100% Map Completion and Collectibles Checklist
Late-game cleanup in Minishoot' Adventures gets messy when the map looks almost done and you still have a few dark patches, sealed rooms, and pickups you cannot place. That is normal for this world. New powers keep opening routes and shortcuts, so 100% goes faster when you work one zone at a time, trace the outer edge, and sweep the middle on the way back.
If you are here for the "all items" or "all collectibles" side of 100%, do not rely on random wandering. Use a short region-by-region checklist instead. Community map data extracted from the game tracks modules, race spirits, scarabs, heart and energy pickups, plus map and lore fragments, so those are the main categories to review once a region looks fully explored.
All Items and Collectibles at a Glance
If you are searching for an all items or items list view, use this as your quick completion checklist instead of treating 100% like one giant blur. Minishoot' Adventures cleanup is easiest when you scan by item category, then sweep each region for the category you still have missing.
- Modules: ship upgrades and support pickups tucked into side rooms, caves, and optional exploration branches.
- Race spirits: rewards tied to the spirit races, which count as part of full cleanup rather than just optional side activity.
- Scarabs: hidden in suspicious corners, small secret routes, dungeon side pockets, and other easy-to-miss exploration spots.
- Heart and energy upgrades: the biggest power pickups to recheck when your file looks close to done but your totals still feel short.
- Map fragments: the missing pieces that fill dark map spaces and often explain why a region still looks incomplete.
- Lore fragments and similar exploration rewards: easy to leave behind in caves, temples, and late cleanup loops if you only follow the obvious path.
This is not meant to be a room-by-room database. It is a scan-friendly all collectibles checklist so you can tell which category is still missing before you start another sweep.
Collectibles Checklist by Area
If you want the quickest all collectibles pass without changing pages, use these collapsible checkpoints by area. For exact race routes, jump to Spirit Races and Rewards. For the sneakiest hidden-wall misses, cross-check Dungeon Secrets and Hidden Pickups. If you want the object-level map, keep the interactive map open beside this checklist.
Collectible categories to verify
- Race spirits: there are 8 spirit races to clear, and finishing the full set also unlocks a reward pickup. Use the dedicated races section for route help.
- Modules and skills: the extracted community map tracks both modules and core skill pickups, so unfinished side branches and optional caves are still worth revisiting even late.
- Scarabs: one of the most common cleanup misses because they hide behind secret walls, in tucked-away dungeon corners, and in side buildings.
- Heart and energy pickups: if your file feels underpowered or your totals still look short, these are the first major stats to recheck.
- Map pieces and lore tablets: these explain a lot of stubborn dark map gaps and “I know I cleared this area” confusion.
- Keys and odd one-off pickups: if a route felt incomplete earlier, compare it against the interactive map before assuming the file is bugged.
Dungeon 2 checklist
- Recheck the north-east hidden wall scarab.
- Recheck the north-west heart fragment.
- If you already grabbed the main dungeon reward, do not assume the room set is fully clean until both of those side pickups are accounted for.
Dungeon 3 checklist
- Recheck the battery behind the hidden wall near the time-trial track, just north-west of the area's power-item pedestal.
- Recheck the east-side heart fragment, opened through the button route from the dungeon's central tunnels.
- Recheck the two known scarabs in the north-east and west parts of the dungeon.
- If your file still feels incomplete after that, confirm you did not leave this dungeon thinking the obvious route was the whole reward set.
Optional desert-side dungeon and western region checks
- After Dungeon 3, the optional desert-side dungeon to the west is worth a cleanup pass for a power item and a scarab.
- A suspicious statue inside a chapel-like building in the south-west corner of the map also hides a useful item that is easy to miss while routing quickly.
- There is another noted scarab in the underground area accessed through the south-western building, which is the kind of late cleanup miss that can survive until the very end.
Dungeon 4 and sewer checklist
- A key building in the western region contains a power pickup, a well-hidden button, and a well-hidden scarab.
- The connected sewer routes also hold several extra items, so do not treat them as traversal-only space.
- If you are missing a small number of pickups, this area is worth a slower second pass instead of a full-file restart.
Race cleanup checklist
- Clear all 8 spirit races if you want the full completion chain and the follow-up reward.
- If one race feels bad, temporarily shift upgrade points toward movement and use one run as a scouting lap before the real attempt.
- Races are easier to mop up while you are already doing return trips for map slivers and hidden pickups, not after every other task is finished.
Completion Checklist
- Reveal every map chunk in each region, including tiny edge slivers, short bends, and dead-end branches.
- Recheck caves, side rooms, and dungeons for anything still unexplored or uncleared.
- Clean up remaining exploration pickups: modules, race spirits, scarabs, heart or energy upgrades, and map or lore fragments.
- Revisit earlier blocked routes after getting new movement or combat powers. Later abilities open more of the map, including water routes and fragile walls or rocks you could not clear before.
- Use the Compass or Ancient Astrolabe if you have them. The Compass marks discovered caves or holes that are fully cleared, while the Ancient Astrolabe shows completion percentage and highlights remaining secret items on the map.
How to Sweep a Region
- Open the map and work on one region at a time. It is much easier to spot what is missing when you stay in a single zone.
- Trace the outer edge first, then sweep back through the center and any short side branches.
- Before leaving, check caves, dungeon rooms, and dead ends again, especially if you first found them before a later upgrade.
- Test cracked walls, odd corners, pots, plants, and other suspicious props as you go. Community reports often point to hidden walls and small props as the last place a scarab or upgrade was hiding.
- If a blank map space is missing because you never found its fragment, patch v1.03 added a subtle map detector that beeps and shakes as you get closer to a missing map piece.
When You Are Stuck at 99%
Start with the oldest area you unlocked and make two careful passes: one around the outer rim, then one through the middle. Early zones are easy to under-check because you first entered them with fewer powers.
Tip: If your map looks complete but you are still missing something, check town vendors and scarab purchases, then revisit earlier caves and temples for hidden walls or tiny side paths.
Full 100% Video Walkthrough
If you want a full visual cleanup route, this no-commentary 100% walkthrough is a useful companion while you sweep for the last missing map pieces, collectibles, and hidden paths.
