Walkthroughs / Midnight Mysteries: Ghostwriting / Chapter Four: Straight Up with and Oliver Twist

Chapter Four: Straight Up with and Oliver Twist

Midnight Mysteries: Ghostwriting Walkthrough Chapter Four: Straight Up with and Oliver Twist is a complete guide filled with the valuable content you'll need if you're to save our world's classical literature from being rewritten by the characters themselves!

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Chapter Four: Straight Up with and Oliver Twist

Dagger

  • Select the dagger to collect the fish hook.
  • Move to the right.

 

Cart

  • Click the cart.
  • Click the statue to trigger a hidden objects area.

 

03A

  • Assemble the items and click the lever to move the statue.

 

Bird Key

  • Collect 1 /2 bird keys.
  • Collect the lock picks.
  • Select the raven to collect the gas lamp key.
  • Move down once.

 

Lockpoint

  • Select the lock picks to trigger a mini game.
  • Solve the game by selecting the correct key to open the lock.
  • Click the box to trigger a hidden objects area.

 

06A

 

06B

 

06C

 

06D

 

06E

 

06F


06G


06H

 

06I

 

06J

  • Find the items.
  • Collect the flint and steel.
  • Move to the right 2x’s.

 

Gas

  • Insert the gas lamp key and click it once.
  • Select the flint and steel to ignite it.
  • Click the hidden objects area.

 

08A

  • Click the cloth.
  • Find the items.
  • Collect the clinician’s handbook.
  • Move ahead.

 

Read

  • Read the note.
  • Click the hidden objects area.

 

10A

  • Find and correctly place the items.
  • Click the stones in ABC order.
  • Collect the key.

 

Key

  • Insert the key and click it once.
  • Move ahead.

 

Music Key

  • Select the dagger and collect the music box key.
  • Insert the music box key and click it to trigger a hidden objects area.

 

13A

  • Find the items.
  • Collect the locomotive.

 

Loco

  • Place the locomotive onto the track.
  • Enter the secret code correctly and click the handle.
  • Collect the scented handkerchief.
  • Click the blanket.
  • Move down 4x’s.

 

Handkerchief

  • Select the scented handkerchief to trigger a hidden objects area.

 

16A

  • Find the paired items.

 

Wooden Plate

  • Click the wooden plate.
  • Collect the crowbar.
  • Move down once.

 

Crowbar

  • Select the crowbar to collect 2 /2 bird keys.
  • Move to the Lair of Thieves.

 

Bird Keys

  • Insert the 2 bird keys; collect the 5 pound note and the carbide lamp.
  • Move down 4x’s.

 

Five

  • Select the five pound note to collect Eddie’s doll.
  • Collect the empty bottle.
  • Move to the left.

 

Flower

  • Collect the flower key using the fish hook.
  • Move to the Thieves’ Patio.

 

Flower Key

  • Insert the flower key.
  • Zoom into the bag to trigger a mini game.
  • Solve the game by clicking the number 2: 5x’s.
  • Collect the bandage, the antiseptic, the cotton and the herbal box.

 

Herbal Box

  • Click the herbal box and place the clinician’s book to trigger a mini game.
  • Solve the game by arranging the names correctly on the herbal box.
  • Collect the Arnica Montana.
  • Move down 3x’s and go to the left.

 

Heal

  • Select the clinician’s handbook, the cotton, the antiseptic, the Arnica Montana and the bandage to help the boy.
  • Collect the flower schematic.
  • Place the empty bottle beneath the tap and click it once; collect the bottle with water.
  • Move to the Lair of Thieves.

 

Schematic

  • Place the flower schematic to trigger a mini game.
  • Solve the game by setting the tiles correctly based on the diagram.
  • Collect the books and the calcium carbide.
  • Move to the London Underground.

 

Calcium

 

  • Select the calcium carbide, the bottle with water and flint and steel to use on the carbide lamp; collect the lit carbide lamp.
  • Move ahead.

 

lit

  • Select the lit carbide lamp to illuminate the darkness.
  • Give the boy the books; collect the doll mechanism.
  • Attach the doll mechanism onto Eddie’s doll; click the mechanism and collect the talking doll.

 

Talking Doll

  • Select the talking doll to use on the scene.
  • Click the book to enter the portal.
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