Chapter One: The Incident

Mystery Case Files: Dire Grove Sacred Grove Walkthrough Chapter One: The Incident includes everything you'll need to stop the war between the hunters and the Druid Mistwalkers!

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Chapter One: The Incident

Suitcase

  • Click the suitcase in the inventory and enter the code 3 – 7 - 5 – 8 to trigger a hidden objects area.

 

HO1

HO1

HO1

HO1

Ho1

  • Find the items.
  • Zoom into the camera; assemble the photo fragments and collect the photo.
  • Click the multi-purpose knife and close all of its applications; collect the closed knife.
  • Select the film and place it into the camera; click the button to collect the bulb.
  • Click the cassette player and click the red button; collect the cassette.
  • Select the badge fragments to create and collect the badge.
  • Collect the badge.

 

Plank

  • Collect the plank; click the snow 2x’s to collect the 1st battery.
  • Move ahead.

 

Place Plank

 

  • Place the plank into the trap.
  • Read the notice.
  • Move to the left.

 

Badge

  • Speak to Hunter and give him the badge.
  • Collect the 1st banshee-statue part.
  • Move ahead.

 

Hunter

  • Click Hunter.
  • Move to the right to the Old Tree.

 

Rifle

  • Speak to Samuel; collect the rifle.
  • Collect the rifle cartridge and insert it into the rifle; collect the loaded gun.
  • Move ahead to the Yard.

 

Sam Diary

  • Collect and read Samuel’s diary.
  • Move to the left to the Hotel Side Yard.

 

Button

  • Collect the button.
  • Click the ice away from the chest and attach the button.
  • Click both buttons, click the chest and click the Dictaphone message.
  • Click the play button.
  • Collect the broken drill and the wire cutters.
  • Move down once.

 

Wire Cutters

  • Select the wire cutters to use 2x’s; collect the spade.
  • Read the note.
  • Collect the drill part.
  • Move down 4x’s to the Crossroads.

 

Spade

  • Select the spade to use 3x’s on the snow pile.
  • Collect the corkscrew.
  • Move to the left and ahead once to the area Outside the Hotel.

 

Suitcase

  • Select the loaded gun to shoot toward the wolf to scare them away.
  • Remove the cork using the corkscrew; collect the 2nd banshee statue part and the broken flashlight.
  • Read the notice.
  • Move to the left to the Old Bridge.

 

Wolves

  • Examine the wolves and the man in the snow.
  • Collect 1 /2 skis.
  • Collect the 3rd banshee statue part and the wolf figurine.
  • Move down once.

 

Battery

  • Click the battery 2x’s; collect the 2nd battery.
  • Click the ice and click the thermometer until it shatters.
  • Insert the 3 banshee statue parts to trigger a mini game.

 

Banshee Game

Banshee Game

Banshee Game

Banshee Game

Banshee Game

Banshee Game

Banshee Game

  • 1. Click the fisherman.
  • 2. Place the rune into the holder and click the runes to recreate the symbol.
  • 3. Click all of the prints to show the bear.
  • 4. Select the fisherman’s hook on the 3rd compartment.
  • 5. Collect the rune and place it into the holder.
  • 6. Insert the wheel into the slot.
  • 7. Click the farmer and recreate the symbol.
  • 8. Click the flowers in ABC order and click the fuse connections into the correct alignment.
  • 9. Insert the green fuse into the holder.
  • 10. Click the green then the red power.
  • 11. Collect the rune and place it into the holder.
  • 12. Select the fisherman’s hook on the 4th compartment.
  • 13. Click the hunter and recreate the symbol.
  • 14. Insert the green fuse and adjust the fuse connections correctly.
  • 15. Click the green power.
  • 16. Click the pump handle and click the balloon once.
  • 17. Click the angle and the strength once each.
  • 18. Click the hunter and insert the rune into the holder.
  • 19. Click the blacksmith and recreate the symbol.
  • 20. Insert the red fuse and click the red power 2x’s.
  • 21. Click the wheels icons to 4 – 0 – 2 – 1
  • 22. Place the chest onto the anvil and click the blacksmith.
  • 23. Collect the key.
  • 24. Click the wheels 3x’s and insert the key.

 

Pence

  • Click the door and zoom in.
  • Collect the ten pence, the 3rd battery and read the note.
  • Insert the ten pence into the slot, click the lever and collect the nuts.
  • Insert the 3 batteries into the broken flashlight.
  • Create and collect the flashlight.
  • Move down 2x’s to the Path.

 

Flashlight

  • Place the flashlight onto the tree branch and click it on.
  • Give the nuts to the squirrel.
  • Collect the mail handle.
  • Move ahead 2x’s.

 

Mail

  • Attach the mail handle and click it once; collect the key card and climate research.
  • Click the power on the handheld device; click the forward button 3x’s.
  • Read the paper; collect the zipper slider.
  • Move down 2x’s to the Path.

 

Zipper

  • Click the snow 2x’s; attach the zipper slider onto the backpack and click it open.
  • Collect the medical kit, the drill bit and the druid amulet.
  • Select the broken drill and attach the drill part and the drill bit to create and collect the drill.
  • Move to the Yard.

 

Drill

  • Select the drill to remove the screws.
  • Adjust the pipes correctly and click the pipes in ABC order.
  • Move into the Garage.

 

Cold

  • Collect the cold iron and 2 /2 skis.
  • Move to the Old Bridge.

 

Skis

  • Select the 2 skis to create tracks.

 

Log

  • Click the log.
  • Bandage the man’s arm and give him a pain killer.
  • Read the torn pages; collect the coin.
  • Move to the Hotel Entrance.

 

Coin

  • Insert the coin; click the lever.
  • Collect the lighter.
  • Move to the Garage.

 

Lighter

  • Select the lighter to attach to the gas can; collect the gasoline.
  • Collect the fueled lighter.
  • Place the cold iron onto the burner; collect the hot iron.
  • Move down once.

 

Hot

  • Select the hot iron to melt the ice; collect 1 /6 figurines.
  • Move to the Hotel Entrance.

 

Hot Iron

  • Select the hot iron to collect 2 /6 figurines.
  • Move to the left 2x’s to the Snow drifted Street.

 

Gasoline

  • Select the gasoline and the fueled lighter to burn the branch barrier.
  • Move to the left.

 

Hot

  • Select the hot iron to collect 3 /6 figurines and the 1st druid amulet piece.
  • Collect the latch valve.
  • Move to the Garage.

 

Latch

  • Attach the valve; collect the fork.
  • Click the center tine on the fork 3x’s; collect the broken fork.
  • Move to the Crossroads.

 

Broken Fork

  • Select the broken fork to break the lock.
  • Attach the wires correctly to trigger a hidden objects area.

 

HO2

HO2

HO2

HO2

HO2

HO2

  • Find the items.
  • Find the lock fragments to unlock the cage; collect the evidence.
  • Select the pin to open the book.
  • Assemble the fragments.
  • Collect the History of the Mist Walkers.

 

Deduction

  • Click the? Button; click to investigation board.
  • Click deduction.
  • Move to the Old Tree.
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