Walkthroughs / Mystery Trackers: The Four Aces / Chapter Seven: Gone to the Heliport

Chapter Seven: Gone to the Heliport

Mystery Trackers Four Aces Walkthrough for Chapter 7 features screenshots and instructions to help you through the seventh chapter of this exciting hidden object game.

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Chapter Seven: Gone to the Heliport

Bat

  • Mount the bat to fly off to the heliport.

 

Tree

  • Click the tree.
  • Use Elf to chase the creatures.
  • Collect the hunting cabin key.
  • Click the heliport.
  • Use the fire salamander to melt the ice.
  • Collect the pocket knife.
  • Collect the 1 / 2 metal ring.

 

Cabin

  • Click the hunting cabin.
  • Use the fire salamander to melt the iced over handle.
  • Place the hunting key into the lock.
  • Click it once.
  • Go into the hunting cabin.

 

Fireplace

  • Click the fireplace.
  • Use Elf to recover the item in the fireplace.
  • Collect the chips and the fountain pen.

 

Picture

  • Click the picture on the wall.
  • Click the safe.
  • Switch the paw symbols for the safe to open.
  • Collect the 50 chips.

 

Pocket Knife

  • Click the picture.
  • Cut the picture with the pocket knife.
  • Collect the power cord.
  • Go to the heliport.

 

Helicopter

  • Click the helicopter.
  • Remove the lid rust with the rust remover.
  • Go to the museum office.

 

Shelf

  • Click the shelf.
  • Insert the fountain pen into the holder.
  • Click all the fountain pens downward.
  • Collect the 50 chips, the spades emblem and the bear heads.
  • Go to the museum lab.

 

Fan

  • Click the fan.
  • Plug the power cord into the fan.
  • Click the power button.
  • Collect the chips and the ruler.
  • Go to the hunting cabin.

 

Cabinet

  • Click the cabinet.
  • Insert the bear head into the slot.
  • Open the cabinet with the ruler.

 

Skeleton

  • Click the skeleton.
  • Collect the chips and the helicopter key.
  • Go to the heliport.

 

Helicopter Key

  • Click the helicopter.
  • Insert the helicopter key into the lock.
  • Click it once.
  • Click the hidden objects area.

 

Hidden Object 1

  • Find the listed items.
  • Color coordinated items must go together to complete the item.
  • Collect the clubs emblem.
  • Go into the hunting cabin.

 

Emblem

  • Click the torn picture.
  • Insert the club and spades emblem into the slots.
  • Click the red button.

 

Bunker

  • Click the bunker entrance.
  • Collect the axe using the rubber gloves.
  • Click the tree.
  • Cut the branches with the axe.
  • Use Elf to inspect the hole.
  • Collect the toggle switch.
  • Go to the museum entrance.

 

Dashboard

  • Click the dashboard.
  • Place the toggle switch into the slot.
  • Click it on.
  • Collect the insulating tape and wire.
  • Go to the heliport.

 

Panel

  • Click the panel.
  • Repair the panel using the wire and insulating tape.
  • Play the mini-game.

 

Lamps Game

  • Complete the puzzle by lighting all the lamps following the sequence (1-34).
  • Go into the bunker.

 

Wall

  • Click the wall.
  • Use Elf to collect an item.
  • Collect the sun amulet.
  • Go into the bunker laboratory.

 

Window

  • Click anywhere to activate a cut scene.
  • Click the window.
  • Collect the chips and the star shaped key.
  • Go to the museum.

 

Amulet

  • Click the case.
  • Insert the sun amulet into the slot.
  • Collect the punch card.
  • Go to the heliport.

 

Nest

  • Click the bird nest.
  • Collect the chips and the code scrap.
  • Go to the museum lab.

 

Star

  • Click the cabinet.
  • Insert the star shaped key into the lock.
  • Collect the 50 chips and the empty dart syringe.
  • Go to the bunker.

 

Code Scrap

  • Click the cabinet.
  • Place the code scrap next to the other paper.
  • Insert the punch card into the slot.
  • Enter the code 4 – 7 – 5 – 5.
  • Insert the empty dart syringe into the medicine.
  • Collect the now full dart syringe.
  • Go to the bunker lab.

 

Dart Gun

  • Click the window.
  • Place the full dart into the tranquilizer gun.
  • Collect the tranquilizer gun.
  • Use it on the bear.

 

Bear

  • Click the bear.
  • Collect the chips and the floppy disk.
  • Go to the museum lab.

 

Computer

  • Click the computer.
  • Insert the floppy disk.
  • Collect the 2 / 2 metal ring.
  • Go to the bunker lab.

 

Rings

  • Click the box.
  • Insert the 2 metal rings onto the board.
  • Play the mini-game.

 

Ball Game

  • Move the balls according to the ring colors.
  • Solve as shown above.
  • Click the hidden objects area.

 

Hidden Object 2

  • Find the listed items.
  • Color coordinated items must go together to complete the item.
  • Collect the camera.

 

Eye

  • Click the bear.
  • Take a picture of the bear eye using the camera.
  • Go to the bunker.

 

Holoprojector

  • Click the holoprojector.
  • Insert the eye photo into the slot.
  • Collect the eye hologram.
  • Click the door.
  • Insert the eye hologram into the lock.
  • Go to the museum.

 

Plant

  • Click the withered plant.
  • Burn the branches with the fire salamander.
  • Collect the chips and the safe wheel.
  • Go to the belfry.

 

Safe Wheel

  • Click the safe.
  • Insert the safe wheel into the slot.
  • Enter code: 4 – 3 – 8 – 7.
  • Collect the lion figurine, the 50 chips and the 2 / 2 flag.
  • Go to the bunker office.
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