Walkthroughs / Midnight Mysteries: Ghostwriting / Chapter Five: The City of Canterbury

Chapter Five: The City of Canterbury

Midnight Mysteries: Ghostwriting Walkthrough Chapter Five: The City of Canterbury is a complete guide filled with the valuable content you'll need if you're to save our world's classical literature from being rewritten by the characters themselves!

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Chapter Five: The City of Canterbury

Midnight Mysteries: Ghostwriting
Chapter Five The City of Canterbury

 

Golden

  • Collect the golden garnish.
  • Click the gate to trigger a mini game.
  • Solve the game by clicking the tiles so that each row has 3 related images.
  • Move ahead.

 

Key Part

  • Collect 1 /3 key parts.
  • Select the spyglass to look toward the nest.
  • Select the golden garnish to give to the owlets; collect the door knocker.
  • Move down once.

 

Knocker

  • Attach and click the door knocker.
  • Collect the door handle.
  • Move ahead.

 

handel

  • Attach and click the door handle to trigger a hidden objects area.

 

05A

  • Find the items.
  • Collect the gear.
  • Move down once.

 

Bellows

  • Collect the bellows.
  • Insert and click the gear.
  • Move into the elevator.

 

Green

  • Collect the green candle.
  • Move to the left.

 

Soporific

  • Collect the soporific music box and the bureau handle.
  • Move down once.

 

Bureau

  • Attach and click the bureau handle to trigger a mini game.
  • Solve the game by selecting the related object pairs.
  • Collect the music box cylinder and 2 /3 key parts.
  • Move to the left.

 

Music Box

  • Attach the music box cylinder onto the soporific music box to create and collect the musical box.
  • Place the musical box onto the side table.
  • Click the drawer open and collect the pistol, the notice of bankruptcy and the key.
  • Insert the key into the cabinet and click the folders aside.
  • Collect the wire and read the file.
  • Move down once.

 

Notice

  • Select the notice of bankruptcy to slide beneath the door and the wire to grab the key.
  • Click the notice.
  • Collect the key and insert it into the door.
  • Move down once.

 

Pistol

  • Select the pistol to shoot the compartment open; collect 3 /3 key parts.
  • Move to Wickfield’s Lounge.

 

Key Parts

  • Insert the 3 key parts to trigger a mini game.
  • Solve the game by assembling the images correctly.
  • Collect the nozzle.
  • Click the hidden objects area.

 

14A

  • Find the paired items.

 

Diary

  • Remove the diary from the ashes.

 

Nozzle

  • Attach the nozzle onto the lit carbide lamp; collect the modernized carbide lamp.
  • Select the modernized carbide lamp and zoom into the cabinet.
  • Click it 3x’s; collect the folder and the blue candle.
  • Move to the Canterbury Patio.

 

Candles

  • Place the blue and green candles into the holders and zoom into the 2nd tier to trigger a mini game.
  • Solve the game by clicking the arrows in the correct sequence.
  • Use the following solution to solve: A – B x 2 – A
  • Collect the bellow part and attach it onto the bellow.
  • Move to Wickfield’s Law Office.

 

Clean

  • Select the bellows to remove the dust from the painting and trigger a hidden objects area.


19A

19B

  • Find the items and place them correctly in the scene.
  • Collect the death figure.
  • Move to the right.

 

Bellow Diary

  • Select the bellows to use on the diary; click and collect it.
  • Zoom into the shelf to trigger a mini game.
  • Solve the game by arranging the books correctly.

 

Death Figure

  • Insert the death figure to trigger a mini game.
  • Solve the game by clicking the shadow pics in the correct sequence.
  • Collect Uriah Heep’s photo.
  • Move down once.

 

Banknote

  • Speak to the man.
  • Collect the banknote.
  • Move down once.

 

Bank Note 2

  • Select the banknote to give to the coachman.

 

Cloth

  • Select the cloth to dip into the liquid.
  • Restore the image.
  • Collect Uriah Heep’s photo.

 

Uriah

  • Select Uriah Heep’s photo to use on the man.
  • Enter the portal through the book.

 

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