
- Attempt to move ahead.
- Collect the scoop.
- Move to the left.

- Select the scoop and use it 2x’s to remove the stakes; collect the net.
- Move ahead.

- Speak to the man.

- Collect the tongs and collect the faucet pieces.
- Attach and click the faucet.
- Click the barrel; collect the wooden plank.
- Move down 2x’s.

- Place down the wooden plank.
- Move to the right.

- Select the raven to collect the board.
- Move to the right.

- Select the tongs to collect the 2 plate parts.
- Collect the long ribbon and the glue.
- Place the 2 plate parts and the glue onto the table.
- Click the glue.
- Select the brush and place it into the glue and use it on the plate part.
- Click the lever 3x’s.
- Click the cloth and then click the lever.
- Collect the clay plate.
- Move to Irving’s Dock.

- Insert the clay plate.
- Click the ribbon 2x’s.
- Collect the cloth.
- Speak to the woman.
- Collect the pruning shears.
- Move to Irving’s Backyard.

- Select the pruning shears to remove the overgrown bush to trigger a mini game.
- Solve the game by selecting the correct pieces then arranging the shapes correctly.
- Collect the lever.

- Attach and click the lever.
- Place the boards onto the saw; click the lever.
- Select the long ribbon to use on the boards and the pruning shears to cut the ribbon.
- Collect the marked pegs.
- Move down once.

- Place the 4 parked pegs into the grass.
- Select the raven to use on the weather vane.
- Click the hidden objects area.


- Find the items.
- Collect the weather vane.
- Move ahead.

- Collect the rowlock, 1 / 7 and 2 / 7 pieces of suit of armor.
- Collect the can opener and use it on the weather vane 3x’s; receive the 3 suits of armor.
- Move down once and to the left.

- Collect 6 /7 pieces of suit armor.
- Move down once and to the right 2x’s.

- Collect 7 / 7 pieces of suit armor.
- Move to the Mansion Entrance.

- Assemble the suit armor; collect the knight armor and place it into the door.
- Move ahead.

- Click the statues aside 6x’s; collect the priest figurine.
- Move down 2x’s and to the left.

- Collect the book.
- Move to the Mansion Foyer.

- Insert the book into the bookcase to trigger a mini game.
- Solve the game by arranging the books correctly.
- Move ahead.

- Collect the box of chalk.
- Collect the gear.
- Click the cupboard; collect the spyglass.
- Click the book open to trigger a hidden objects area.






- Find the items.
- Collect the compass.

- Collect the halberd and the hat.
- Place the box of chalk onto the easel.
- Move to Irving’s Dock.

- Attach the rowlock onto the boat.
- Place the gear.
- Collect the buckle and the wooden pole.
- Move down once.

- Place the spyglass into the tripod and look into the lens.
- Move to the Hallway.

- Zoom into the canvas to trigger a mini game.
- Solve the game by recreating the image seen in the spyglass.
- Collect the finished artwork and place it into the frame.
- Collect the key.
- Attach the wooden pole to receive the brush.
- Move to Irving’s Dock.

- Insert the key into the boat lock.
- Move down once.

- Place the brush into the trough; collect the soapy brush.
- Move to the Mansion Foyer.
- Chapter-2-27-Soapy
- Select the soapy brush to reveal and collect the round plate.
- Move down 2x’s and go to the right.

- Insert the round plate to trigger a mini game.
- Solve the game by clicking the stones in ABC order.
- Collect the Solomon’s seal.
- Move to the Mansion Foyer.

- Insert Solomon’s seal.
- Speak to the spirit; collect the paddle.
- Give the halberd to the spirit.
- Move into the Soldier’s Cellar.

- Collect the lady figurine and the boot.
- Place the lady and the priest figurines to trigger a mini game.
- Solve the game by placing the figurines correctly.
- Collect the bronze rose and the pump handle.
- Move to Irving’s Dock.

- Insert the bronze rose.
- Click the ribbon and collect the glove.
- Move to the Mansion Foyer.

- Place the hat, the Santa’s glove, the belt buckle and the boot onto the Santa.
- Click the hidden objects area.

- Find the items.
- Collect the sewing kit.

- Attach the cloth onto the net and use the sewing kit to create the sail.
- Move to Irving’s Dock.

- Attach the pump handle and click it 3x’s.
- Click the box open.
- Place the compass, the sail and the paddle.
