
- Collect the rope, the villain’s boot and the anchor.
- Select the villain’s boot to move down the foot printed path and trigger a mini game.





- Solve the game by following the path correctly.

- Collect the scoop net.
- Move ahead.

- Select the raven to collect the handle.
- Move down once.

- Attach the handle to trigger a mini game.
- Solve the game by clicking the handles in the correct sequence.
- Use the following sequence to solve: C x 3 – B x 4 – A x 5
- Move into the Metaphysical Society Hall.

- Click the curtain and click the door.
- Collect the plant food, the book and the bas-relief part.
- Collect the retort.
- Move to the left.

- Collect the termite food.
- Move to the Metaphysical Society Park.

- Place the retort near the termite hill to collect the retort with termites.
- Move to the Metaphysical Society Hall.

- Select the retort with termites and termite food to use on the door.
- Move to the right.

- Collect the note and the horseman figure beneath it.
- Move down 2x’s and to the right.

- Insert the bas-relief part to trigger a mini game.
- Solve the game by adjusting the stones to complete the image correctly.
- Collect the hand.
- Move to the Chairman’s Study.

- Attach the hand to trigger a hidden objects area.

- Follow the prompts to solve.
- Collect the hood.
- Move down 2x’s and to the right 2x’s.

- Collect the camera ottica.
- Insert the horseman figure to trigger a mini game.
- Solve the game by placing the shadows correctly into the scene.
- Collect the clamp.
- Move down once.

- Place the clamp onto the broken pipe.
- Move to the left 2x’s.

- Click the lever; collect the hourglass.
- Zoom into the altar to trigger a mini game.
- Solve the game by aligning the tiles correctly
- Collect the catnip seeds.
- Move down once and to the right.

- Select the catnip seeds, the rake and the plant food to place into the plant pot.
- Collect the catnip.
- Move down 3x’s.

- Select the scoop net to collect the anchor ring.
- Move to the left.

- Attach the anchor ring and rope onto the anchor; collect the roped anchor and use it to collect the ball of yarn.
- Place the catnip onto the ball of yarn; collect the coated clew.
- Move to the left.

- Toss the coated clew to distract the cat.
- Click the switch; collect the flask and pour it into the carbide lamp.
- Move to the Chairman’s Study.

- Place the hourglass and collect the mugshots.
- Move down once and to the left.

- Attach the camera ottica and the mugshots onto the carbide lamp.
- Collect the obscura lamp and point it toward the table to trigger a mini game.
- Solve the game by locating the suspects.
- Move down 3x’s.

- Select the obscura lamp to trigger a hidden objects area.

- Find the items.

- Click the book and enter the portal.
