Chapter Six: The Friend

Midnight Mysteries: Ghostwriting Walkthrough Chapter Six: The Friend is a complete guide filled with the valuable content you'll need if you're to save our world's classical literature from being rewritten by the characters themselves!

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Chapter Six: The Friend

Rope

  • Collect the rope, the villain’s boot and the anchor.
  • Select the villain’s boot to move down the foot printed path and trigger a mini game.

 

02A

 

02B

 

02C

 

02D

 

02E

  • Solve the game by following the path correctly.

 

Scoop Net

  • Collect the scoop net.
  • Move ahead.

 

Handle 2

  • Select the raven to collect the handle.
  • Move down once.

 

Meta

  • Attach the handle to trigger a mini game.
  • Solve the game by clicking the handles in the correct sequence.
  • Use the following sequence to solve: C x 3 – B x 4 – A x 5
  • Move into the Metaphysical Society Hall.

 

Curtain

  • Click the curtain and click the door.
  • Collect the plant food, the book and the bas-relief part.
  • Collect the retort.
  • Move to the left.

 

Termite Food

  • Collect the termite food.
  • Move to the Metaphysical Society Park.

 

Resort

  • Place the retort near the termite hill to collect the retort with termites.
  • Move to the Metaphysical Society Hall.

 

Ret Termites

  • Select the retort with termites and termite food to use on the door.
  • Move to the right.

 

Note

  • Collect the note and the horseman figure beneath it.
  • Move down 2x’s and to the right.

 

Bas

  • Insert the bas-relief part to trigger a mini game.
  • Solve the game by adjusting the stones to complete the image correctly.
  • Collect the hand.
  • Move to the Chairman’s Study.

 

Hand

  • Attach the hand to trigger a hidden objects area.

 

HO1

  • Follow the prompts to solve.
  • Collect the hood.
  • Move down 2x’s and to the right 2x’s.

 

Horseman

  • Collect the camera ottica.
  • Insert the horseman figure to trigger a mini game.
  • Solve the game by placing the shadows correctly into the scene.
  • Collect the clamp.
  • Move down once.

 

Clamp

  • Place the clamp onto the broken pipe.
  • Move to the left 2x’s.

 

Lever

  • Click the lever; collect the hourglass.
  • Zoom into the altar to trigger a mini game.
  • Solve the game by aligning the tiles correctly
  • Collect the catnip seeds.
  • Move down once and to the right.

Catnip

  • Select the catnip seeds, the rake and the plant food to place into the plant pot.
  • Collect the catnip.
  • Move down 3x’s.

 

Scoop

  • Select the scoop net to collect the anchor ring.
  • Move to the left.

 

Anchor

  • Attach the anchor ring and rope onto the anchor; collect the roped anchor and use it to collect the ball of yarn.
  • Place the catnip onto the ball of yarn; collect the coated clew.
  • Move to the left.

 

clew

  • Toss the coated clew to distract the cat.
  • Click the switch; collect the flask and pour it into the carbide lamp.
  • Move to the Chairman’s Study.

 

Hourglass

  • Place the hourglass and collect the mugshots.
  • Move down once and to the left.

 

Camera

  • Attach the camera ottica and the mugshots onto the carbide lamp.
  • Collect the obscura lamp and point it toward the table to trigger a mini game.
  • Solve the game by locating the suspects.
  • Move down 3x’s.

 

Obscura

  • Select the obscura lamp to trigger a hidden objects area.

 

HO2

  • Find the items.

 

Port

  • Click the book and enter the portal.
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