3-01-Fan

  • Collect the note and the fan.
  • Move upstairs to the Apartment.

 

Chapter-3-02-Plain

  • Collect the plain gloves.
  • Zoom into the bag to trigger a mini game.
  • Solve the game by untangling the knots so they do not overlap.
  • Click the bag and collect the razor.
  • Place the record onto the gramophone; click the handle.
  • Collect 2/2 mannequin drawings.
  • Select and use the typewriter spanner; collect the rune plates.
  • Zoom into the press handle and attach the rune plates; collect the rune handle.
  • Move down once.

 

Chapter-3-03-Mann-Draw

  • Place the mannequin drawing to trigger a mini game.
  • Solve the game by clicking the levers based on the drawings.
  • Use the following sequence to solve: A x 2 – B – C – B x 2 – C
  • Collect the leather guild token.
  • Select the rune presses handle and use it to press and collect the runic leather.

 

Chapter-3-04-Razor

  • Place the razor and the runic leather to trigger a mini game.
  • Solve the game by using the razor to cut the pieces based on the drawings.
  • Collect the protective sigils.
  • Move upstairs to the Apartment.

 

Chapter-3-05-Guild

  • Place the leather guild token.
  • Click the hidden objects area.

 

Chapter-3-06A-H-O-1

 

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  • Find the items.
  • Select the matches and use it on the pipe; collect the pipe.
  • Click the curtains open and select the chalk; use it to complete and collect the flower.
  • Collect the spool of thread.
  • Move down once.

 

Chapter-3-07-Protective

  • Zoom into the sewing machine.
  • Place the plain gloves, the protective sigils and the spool of thread down.
  • Click the handle and collect the protective gloves.
  • Move to the Town Square.

 

Chapter-3-08-Bottle

  • Select the bottle of nitric acid and the protective gloves to clear the vines on the door.
  • Move ahead into the Town Hall Foyer.

 

Chapter-3-09-Symbols

  • Locate the symbols.
  • Collect 1 /2 decorative knobs.
  • Select the empty jar to collect the jar of termites.
  • Collect the mayor’s figurine.
  • Collect the wood glue.
  • Move to the Notary.

 

Chapter-3-10-Old-Musket

  • Collect the old musket.
  • Collect 2 /2 decorative knobs.
  • Move down once.

 

Chapter-3-11-Knobs

  • Attach the 2 knobs and click them.
  • Collect the mortar and pestle and the coded legend.
  • Select the old musket to lift the nailed board.
  • Click the furniture aside.
  • Move to the right to the Mayor’s Office.

 

Chapter-3-12-Termites

  • Select the jar of termites to eat the wooden file cabinet; collect the cabinet label.
  • Click the cans aside; collect the jagged lid and the town hall model.
  • Move down once.

 

Chapter-3-13-Model

  • Place the town hall model down.
  • Collect the ruler.
  • Move to the Notary.

 

Chapter-3-14-Jagged

  • Select the jagged lid to slice the mailbag and trigger a hidden objects area.

 

Chapter-3-15A-H-O-2

 

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Chapter-2-08-Ladder

  • Find the items.
  • Select the paper and place it onto the clipboard; collect the clipboard.
  • Select the wheel and place it onto the car; collect the car.
  • Collect the notary emblem.

 

Chapter-3-16-Wood-Glue

  • Click the pieces of the chairs; use the wood glue to repair it.
  • Attach the cabinet label to trigger a mini game.
  • Solve the game by matching the symbol pairs.
  • Click the cabinet; collect 1 /2 burial register.
  • Move to the Mayor’s Office.

 

Chapter-3-17-Ruler

  • Select the ruler to collect the metal casing.
  • Zoom into the metal casing; attach the notary emblem to create the notary seal.
  • Move to the Notary.

 

Chapter-3-18-Notary-Seal

  • Attach the notary seal.
  • Collect the paper; place the coded legend.
  • Collect the telegraph message.
  • Move to the Mayor’s Office.

Chapter-3-18-Notary-Seal

  • Give the mayor the telegraph message; collect 2 /2 burial registers.
  • Attach the 2 burial registers to trigger a mini game.
  • Solve the game by arranging the files in order based on the clues.
  • Collect the burial records.
  • Move to the Town Square.

 

Chapter-3-20-Burial

  • Give Benjamin the burial records.
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