Walkthroughs / Midnight Mysteries: Ghostwriting / Chapter Two: The Warning Has Been Issued

Chapter Two: The Warning Has Been Issued

Midnight Mysteries: Ghostwriting Walkthrough Chapter Two: The Warning Has Been Issued is a complete guide filled with the valuable content you'll need if you're to save our world's classical literature from being rewritten by the characters themselves!

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Chapter Two: The Warning Has Been Issued

Scoop

  • Attempt to move ahead.
  • Collect the scoop.
  • Move to the left.

 

Scooped

  • Select the scoop and use it 2x’s to remove the stakes; collect the net.
  • Move ahead.

 

Man

  • Speak to the man.

 

Tongs

  • Collect the tongs and collect the faucet pieces.
  • Attach and click the faucet.
  • Click the barrel; collect the wooden plank.
  • Move down 2x’s.

 

Wooden

  • Place down the wooden plank.
  • Move to the right.

 

Raven

  • Select the raven to collect the board.
  • Move to the right.

 

Plate Parts

  • Select the tongs to collect the 2 plate parts.
  • Collect the long ribbon and the glue.
  • Place the 2 plate parts and the glue onto the table.
  • Click the glue.
  • Select the brush and place it into the glue and use it on the plate part.
  • Click the lever 3x’s.
  • Click the cloth and then click the lever.
  • Collect the clay plate.
  • Move to Irving’s Dock.

 

Clay

  • Insert the clay plate.
  • Click the ribbon 2x’s.
  • Collect the cloth.
  • Speak to the woman.
  • Collect the pruning shears.
  • Move to Irving’s Backyard.

 

Pruning

  • Select the pruning shears to remove the overgrown bush to trigger a mini game.
  • Solve the game by selecting the correct pieces then arranging the shapes correctly.
  • Collect the lever.

 

Lever Place

  • Attach and click the lever.
  • Place the boards onto the saw; click the lever.
  • Select the long ribbon to use on the boards and the pruning shears to cut the ribbon.
  • Collect the marked pegs.
  • Move down once.

 

Pegs

  • Place the 4 parked pegs into the grass.
  • Select the raven to use on the weather vane.
  • Click the hidden objects area.

 

12A

 

12B

  • Find the items.
  • Collect the weather vane.
  • Move ahead.

 

Rowlock

  • Collect the rowlock, 1 / 7 and 2 / 7 pieces of suit of armor.
  • Collect the can opener and use it on the weather vane 3x’s; receive the 3 suits of armor.
  • Move down once and to the left.

 

Armor

  • Collect 6 /7 pieces of suit armor.
  • Move down once and to the right 2x’s.

 

Armor7

  • Collect 7 / 7 pieces of suit armor.
  • Move to the Mansion Entrance.

 

Suit Armor

  • Assemble the suit armor; collect the knight armor and place it into the door.
  • Move ahead.

 

Six

  • Click the statues aside 6x’s; collect the priest figurine.
  • Move down 2x’s and to the left.

 

Book

  • Collect the book.
  • Move to the Mansion Foyer.

 

Book Game

  • Insert the book into the bookcase to trigger a mini game.
  • Solve the game by arranging the books correctly.
  • Move ahead.

 

Chalk

  • Collect the box of chalk.
  • Collect the gear.
  • Click the cupboard; collect the spyglass.
  • Click the book open to trigger a hidden objects area.

 

21A

 

21B

 

21C

 

21D

 

21E

 

21F

  • Find the items.
  • Collect the compass.

 

Halbert

  • Collect the halberd and the hat.
  • Place the box of chalk onto the easel.
  • Move to Irving’s Dock.

 

Rowlock

  • Attach the rowlock onto the boat.
  • Place the gear.
  • Collect the buckle and the wooden pole.
  • Move down once.

 

Spyglass

  • Place the spyglass into the tripod and look into the lens.
  • Move to the Hallway.

 

Canvas

  • Zoom into the canvas to trigger a mini game.
  • Solve the game by recreating the image seen in the spyglass.
  • Collect the finished artwork and place it into the frame.
  • Collect the key.
  • Attach the wooden pole to receive the brush.
  • Move to Irving’s Dock.

 

Key

  • Insert the key into the boat lock.
  • Move down once.

 

Brush

  • Place the brush into the trough; collect the soapy brush.
  • Move to the Mansion Foyer.
  • Chapter-2-27-Soapy
  • Select the soapy brush to reveal and collect the round plate.
  • Move down 2x’s and go to the right.

 

Round

  • Insert the round plate to trigger a mini game.
  • Solve the game by clicking the stones in ABC order.
  • Collect the Solomon’s seal.
  • Move to the Mansion Foyer.

 

Solomon

  • Insert Solomon’s seal.
  • Speak to the spirit; collect the paddle.
  • Give the halberd to the spirit.
  • Move into the Soldier’s Cellar.

 

Figurines

  • Collect the lady figurine and the boot.
  • Place the lady and the priest figurines to trigger a mini game.
  • Solve the game by placing the figurines correctly.
  • Collect the bronze rose and the pump handle.
  • Move to Irving’s Dock.

 

Bronze

  • Insert the bronze rose.
  • Click the ribbon and collect the glove.
  • Move to the Mansion Foyer.

 

Santa

  • Place the hat, the Santa’s glove, the belt buckle and the boot onto the Santa.
  • Click the hidden objects area.

 

33A

  • Find the items.
  • Collect the sewing kit.

 

Cloth

  • Attach the cloth onto the net and use the sewing kit to create the sail.
  • Move to Irving’s Dock.

 

Pump Handle

  • Attach the pump handle and click it 3x’s.
  • Click the box open.
  • Place the compass, the sail and the paddle.
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