Walkthroughs / Haunted Train: Frozen in Time / Chapter Three: Cross the Bridge

Chapter Three: Cross the Bridge

Haunted Train: Frozen In Time Walkthrough Chapter Three: Cross the Bridge is ready and waiting to assist you through this epic time stopping hidden objects adventure game.

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Chapter Three: Cross the Bridge

Pearl

  • Select the pearl necklace to give to the bird; collect the wand.
  • Select the chronometer to use on the scene.

 

 


Chrono 6

  • Select the items that have been altered by time.
  • Move ahead.

 

 


Wand

  • Place the wand into the door.
  • Select the chronometer to use on the scene.

 

 


Chrono 7

  • Select the items that have been altered by time.
  • Move to the left.

 

 


Cabinet

  • Click the cabinet to trigger a hidden objects area.

 

 


CH 3 HO 1A

  • Find the items.
  • Collect the train.

 

 


Train

  • Click the train open; collect the engineer.
  • Collect the worker.
  • Select the podium to trigger a mini game.

 

 


Ball Game A

Ball Game B

Ball Game C

Ball Game D

  • Solve the game by passing the ball passed the players correctly.
  • Collect the propeller and place it onto the plane.
  • Collect the 1st planet.
  • Click the diorama to trigger a mini game.

 

 


Diorama

  • Solve the game by following the prompts.
  • Insert the engineer and the worker.
  • Collect the 2nd planet.
  • Click the clouds aside; collect the 3rd planet.
  • Exit the diorama.

 

 


Planets

  • Place the 3 planets.
  • Read the contract and the paper.
  • Click the 4 cameras.
  • Use the ring to cut the glass.
  • Collect the firefighter and zoom into the diorama.

 

 


Firefighter A

Firefighter B

  • Insert the firefighter.
  • Click the bucket 3x’s.
  • Collect the airship.
  • Click the hidden objects area.

 

 


Ch 3 HO 2A

  • Find the items.
  • Collect the green cross.
  • Move down once.

 

 


Airship

  • Place the airship into the scene.
  • Select the chronometer onto the scene.

 

 


Spring

  • Click and replace the spring.
  • Collect the photo and the cane.
  • Move down 2x’s and to the left.

 

 


Chrono 8

  • Select the chronometer onto the scene.
  • Select the items that have been distorted by time.

 

 


Chrono 9

  • Select the chronometer onto the scene.
  • Select the items that have been distorted by time.

 

 

Cane A

Cane B

  • Select the cane to collect the gnome and the wrench.
  • Select the wrench 3x’s to remove the bolts from the ladder.
  • Select the chronometer use on the scene.

 

 


Gnome

  • Place the gnome down.
  • Click the leaves aside.
  • Place the ladybug to trigger a mini game of tic- tac – toe.
  • Collect the knocker and place it onto the door.
  • Move ahead.

 

 


Photo Piece A

  • Collect the photo piece and place it onto the photo.
  • Select napkin to clean the magnifier, use the magnifier to ignite the candle and use that to collect the letter opener.
  • Select the letter opener to open the butter dish.
  • Collect the butter.
  • Click the dragons to trigger a mini game.

 

 


Dragon

  • Solve the game by spotting the differences.

 

 


Untie

  • Untie the man.
  • Collect the belt.

 

 


Oneil

  • Give the man the O’Neil photo.
  • Select the butter to lubricate the jar.
  • Collect the cat and the fan key.
  • Insert the fan key; click and replace the belt.
  • Click the switch.
  • Move to the right.

 

 


Ladle

  • Select the ladle and dip it into the pot 3x’s.
  • Click the scheme.
  • Click the slides in ABC order.
  • Collect the schematic piece.
  • Insert the green cross.
  • Read the recipe on the cabinet wall; create and collect the medicine.
  • Move down once.

 

 


Medicine

  • Give Bill the medicine.
  • Collect the clover.
  • Move to the right.

 

 


Chrono 9 A

Chrono 9B

Chrono 9C

 

  • Select the chronometer to use on the area beneath the window.
  • Click the items altered by fire.
  • Click the drawer.
  • Insert the clover; click the drawer.
  • Insert the pieces onto the board.
  • Place the schematic piece onto the board.
  • Collect the bridge schematic.
  • Move down once.

 

 


Bridge Schematic

  • Give Bill the bridge schematic.
  • Move down 2x’s and move to the right.

 

 

Cat

 

  • Select the cat to scare the bird; collect the ruby heart.
  • Move ahead.

 

 

Bridge

  • Move across the bridge and to the left.
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